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The Reward of Not Knowing is for anyone who feels that the life they're currently living isn't the one that has been waiting for them. Learn how to transform doubt and fear into courage and certainty by recognizing the heroic sequence of events in your own life. By sharing some of the most tragic and often wondrous events of my past, I intend to inspire anyone who truly desires positive change now.
"Some people in life know exactly what they want to achieve. This is a book for the rest of us." - Victoria Labalme if you're trying to figure out your next steps at work or in life... if you wish you had the courage to move in a new direction... if you sense there's something more, waiting to be discovered... Risk Forward will help you find your way. In this brief, full color, whimsical book "experience," Hall of Fame speaker, leading consultant, and Wall Street Journal best-selling author Victoria Labalme shares a series of principles from the arts that are practical, reassuring, and radically freeing. "Sage advice-and brisk inspiration-for anyone contemplating the daunting prospect of a new project or change of direction." - Pamela Liebman, President & CEO, The Corcoran Group "RISK FORWARD is a mosaic that will change the way you view your life forever." - Roberta Matuson, FORBES.com "If Picasso and Apple produced a book, this would be it!!!" - Vince Poscente, New York Times best-selling author & Olympian Through these uniquely designed and thought-provoking pages, you'll learn: • 4 Questions to help you discover your next best step • How to make a decision when you have a variety of options • 3 key filters to evaluate input and advice • Permission and Ideas to express your whole self at work and in life • The #1 way to identify what really matters • What holds you back
You know people around the world are struggling. A homeless man holds a sign that reads, “Anything helps.” A poor child lives in a slum swarming with flies. A refugee mother is on the brink of starvation. You ask yourself, “But what can I do about such big problems?” You’re looking for long-term solutions. John D. Barry shares incredible, and often shocking, stories about working among the impoverished and unchurched in the U.S. and abroad. And since Barry is a Bible scholar, Jesus’ Economy is also deeply rooted in the Scriptures. It is a personal, sometimes funny, often heartbreaking account that presents a revolutionary pattern for lasting change. Jesus' Economy is based on self-sacrifice. His currency is love. It’s called Jesus’ Economy because it’s about creating a spiritual and physical economy for those who need it most. Here is a thoroughly biblical and compassionate pattern for addressing issues of poverty and offering the hope of the gospel. Jesus’ Economy: • Shows how you as an individual can best encourage renewal in your community. • Demonstrates how your church community or any group can alleviate poverty. • Presents a unified plan for creating jobs, spreading the gospel, and meeting basic needs. • Focuses on community development and sustainability—lasting change, globally and locally. Jesus’ Economy is a call to address our own spiritual poverty—as people who can too easily become distant from Christ—and it is a call to address the physical poverty all around us in a smart and sustainable way. Jesus’ teachings show that with simple, everyday choices, you can make the world a better place and create enduring change. Here’s how to live Jesus’ economy—a currency of love. 100% of author's proceeds go to the nonprofit Jesus' Economy, to fuel the movement of creating jobs and churches in the developing world.
The bestselling author of "The Treasure Principle" makes a clear, compelling case for an underemphasized scriptural principle: that believers will receive differing rewards in heaven based on their earthly choices.
Reprint of the original, first published in 1872. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Sir William Garrow was born in Middlesex, England in 1760. He entered the legal profession and became the dominant figure at Old Bailey - London's Central Criminal Court - from 1783 to 1793. Later on, he was a Member of Parliament, a Solicitor-General, an Attorney-General, and, finally, a judge and a lawmaker within the English Common Law Tradition. Aside from BBC1 TV's prime-time drama series Garrow's Law, the story of Sir William Garrow's unique contribution to the development of English law and Parliamentary affairs is little known by the general public. This book tells the real story of the man behind the drama. Garrow dared to challenge the entrenched legal ways and means. His 'gifts to the world' include altering the relationship between judge and jury (the former had until then dominated over the latter in criminal trials), helping to forge the presumption of innocence, rules of evidence, and ensuring a general right to put forward a defense using a trained lawyer. He gave new m