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Troubled, tormented, dejected and disrespected. 'I've had enough of this as the bullies and beefs are breaking me. I need to find a new me not this old Lee, I need to find a fiend so I can attack back mercilessly. I'm not here to be broken so now it's my time to be outspoken. You haters, I'm not even joking, as by the end of this battle it'll be you that is choking...' Lee is sixteen and life is tough. A broken home and a hard time at high school with tears, jeers and fears seeming relentless and leaving him defenseless. Lee needs to stop this and fight back but how? Is the answer in his ability to manipulate words? Can he battle back using rap? Can he find himself by reinventing himself? Is there a verbal villain waiting to be unleashed from its cage? Start reading about a timid and troubled teenager and end up supporting a word-slinging warrior of rhyme for our time.
This volume collects ten studies that propose modern methodologies of analyzing and explaining language change in the case of various morpho-phonological and morpho-syntactic characteristics. The studies were first presented in the fourth, fifth and sixth workshops at the “Language Variation and Change in Ancient and Medieval Europe” summer schools, organized on the island of Naxos, Cyclades, Greece and online between 2019 and 2021. The book is divided into two parts that both focus on modern tools and methodologies of analyzing and accounting for language change. The first part focuses on common directions of change in Indo-European languages and beyond, and the second part emphasizes explanations that reveal the role of language contact. The volume promotes a dialogue between approaches to language change having their starting point in structural and typological aspects of the history of languages on the one hand, and approaches concentrating on external factors on the other. Through this dialogue, the volume enriches knowledge on the contrast or complementarity of internally- and externally-motivated causes of language change.
This book deals with one aspect of Greek and Proto-Indo-European nominal morphology, the formation, inflection and semantics of s-stem nouns and adjectives. It uncovers the mechanisms of their creation and shows their limitation. The established view that the nouns are an unproductive category is challenged; at the same time, the expanding and partly changing nature of the basis governing the creation of the adjectives is explained. Morphology and semantics are studied in tandem, and a large chronological span of the Greek language is covered. The historical side is then extended into prehistory, and in particular the Greek evidence is tested against recent theories on Proto-Indo-European ablaut, leading to a reassessment of the morphonological characteristics in question.
One dimensional television characters are a thing of the past--today's popular shows feature intricate storylines and well developed characters. From the brooding Damon Salvatore in The Vampire Diaries to the tough-minded Rick Grimes in The Walking Dead, protagonists are not categorically good, antagonists often have relatable good sides, and heroes may act as antiheroes from one episode to the next. This collection of new essays examines the complex characters in Orange Is the New Black, Homeland, Key & Peele, Oz, Empire, Breaking Bad, House, and Buffy the Vampire Slayer.
Evil isn't simply an abstract theological or philosophical talking point. In our society, the idea of evil feeds entertainment, manifests in all sorts of media, and is a root concept in our collective psyche. This accessible and appealing book examines what evil means to us. Evil has been with us since the Garden of Eden, when Eve unleashed evil by biting the apple. Outside of theology, evil remains a highly relevant concept in contemporary times: evil villains in films and literature make these stories entertaining; our criminal justice system decides the fate of convicted criminals based on the determination of their status as "evil" or "insane." This book examines the many manifestations of "evil" in modern media, making it clear how this idea pervades nearly all aspects of life and helping us to reconsider some of the notions about evil that pop culture perpetuates and promotes. Covering screen media such as film, television, and video games; print media that include novels and poetry; visual media like art and comics; music; and political polemics, the essays in this book address an eclectic range of topics. The diverse authors include Americans who left the United States during the Vietnam War era, conservative Christian political pundits, rock musicians, classical linguists, Disney fans, scholars of American slavery, and experts on Holocaust literature and films. From portrayals of evil in the television shows The Wire and 24 to the violent lyrics of the rap duo Insane Clown Posse to the storylines of the Lord of the Rings and Harry Potter books, readers will find themselves rethinking what evil is—and how they came to hold their beliefs.
The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three parts: The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing. All the current industry trends and technologies are covered-including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development Essentials: An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry. • High-impact game screenshots, photos, diagrams, and illustrations. • Revealing case studies, profiles, quotes, and tips contributed by industry experts. • Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills.
The International Encyclopedia of Linguistics, 2nd Edition encompasses the full range of the contemporary field of linguistics, including historical, comparative, formal, mathematical, functional, and philosophical linguistics with special attention given to interrelations within branches of linguistics and to relations of linguistics with other disciplines. Areas of intersection with the social and behavioral sciences--ethnolinguistics, sociolinguistics, psycholinguistics, and behavioral linguistics--receive major coverage, along with interdisciplinary work in language and literature, mathematical linguistics, computational linguistics, and applied linguistics. Longer entries in the International Encyclopedia of Linguistics, ranging up to four thousand words, survey the major fields of study--for example, anthropological linguistics, history of linguistics, semantics, and phonetics. Shorter entries treat specific topics within these fields, such as code switching, sound symbolism, and syntactic features. Other short entries define and discuss technical terms used within the various subfields or provide sketches of the careers of important scholars in the history of linguistics, such as Leonard Bloomfield, Roman Jakobson, and Edward Sapir. A major portion of the work is its extensive coverage of languages and language families. From those as familiar as English, Japanese, and the Romance languages to Hittite, Yoruba, and Nahuatl, all corners of the world receive treatment. Languages that are the subject of independent entries are analyzed in terms of their phonology, grammatical features, syntax, and writing systems. Lists attached to each article on a language group or family enumerate all languages, extinct or still spoken, within that group and provide detailed information on the number of known speakers, geographical range, and degree of intelligibility with other languages in the group. In this way, virtually every known language receives coverage. For ease of reference and to aid research, the articles are alphabetically arranged, each signed by the contributor, supported by up-to-date bibliographies, line drawings, maps, tables, and diagrams, and readily accessible via a system of cross-references and a detailed index and synoptic outline. Authoritative, comprehensive, and innovative, the 2nd edition of the International Encyclopedia of Linguistics will be an indispensable addition to personal, public, academic, and research libraries and will introduce a new generation of readers to the complexities and concerns of this field of study.
The Real and the Reflected: Heroes and Villains in Existent and Imagined Worlds, unpacks many of the issues that surround heroes and villains. It explores the shadows that fall between the traditional black and white definitions of good and evil.
While much of the scholarship on superhero narratives has focused on the heroes themselves, Batman’s Villains and Villainesses: Multidisciplinary Perspectives on Arkham’s Souls takes into view the depiction of the villains and their lives, arguing that they often function as proxies for larger societal and philosophical themes. Approaching Gotham’s villains from a number of disciplinary backgrounds, the essays in this collection highlight how the villains’ multifaceted backgrounds, experiences, motivations, and behaviors allow for in-depth character analysis across varying levels of social life. Through investigating their cultural and scholarly relevance across the humanities and social sciences, the volume encourages both thoughtful reflection on the relationship between individuals and their social contexts and the use of villains (inside and outside of Gotham) as subjects of pedagogical and scholarly inquiry.