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Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic—Alice: Madness Returns! Dark Horse and Spicy Horse studio invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at the creation of this magnificent and disturbing world. With an introduction by McGee, The Art of Alice offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece!
The book presents aspects of intertextuality in the motion picture "The Matrix" and the books "Alice's Adventures in Wonderland" and "Through the Looking-Glass" by Lewis Carroll. It makes use of a literary construction developed from Gérard Genette's structuralist theory of transtextuality as a framework to present how a web of intertextual relationships is clearly formed between the "Alice" books and "The Matrix."
The Myth: Alice was an ordinary girl who stepped through the looking glass and entered a fairy-tale world invented by Lewis Carroll in his famous storybook. The Truth: Wonderland is real. Alyss Heart is the heir to the throne, until her murderous aunt Redd steals the crown and kills Alyss? parents. To escape Redd, Alyss and her bodyguard, Hatter Madigan, must flee to our world through the Pool of Tears. But in the pool Alyss and Hatter are separated. Lost and alone in Victorian London, Alyss is befriended by an aspiring author to whom she tells the violent, heartbreaking story of her young life. Yet he gets the story all wrong. Hatter Madigan knows the truth only too well, and he is searching every corner of our world to find the lost princess and return her to Wonderland so she may battle Redd for her rightful place as the Queen of Hearts.
Based on events from the film Alice Through the Looking Glass, this unique illustrated novel allows readers to follow Alice, the Mad Hatter, the Red Queen and the White Queen as the characters journey through time. Each of the four characters have their own new, distinct art style to accompany their unpredictable adventures. As the readers travel along, they will be faced with choices that may turn the world upside down.
From the multi-million-copy bestselling author of Wicked comes a magical new twist on Lewis Carroll’s beloved classic, Alice’s Adventures in Wonderland. When Alice toppled down the rabbit-hole 150 years ago, she found a Wonderland as rife with inconsistent rules and abrasive egos as the world she left behind. But what of that world? How did 1860s Oxford react to Alice’s disappearance? In After Alice, Gregory Maguire turns his dazzling imagination to the question of underworlds, undergrounds, underpinnings—and understandings old and new, offering an inventive spin on Carroll’s enduring tale. Ada, a friend of Alice’s mentioned briefly in Alice’s Adventures in Wonderland, is off to visit her friend, but arrives a moment too late—and tumbles down the rabbit-hole herself. Ada brings to Wonderland her own imperfect apprehension of cause and effect as she embarks on an odyssey to find Alice and see her safely home from this surreal world below the world. If Eurydice can ever be returned to the arms of Orpheus, or Lazarus can be raised from the tomb, perhaps Alice can be returned to life. Either way, everything that happens next is “After Alice.”
"Alice is no longer the little girl you once knew. Years have passed since she took her trip down the rabbit hole. Now a grown woman with a family of her own, Alice has everything a person could want, everything except for her sanity ... Calie Liddle was once a normal high school student with a loving family and a great boyfriend. But in the shadows of her picture perfect life something was always watching and waiting. She never knew what it was, but somehow she always knew it was there, and it holds the answers to the questions that have defined her life. As Alice's mental health deteriorates, Calie will discover the truth behind her motner's illness as she is pulled into the same realm Alice traveled to many years before. Now Calie must survive in a world where terror runs rampant, a place where the adventures of Alice were only the beginning, as she discovers the shocking truth behind what Wonderland really is. Will Calie find the strength to escape or will she succumb to the insanity that has already taken so much from her mother? Discover for yourself the madness with no method and an evil with no motive ... discover for yourself the world that is Wonderland."--Page 4 of cover
Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
A little girl falls down a rabbit hole and discovers a world of nonsensical and amusing characters.
Be creative, be adventurous. You don't have to fall down the rabbit hole to enter the magical world of Alice in Wonderland. Just open this giant book and read, color, and remember when you first encountered Lewis Carroll's sublime nonsense and Sir John Tenniel's elegant engravings. Matte Cover 8.5x11' Can be used as a coloring book