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In his new book, Raymond Smullyan, grand vizier of the logic puzzle, joins Scheherazade, a charming young woman of “fantastic logical ingenuity,” to give us 1001 hours of brain-teasing fun. Scheherazade, we find, has gotten back into hot water with the king, and is once more in danger of losing her head at down. But, thinking quickly, she tempts the king to stay her execution by posing him the most delightfully devious mathematical and logic puzzle ever invented. They keep him guessing for many more nights until the fatal hour has passed, and she keeps her head. The Riddle of Scheherazade includes several wonderful old chestnuts and many fiendishly original puzzles, 225 in all. There are logic tricks and number games, metapuzzles (puzzles about puzzles), liar/truth-teller exercises, Gödelian brian twisters, baffling paradoxes, and an excursion, under Scheherazade’s expert guidance, into an amusing new field invented by Smullyan, called “coercive” logic, in which the answer to a problem can actually change the fate of the puzzler! An absolute must for all puzzle fans—from the middle-school whiz to the sophisticated mathematician or computer scientist.
More than two hundred new and challenging logic puzzles—the simplest brainteaser to the most complex paradoxes in contemporary mathematical thinking—from our topmost puzzlemaster (“the most entertaining logician who ever lived,” Martin Gardner has called him). Our guide to the puzzles is the Sorcerer, who resides on the Island of Knights and Knaves, where knights always tell the truth and knaves always lie, and he introduces us to the amazing magic—logic—that enables to discover which inhabitants are which. Then, in a picaresque adventure in logic, he takes us to the planet Og, to the Island of Partial Silence, and to a land where metallic robots wearing strings of capital letters are noisily duplicating and dismantling themselves and others. The reader’s job is to figure out how it all works. Finally, we accompany the Sorcerer on an alluring tour of Infinity which includes George Cantor’s amazing mathematical insights. The tour (and the book) ends with Satan devising a diabolical puzzle for one of Cantor’s prize students—who outwits him! In sum: a devilish magician’s cornucopia of puzzles—a delight for every age and level of ability.
"Humans are the only animals who create and solve puzzles--for the sheer pleasure of it--and there is no obvious genetic reason why we would do this. Marcel Danesi explores the psychology of puzzles and puzzling, with scores of classic examples. His pioneering book is both entertaining and enlightening." --Will Shortz, Crossword Editor, The New York Times "... Puzzle fanatics will enjoy the many riddles, illusions, cryptograms and other mind-benders offered for analysis." --Psychology Today "... a bristlingly clear... always intriguing survey of the history and rationale of puzzles.... A] splendid study...." --Knight Ridder Newspapers
"Another scintillating collection of brilliant problems and paradoxes by the most entertaining logician and set theorist who ever lived." — Martin Gardner. Inspired by the classic tale of a prisoner's dilemma, these whimsically themed challenges involve paradoxes about probability, time, and change; metapuzzles; and self-referentiality. Nineteen chapters advance in difficulty from relatively simple to highly complex.
An Anthropology of Puzzles argues that the human brain is a "puzzling organ" which allows humans to literally solve their own problems of existence through puzzle format. Noting the presence of puzzles everywhere in everyday life, Marcel Danesi looks at puzzles in society since the dawn of history, showing how their presence has guided large sections of human history, from discoveries in mathematics to disquisitions in philosophy. Danesi examines the cognitive processes that are involved in puzzle making and solving, and connects them to the actual physical manifestations of classic puzzles. Building on a concept of puzzles as based on Jungian archetypes, such as the river crossing image, the path metaphor, and the journey, Danesi suggests this could be one way to understand the public fascination with puzzles. As well as drawing on underlying mental archetypes, the act of solving puzzles also provides an outlet to move beyond biological evolution, and Danesi shows that puzzles could be the product of the same basic neural mechanism that produces language and culture. Finally, Danesi explores how understanding puzzles can be a new way of understanding our human culture.
This book looks at classic puzzles from the perspective of their structures and what they tell us about the brain. It uses the work on the neuroscience of mathematics from Dehaene, Butterworth, Lakoff, Núñez, and many others as a lens to understand the ways in which puzzles reflect imaginative processes blended with rational ones. The book is not about recreational or puzzle-based mathematics in and of itself but rather about what the classic puzzles tell us about the mathematical imagination and its impact on the discipline. It delves into the history of classic math puzzles, deconstructing their raison d’être and describing their psychological features, so that their nature can be fleshed out in order to help understand the mathematical mind. This volume is the first monographic treatment of the psychological nature of puzzles in mathematics. With its user-friendly technical level of discussion, it is of interest to both general readers and those who engage in the disciplines of mathematics, psychology, neuroscience, and/or anthropology. It is also ideal as a textbook source for courses in recreational mathematics, or as reference material in introductory college math courses.
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.
This book collects, for the first time in one volume, contributions honoring Professor Raymond Smullyan’s work on self-reference. It serves not only as a tribute to one of the great thinkers in logic, but also as a celebration of self-reference in general, to be enjoyed by all lovers of this field. Raymond Smullyan, mathematician, philosopher, musician and inventor of logic puzzles, made a lasting impact on the study of mathematical logic; accordingly, this book spans the many personalities through which Professor Smullyan operated, offering extensions and re-evaluations of his academic work on self-reference, applying self-referential logic to art and nature, and lastly, offering new puzzles designed to communicate otherwise esoteric concepts in mathematical logic, in the manner for which Professor Smullyan was so well known. This book is suitable for students, scholars and logicians who are interested in learning more about Raymond Smullyan's work and life.
Adaptive Stochastic Optimization Techniques with Applications provides a single, convenient source for state-of-the-art information on optimization techniques used to solve problems with adaptive, dynamic, and stochastic features. Presenting modern advances in static and dynamic optimization, decision analysis, intelligent systems, evolutionary pro
A walk through history's most mind-boggling puzzles Ever since the Sphinx asked his legendary riddle of Oedipus, riddles, conundrums, and puzzles of all sizes have kept humankind perplexed and amused. The Liar Paradox and the Towers of Hanoi takes die-hard puzzle mavens on a tour of the world's most enduringly intriguing braintwisters, from K?nigsberg's Bridges and the Hanoi Towers to Fibonacci's Rabbits, the Four Color Problem, and the Magic Square. Each chapter introduces the basic puzzle, discusses the mathematics behind it, and includes exercises and answers plus additional puzzles similar to the one under discussion. Here is a veritable kaleidoscope of puzzling labyrinths, maps, bridges, and optical illusions that will keep aficionados entertained for hours. Marcel Danesi (Etobicoke, ON, Canada) is the author of Increase Your Puzzle IQ