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The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.
One remarkable ability of the human brain is to process large amounts of information about our surroundings to allow us to interact effectively with them. In everyday life, the most common way to interact with objects is by reaching, grasping, lifting and manipulating them. Although these may sound like simple tasks, the perceptual properties of the target object, such as its location, size, shape, and orientation all need to be processed in order to set the movement parameters that allow an accurate reach-to-grasp-to lift movement. Several brain areas work in concert to process this outstanding amount of visual information and drive the execution of a motor plan in just a few hundred milliseconds. How are these processes orchestrated? In developing this type of comprehensive knowledge about the interactions between objects perception and goal-directed actions, we have a window into the mechanisms underlying the functioning of the visuo-motor system. With this research topic we aim to further understand the neural mechanisms that mediate our interactions with the world. Therefore, we particularly encourage submission of papers that attempt to relate such findings to real-world situations by investigating behavioural and neural correlates of information processing related to eye-hand coordination and visually-guided actions, including reaching, grasping, and lifting movements. This topic welcomes submissions of original research using any relevant techniques and methods, from behavioural kinematics/kinetics, to neuroimaging and transcranial magnetic stimulation (TMS), as well as neuropsychological studies.
Theatre of the Book is an account of the entangled histories of print and the theatre in Europe between the Renaissance and the late nineteenth century: a history of European dramatic publication (providing comparative and historical perspective to the growing field of textual studies); an examination of the creation of the modern notion of text and performance; and a comparative genealogy of ideas about theatrical and textual reception. It shows that, far from being marginal to Renaissance dramatists, the printing press had an essential role to play in the birth of the modern theatre, crucially shaping the normative conception of 'theatre' as a distinct aesthetic medium and of drama as a distinct narrative form, helping to forge a theatricalist aesthetics in opposition to 'the book'. Treating playtexts, engravings, actor portraits, notation systems, and theatrical ephemera at once as material objects and expressions of complex cultural formations, Theatre of the Book examines the European theatre's continual refashioning of itself in the world of print.
Nonhuman primates (referred to here as primates) provide an invaluable source of information for a multitude of scientific fields including ecology, evolution, biology, psychology, and biomedicine. This volume addresses various topics related to primate research that includes phylogeny, natural observations, primate ecosystem, sociocognitive abilities, disease pathophysiology, and neuroscience. Topics discussed here provide a platform for which to address human evolution, habitat preservation, human psyche, and pathophysiology of disease.
How can we explain our capacity to think about particulars in our external environment? Many philosophers have answered this question in terms of a sophisticated conception of space and time and the movement of objects therein. A more recent reaction against this view sought to explain this capacity solely in terms of perceptual mechanisms of object individuation. Neither explanation remains fully satisfactory. This book argues for a more desirable middle ground in terms of a pragmatist approach to demonstrative thought, where this capacity is explained through graded practical knowledge of objects. This view allows us to do justice to important insights put forward by both positions criticized in the book, while avoiding their potential shortcomings. It also paves the way to a more pragmatist approach to the theory of mental representation, where the notion of practical knowledge is allowed to play a central role in our cognitive life. Finally, it shows how practical knowledge may be firmly rooted in neurobiological processes and mechanisms that conform to what the empirical sciences tell us about the mind.
Volume I, entitled “Augmentation of Brain Functions: Brain-Machine Interfaces”, is a collection of articles on neuroprosthetic technologies that utilize brain-machine interfaces (BMIs). BMIs strive to augment the brain by linking neural activity, recorded invasively or noninvasively, to external devices, such as arm prostheses, exoskeletons that enable bipedal walking, means of communication and technologies that augment attention. In addition to many practical applications, BMIs provide useful research tools for basic science. Several articles cover challenges and controversies in this rapidly developing field, such as ways to improve information transfer rate. BMIs can be applied to the awake state of the brain and to the sleep state, as well. BMIs can augment action planning and decision making. Importantly, BMI operations evoke brain plasticity, which can have long-lasting effects. Advanced neural decoding algorithms that utilize optimal feedback controllers are key to the BMI performance. BMI approach can be combined with the other augmentation methods; such systems are called hybrid BMIs. Overall, it appears that BMI will lead to many powerful and practical brain-augmenting technologies in the future.
Experiential Learning Design comprehensively demonstrates the key theories and applications for the design of experiential approaches to learning and training. Learning is gradually moving away from management and delivery of content, and toward experiences that encourage learners to engage and take greater responsibility for their own progress. This book’s empirically sound, multi-disciplinary approach balances technical-rational and artistic-intuitive design elements to accommodate the complex, fluctuating capacities of human learning. In-depth chapters cover design principles, social and environmental factors in learning, the importance of senses and emotions, and links between body and brain. This bold, unique perspective shift will enrich the work of learning scientists, instructional designers, educational technologists, and beyond.