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Cloaked in mist and layered in magic, the denizens of Moonshae Isles move in secret circles as capricious rulers vie for power. High Lady Ordalf wanted her niece, the princess known as the Rose of Sarifal, dead. Instead, the young regent was secreted away by the high lady’s opponents. For years the eladrin queen of Gwynneth Isle has searched for evidence of her niece’s death, and word has finally come in the form of a castaway’s tale. The princess lives on the island of Moray—a mad beauty who leads a nation of lycanthropes. As long as her niece is alive, Lady Ordalf cannot rest secure in her claim to the throne. Enlisting a band of adventurers to seek out the princess is the first step toward stemming the Rose of Sarifal and her tide of wolves. Will those heroes see the same threat the queen sees in the beautiful young maiden?
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.
Follows the Park family in three different areas of the nation after the Queen of the North agreed to a two-nation settlement in the Civil War, in this new alternate-history novel from the author of A Princess of Roumania.
Paul Park is one of modern fiction’s major innovators. With exotic settings and characters truly alien and disturbingly normal, his novels and stories explore the shifting interface between traditional narrative and luminous dream, all in the service of a deeper humanism. “Climate Change,” original to this volume, is an intimate and erotic take on a global environmental crisis. “A Resistance to Theory” chronicles the passionate (and bloody) competition between the armed adherents of postmodern literary schools. “A Conversation with the Author” gives readers a harrowing look behind the curtains of an MFA program. In “A Brief History of SF” a fan encounters the ruined man who first glimpsed the ruined cities of Mars. “Creative Nonfiction” showcases a professor’s eager collaboration with a student intent on wrecking his career. The only nonfiction piece, “A Homily for Good Friday,” was delivered to a stunned congregation at a New England church. Plus: Our candid and colorful Outspoken Interview with one of today’s most accomplished and least conventional authors, in which personal truth is evaded, engaged, and altered, all in one shot.
An undercover agent and a half-elf assassin join forces to bring a killer to justice in this first installment of the Song & Sword series, set in the Forgotten Realms Silent death stalks the Harpers of Faerûn, a semi-secret society dedicated to preserving justice and peace in the Realms. One by one, the Harpers are falling to the blade of an enigmatic killer—and every victim has associations with Arilyn Moonblade. A half-elven fighter and Harper agent, Arilyn’s surname derives from the magical sword she wields. But even after she’s tasked with finding the murderer, there are many who believe she is the true culprit. Enter Danilo Thann, a bard who joins Arilyn’s quest after they meet in Waterdeep. Though Danilo may play the fool, he is secretly a capable Harper agent and mage—charged with determining Arilyn’s innocence and uncovering the secrets of her powerful moonblade. Together, the unlikely duo set out to save the Harpers, embarking on a magical, action-packed adventure that launches an exciting new story in the Forgotten Realms universe. Elfshadow is also the second book in the Harpers series.
Presents an anthology of works by R.A. Salvatore, Ed Greenwood, Troy Denning, Elaine Cunningham, and others
A murder victim is turned into a zombie, just long enough to cover up the circumstances of his own death . . . . A silent ghost with a friendly grin greets those about to meet their doom . . . . The only clue to who's killing a party of adventurers is the letter "H," written in the blood of one of the victims . . . . All new stories of murder, suspense, and intrigue by Elaine Cunninham, Jeff Grubb, Ed Greenwood, and other favorite Forgotten Realms authors.
Sinister forces once again threaten the Isles of Moonshae in this classic Forgotten Realms tale of adventure and magic A council of evil sorcerers has overpowered the High King. Among them is Bhaal, a mysterious and vicious figure who stands for death and destruction and commands an army of zombies and ogres. The Forgotten Realms are under attack, and it falls to the young druid Robyn and prince Tristan to assume their birthrights. As they struggle to comprehend their new powers, the two join forces with the mystical children of the Goddess to protect their home from the darkness.
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
Your favorite award-winning, critically acclaimed, and best-selling authors unite to tell stories set in the Dungeons & Dragons world, filled with desperate dragons and cruel elves, honorable demons and fickle gods, wild magic and the sharpest of steel. You don't want to miss this rarest of opportunities to get a glimpse into the D&D adventures created by some of the most brilliant fantasy writers of our age.