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After moving with her parents to a remote English island, fourteen-year-old Jess attempts to dispel an ancient curse by solving a series of riddles, aided by Epsilon, a supernatural being.
Something dark has awoken on the remote island of Lume Jess is not pleased when her parents drag her off to live on the weird little island of Lume. But then she encounters an eerie presence in an abandoned cottage, and her anger turns to fear when it begins to lead her through a series of creepy riddles. As she slowly unravels the mysteries of Lume, she finds the writings of Sebastian, a boy who lived one hundred years ago and whose life contains unsettling reflections of her own. To her horror, the dangers he unearthed in 1894 now begin to threaten Jess and her family . . . and if Jess does not unlock the riddles in time, she may lose her mother forever.
Jim moves to ancient Minerva Hall and encounters the ghosts of six children. They urge him to find the seventh child and leave him cryptic clues that point to a dark, ancient prophecy that only Jim can stop from being fulfilled. Jim turns to Einstein, a brilliant autistic boy who lives at the Hall. If anyone can help Jim, Einstein can. But the boy, who speaks in riddles, proves to be as mysterious as the dead children. Time is running out; if Jim doesn't figure out the clues, innocent people will die. Christine Morton-Shaw has linked ancient rites with modern mystery to create a chilling, suspenseful tale that will keep readers guessing to the very end.
While his parents are in Geneva, sixteen-year-old Dan spends his last year of high school living with his twenty-two-year-old bass-playing aunt, Jacq, and her beautiful friend Naomi, whose active love life is audible through the wall between their bedrooms.
Incarceron is a prison so vast that it contains not only cells and corridors, but metal forests, dilapidated cities, and wilderness. It has been sealed for centuries, and only one man has ever escaped. Finn has always been a prisoner here. Although he has no memory of his childhood, he is sure he came from Outside. His link to the Outside, his chance to break free, is Claudia, the warden's daughter, herself determined to escape an arranged marriage. They are up against impossible odds, but one thing looms above all: Incarceron itself is alive . . .
“Luiselli follows in the imaginative tradition of writers like Borges and Márquez, but her style and concerns are unmistakably her own. This deeply playful novel is about the passion and obsession of collecting, the nature of storytelling, the value of objects, and the complicated bonds of family. . . Luiselli has become a writer to watch, in part because it’s truly hard to know (but exciting to wonder about) where she will go next.”—The New York Times I was born in Pachuca, the Beautiful Windy City, with four premature teeth and my body completely covered in a very fine coat of fuzz. But I'm grateful for that inauspicious start because ugliness, as my other uncle, Eurípides López Sánchez, was given to saying, is character forming. Highway is a late-in-life world traveler, yarn spinner, collector, and legendary auctioneer. His most precious possessions are the teeth of the "notorious infamous" like Plato, Petrarch, and Virginia Woolf. Written in collaboration with the workers at a Jumex juice factory, Teeth is an elegant, witty, exhilarating romp through the industrial suburbs of Mexico City and Luiselli's own literary influences. Valeria Luiselli was born in Mexico City in 1983 and grew up in South Africa. Her work has been translated into many languages and has appeared in publications including the New York Times, Granta, and McSweeney's. Her novel, The Story of My Teeth, is the winner of the LA Times Book Prize in Fiction.
When a disagreeable man with two boys marries a widow with three children, family adjustments are complicated by two magic chemistry sets which cause strange things to happen around the house.
This text contains a detailed introduction to general topology and an introduction to algebraic topology via its most classical and elementary segment. Proofs of theorems are separated from their formulations and are gathered at the end of each chapter, making this book appear like a problem book and also giving it appeal to the expert as a handbook. The book includes about 1,000 exercises.
Math is the foundation of all sciences and key to understanding the world around us. Math Games Lab for Kids uses over fifty hands-on activities to make learning a variety of math concepts fun and easy for kids. Make learning math fun by sharing these hands-on labs with your child. Math Games Lab for Kids presents more than 50 activities that incorporate coloring, drawing, games, and making shapes to make math more than just numbers. With Math Games Lab for Kids, kids can: Explore geometry and topology by making prisms, antiprisms, Platonic solids, and M bius strips. Build logic skills by playing and strategizing through tangrams, toothpick puzzles, and the game of Nim. Draw and chart graphs to learn the language of connections. Discover how to color maps like a mathematician by using the fewest colors possible. Create mind bending fractals with straight lines and repeat shapes. And don't worry about running to the store for expensive supplies Everything needed to complete the activities can be found in the book or around the house. Math is more important than ever. Give your child a great experience and solid foundation with Math Games Lab for Kids.