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Once every ten years, the cosmopolitan city of Goka on the eastern coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island in the city's harbor. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatants from all over the world. Its winner gets his choice of a single item from the legendary treasury of an ancient spellcaster. But this year, not all who have come to compete do so out of respect for the traditions of battle or even out of greed for the reward. They seek, instead, nothing more than revenge! The Ruby Phoenix Tournament is a tournament-style Pathfinder Module designed for 11th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. The adventure serves as an ideal introduction to the folk and fighting styles of the lands of the Dragon Empires.
The time has finally come for the Ruby Phoenix Tournament! Eight teams of the world's greatest fighters have qualified for the grand tournament and must now compete to win a prize from the grand treasure vault of Hao Jin, the Ruby Phoenix. The player characters will need to muster skill, strength, and style in order to overcome their rivals and impress the audience in a variety of fighting bouts. But when their greatest rivals disrupt the tournament by summoning an ancient terror from the ocean's depths, it's up to the players to put a stop to the rampaging monster before it destroys the city of Goka! "Ready? Fight!" is a Pathfinder adventure for four 15th-level characters. This adventure continues the Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign in which the players compete in Golarion's most amazing fighting tournament. This adventure also includes lore of the monstrous kaiju that dwell in the world's darkest corners, a gazetteer of the eastern trading metropolis of Goka, and a roster of new monsters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Hidden in the remote southern range of the World's Edge Mountains lies a mysterious necropolis protected by a legendary guardian known as the Iron Medusa. When the last heir of the dungeon's long-dead noble builders hires the heroes to explore the forlorn and deadly site in search of evidence that may clear his family name, the heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within these trap-laden crypts may have been hidden for a very good reason indeed. Tomb of the Iron Medusa is a Pathfinder Roleplaying Game adventure for 14th-level characters. It features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa also includes a new monster and a fully-detailed borderland inn that can serve as both a place to begin the adventure or as any roadside tavern in any fantasy world.
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer
Grab your katana, ready your best kung fu, and prepare to discover a whole new world of exciting adventure The mysteries and wonders of the Dragon Empires are finally revealed The continent of Tian Xia stretches from the polar ice in the north to well south of the equator -- a realm where honorable samurai, devious ninja, martial artistry, strange spirits, and imperial dragons rule. The Dragon Empires Gazetteer also presents five new player character races -- the birdlike tengus, reptilian nagaji, shapechanging foxlike kitsune, reincarnted spiritualists known as samsarans, and the shadowy masters of trickery called the wayang. An overview of life in the Dragon Empires offers a look at a new core pantheon (including more than a dozen brand-new deities), several new factions, and the challenges faced by a land recovering from the recent fall of a continental empire.
The seventh volume in the New York Times best-selling Cradle series! Emriss Silentborn, Memory of the World. Tiberian Arelius, the fallen Patriarch. Akura Malice, Queen of Shadows. Seshethkunaaz, King of Dragons. Reigan Shen, Emperor of Lions. Luminous Queen Sha Miara. The Eight-Man Empire. Northstrider. The Monarchs, the most powerful sacred artists on Cradle, rule with unquestioned authority. They are mysterious and distant, and catching a glimpse of one is privilege enough for a lifetime. Now, they have all gathered in one place, bringing their heirs and greatest students together for a competition to determine whose successor is the best in the world: The Uncrowned King tournament.
An adventure for 13th-level characters, written for the Pathfinder RPG and compatible with the 3.5 edition. Set in the city of Korvosa, features a massive magical university teeming with traps, puzzles, monsters and students and professors enmeshed in webs of deceit. Also includes a new monster and details on one of Golarion's most famous school of magic.
The Ruby Phoenix Tournament reaches its excitingconclusion! The sorcerer Hao Jin is nowhere to be found. The heroes' search forthe tournament's grand judge takes them across Tian Xia's legendary FlyingMountains and face to face with the Celestial Dragon. They ultimately reach adark demiplane where a nefarious otherworldly villain is holding Hao Jincaptive. In order to rescue the Ruby Phoenix, the heroes must defeat theirultimate rivals and claim the title of tournament champions. "King of the Mountain" is aPathfinder adventure for four 18th-level characters. This adventure concludesthe Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign inwhich the players compete in Golarion's most amazing international fightingtournament. This adventure also includes a gazetteer of exciting demiplanesfound across Golarion, inspiring lore about the epic fighting tournaments inother corners of the multiverse, and a mountain of newmonsters. Each monthly full-color softcoverPathfinder Adventure Path volume contains an in-depth adventure scenario, statsfor several new monsters, and support articles meant to give Game Mastersadditional material to expand their campaign. Pathfinder Adventure Path volumesuse the Open Game License and work with both the Pathfinder RPG and the world'soldest fantasy RPG.
Get ready for the fight of a lifetime with this collection of 200 reference cards featuring every creature and combatant from the Fists of the Ruby Phoenix Adventure Path! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full color image of an enemy on one side and the enemy's combat statistics on the other. Show your players who's on the other side of the ring while keeping your villains' stats at the ready for every exhibition match, monster encounter, and epic brawl in the Ruby Phoenix Tournament!