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The rock wall above them was as smooth as polished black marble. There were no crevices and no ledges. They would have to fight for every inch. Rick looked at his friends. J.D. and Spud nodded silently. Rick stood up and started. His job would be to make the trail. Their job was to make sure he lived through it. High atop treacherous Devil’s Wall, The Rock Jockeys find much to explore. Sheer mountain cliffs. Wild woodland. Even a crashed B-17 bomber! But when they stumble upon a crew member’s diary—and underneath other eerie clues—the boys realize Devil’s Wall also holds a gruesome secret. That secret leaves The Rock Jockeys with a haunting question: If trapped on the mountain, would they do anything it takes to survive?
Oliver Lewis was champion jockey of the Kentucky Derby in 1875 with a winning race time of two minutes and 37 seconds. Jockey Willie Simms won in 1896, bringing his horse in at two minutes and seven seconds. James Winkfield was the winning jockey in both 1901 and 1902 with winning race times of two minutes and seven seconds and two minutes and eight seconds, respectively. Each of these men possessed the skill and power necessary to spur a horse to glorious victory. All are members of the small, select group of Derby-winning jockeys who were African Americans. The stakes were high: Black jockeys who won a race in the late 1700s and 1800s sometimes won freedom from slavery as well. This work examines the presence of black jockeys in the Kentucky Derby, from the first instance of slaves working as stable hands and tending their masters' horses to the first black jockey to win the prestigious Kentucky Derby in 1875 and the continued participation of black jockeys in the Kentucky Derby. Black owners and trainers in the Kentucky Derby are also discussed. Three appendices list black winning jockeys, black trainers and black owners of Kentucky Derby horses.
Tag pointed his flashlight into the hole and peered inside. It was impossible. The inside was hollow, like an underwater cave. Something shiny lay near the opening and reflected the beam from his light. He reached inside and pulled it out. A pewter spoon. If he could have made a sound, he would have screamed with joy. He tucked the spoon in his vest pocket and reached into the hole again. A sharp stab of pain shot through his left hand. Something had hold of the tip of his thumb and was trying to yank him into the hole! Tag Jones knows that somewhere in the azure water and coral reef surrounding Bermuda lies a sunken ship full of treasure. El Patron sank in 1614, and Tag’s father died in a diving accident while looking for it. Tag won’t give up until he finds El Patron—and he’s not scared off by the local legend that says the ship is cursed. But when two tourists ask Tag and his friend Cowboy to retrieve some mysterious underwater parcels for them, the boys find themselves in dangerous water, way over their heads!
Gordon's critically acclaimed and richly entertaining exploration of the birthplace of rock and roll is peopled with Delta bluesmen, manic deejays, matinee cowboys and Elvis.
Thirteen-year-old Ryan Swanner and his mom just moved to the mountain resort of Black Water Lake. The locals say that beneath the lake's seemingly calm surface, a giant, ancient creature lives. But Ryan's new friend Rita tells him that's just hogwash. She's not afraid to go fishing out on the lake, even though, oddly, the lake seems to be nearly empty of fish. One day Ryan sees a small animal fall from a tree into the lake--and never surface again. Something is in the lake. And it's alive....
As Brett watched, one hand slipped loose, then the other. Tom dropped, screaming, into the flames. His body, all red and bubbled, boiled up once to the surface, then was gone. PLAYER ONE HAS ONE LIFE REMAINING. GAME CONTINUES. Flaming fire rivers. Divebombing buzz-bugs. A cruel king waiting to do battle in his computer-generated castle. Video game whizzes Brett Wilder and Tom Houston think that new virtual reality game Rodomonte’s Revenge is awesome-until it takes over their minds. Then the game playing becomes dangerously real, and one wrong move could be the last.
Justin McCallister loves life on his aunt and uncle's Montana sheep ranch...until a grizzly bear begins terrorizing the livestock, injuring Justin's collie, Radar, and killing his pet lamb, Blue. Justin decides to take matters into his own hands and sets out to track down the bear. But things become more dangerous than Justin ever could have imagined when he comes face-to-face with the grizzly.
Disc jockey and rock & roll in radio.
Describes the parks' attractions and provides information on tours, hikes, lodging, and camping.