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Three-time Olympic medalist shares behind-the-scenes insight into the beloved Canadian National Women’s Hockey Team Men’s hockey in Canada may hog the limelight, but interest in women’s hockey has never been higher. The Role I Played is a memoir of Sami Jo Small’s ten years with Canada’s National Women’s Hockey Team. Beginning with her experience as a rookie at the first-ever women’s Olympic hockey tournament in Nagano in 1998 and culminating with Canada’s third straight Olympic gold medal in Vancouver in 2010, the veteran goaltender gives the reader behind-the-scenes insight into one of the most successful teams in sports history. Small offers insider access, writing with unflinching honesty about the triumphs of her greatest games and the anguish of difficult times. This book honours the individuals who sacrificed so much of their lives to represent Canada on a world stage and celebrates their individual contributions to the team’s glory. While bringing the personalities of her teammates to life, Small takes the reader into the dressing rooms and onto the ice for an up-close glimpse into the ups and downs of athletes pursuing a sport’s highest achievement.
Sandra Smidt sets out to explain what play is and why it is so important as one of the key ways of learning, particularly - but not solely - for young children. She argues that all play is purposeful, and can only truly considered to be play when the child has chosen what to do, where and how to do it. Using case studies drawn from all over the world, Smidt challenges some of the prevailing myths relating to play and pays close attention to what it is that early years professionals need to do to interpet the play, understand its purpose for the child and sometimes extend it. Attention is paid to the close links that play has with creativity, and the author also highlights the importance of being able to explain to colleagues, parents and even those in government, why play matters so much in terms of learning and development. This book will be of interest to anyone involved in early years’ education.
Offers a focal point in lessons integrating the four skills. Gives experienced teachers fresh ideas, and less experienced teachers lots of practical support.
Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
Pellegrini argues that play is an excellent example of the influence of biology and culture on one other, especially during childhood. The innovative possibilities associated with different forms of juvenile play behaviour can influence both individuals' skill acquisition and possibly also the development of the species.
This text examines the theoretical basis of role play and the range of approaches involved. It enables the reader to develop: a strategy for conducting valid role plays; an idea of the questions to be asked when planning a role play; and an understanding of the issues that must be addressed.
Role-play has escaped from the drama studio and established itself as one of the most effective learning techniques across the curriculum, and it is also a crucial component of most management training. This book explains how to use it well.
Based on such major games as Dungeons & Dragons, Top Secret, and Traveler, this book offers tips, tactics, and strategies for improving participation in any role-playing game and advice on getting started, reading rules, and character creation
Role Play underpins all development and learning in young children. Practice Guidance for the Early Years Foundation Stage (2008, page 7). Learning through play is at the heart of the EYFS, and this series aims to give the practitioner as many play ideas as possible to support children's learning.
Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes.