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Never mess with the relics of the old gods… or the pixies who once guarded them. After her mom’s disappearance six months ago, Bethany Aodhán has been running their tavern in old Deva—something her family had been doing ever since a light-fingered pixie lost them the job of guarding the treasures of the old gods eons ago. Then her brother, Lugh, is attacked, his best friend murdered, and the tavern firebombed. A confrontation with a former lover leads to the discovery of another murder and a missing jewel from a godly relic, and Beth learns that the Éadrom Hoard—one of three godly hoards now guarded by the elves—has been stolen. But this is no ordinary theft. Darker forces are at work, and they’re not only seeking the means to resurrect a god of destruction but the power to forever banish daylight. That power lay with Agrona’s Claws—three godly artifacts that, when used together, give the user full control over night itself. With the webs of suspicion drawing ever tighter around them, Beth & Lugh—with the help of two sexy elves and a cantankerous old goddess who knows far more than she admits—race to find the missing artifacts before those intent on unleashing chaos. It’s a race they must win, because it’s not just their lives on the line, but the fate of modern-day England.
Christopher Buckley’s “hilarious, bawdy, and irreverent frolic of a tale” about a sixteenth-century relic hunter and the artist Albrecht Dürer who conspire to fabricate Christ’s burial shroud reads “like Indiana Jones gone medieval” (USA TODAY). The year is 1517. Dismas is a relic hunter who procures “authentic” religious relics for wealthy and influential clients. His two most important patrons are Frederick the Wise and soon-to-be Cardinal Albrecht of Mainz. While Frederick is drawn to the recent writing of Martin Luther, Albrecht pursues the financial and political benefits of religion and seeks to buy a cardinalship through the selling of indulgences. When Albrecht’s demands for grander relics increase, Dismas and his artist friend Dürer fabricate a shroud to sell to the unsuspecting noble. Unfortunately Dürer’s reckless pride exposes the trickery, so Albrecht puts Dismas and Dürer in the custody of four mercenaries and sends them all to steal Christ’s burial cloth (the Shroud of Chambéry), Europe’s most celebrated artifact. On their journey to Savoy where the Shroud will be displayed, they battle a lustful count and are joined by a beautiful female apothecary. It is only when they reach their destination they realize they are not alone in their intentions to acquire a relic of dubious legitimacy. “A rollicking good time, Christopher Buckley has transported his signature wit and irreverence from the Beltway to sixteenth-century Europe in The Relic Master” (GQ). This epic quest, “as rascally and convivial as any that Mr. Buckley has written” (The Wall Street Journal), is filled with fascinating details about art, religion, politics, and science; Vatican intrigue; and Buckley’s signature wit “holds the reader till the very last page” (The New York Times Book Review).
Revised edition: This edition of The Relic Hunters includes editorial revisions.
Relic Hunter, the first instalment of X Masters Saga, revolves around Denver Grey, a relic hunter and adventurer who travels the world looking for new challenges. Partially based on facts, the story is set on the island of Sri Lanka known as the Pearl of the Indian Ocean. In addition to his quests for relics, Denver has a ranch where he has assembled a group of young boys and girls, all of whom are gifted with special powers. Their mission is to serve and help Denver, their mentor. Relic Hunter introduces these exceptionally talented young people and hints at what the future holds on their journey through life into an uncertain world. The story moves from mystery to murder, intrigue and drama, while simultaneously serving as a precursor to something more enthralling.
A lost world. An ancient code. A deadly chase. Five ancient statues have been unearthed in South America, each containing a mysterious coded message hinting at an origin many thought impossible: the mythical world of Atlantis. As word of their discovery spreads, the prized figurines become a treasure bounty hunters will kill for. CIA agent Heidi Moneymaker calls in the only team for the job: Guy Bodie and his posse of relic-hunting thieves. If they are to find the ancient civilization, Bodie and his team must decode a series of clues--starting with the cipher on the statues themselves--that will take them across the world and to the deepest depths of the ocean. But they are not alone in their mission. Pursued by mysterious forces intent on keeping the legendary empire hidden, hunted by Chinese special forces and the relic hunters' lethal foe, the Bratva, the team races to find the lost land--and Bodie's enemies will stop at nothing to be the first to discover Atlantis's secrets.
A vanished relic. A deadly prize. The half-mad explorer Dante Caruso swears he's found a fabled Russian relic called the Amber Room, and he's attracting the wrong kind of attention. A ruthless team of Ukrainian relic hunters called R24 has kidnapped him and his family; they want to know where the Amber Room is--and they'll spill blood to find it. Nobody knows treasure hunting like Guy Bodie and his crew. But abduction is the last thing they expect. The R24 forces Guy, his treasure hunters, and Caruso at gunpoint to traverse the vast, unforgiving Tatra Mountains and find the Amber Room. If they fail, the R24 will end them. And if they run, the hunters will become the hunted. Armed only with Caruso's dubious instructions, Guy and his crew must find the Amber Room at all costs. Will they solve the deadly mystery of this long-lost relic, or will they die trying?
Magical Relic Hunter Dr. Arienne Cerasola is on the trail of an ancient Celtic sword with the power to reveal the truth. That should be an excellent thing to find, but keeping it hidden might more of a challenge.If Arienne had all of her usual helpers operating at full capacity, it should be a great adventure to find the sword and make sure the big-bads of magic don't get their hands on it. With an injured Coyote, an ill Grandfather, and Evan's attention diverted by Raymond Swift Fox, Arienne is on her own with only her magical owl and spirit-beaver sidekicks to help her recover the artifact. Fantasy, mythology, and archaeology blend into one humorous story like a well-mixed cocktail in a quirky bar. With snappy dialogue, magical antics, and a plucky heroine that follows her heart, this latest installment in the Relic Hunter Series proves we all need a little magic in our lives.
Meet John Conner: UFO enthusiast, militant screenwriter, explosives expert, and extreme sports enthusiast. He works for an insane scientist who collects human corpses and made millions on an impossible-to-solve childrens puzzle that shoots poisonous spikes when it isnt completed. On his days off, Conner steals genetic material for blackmail purposes with his Columbian bodyguard Tito, and hangs out with his Lego-obsessed friend Nick. His Texan lawyer, preoccupied with his own earwax, has vanished to Vietnam; a guy named Ivan has started selling sheep for sexual purposes; a famous filmmaker is working on a cinematic trilogy based on vomit. Plus he and Nick found a way to talk to the dead via a librarys electronic card catalog terminal. But even in this strange world, the meaning of life eludes him, and he needs to know the answers, or at least find a way to pay his six-digit phone bill.The nonlinear, experimental fiction of Rumored to Exist blasts through a hyperdimensional landscape of the near-future, mutated fact, and impossible science. A combination of pop-fiction references, heavy metal speed, and hilarious parody mix the half-dozen different stories together into a nightmarish tale of post-apocalyptic America
Relic Quest is a must-have reference book for the relic hunter that teaches the basics of metal detectors and searchcoils, hunting techniques, proper research and recovery methods. It contains practical advice for how to locate productive relic sites and how to perform field reconnaissance of a site. Areas of hunting focus include Civil War, American Revolution, Texas Revolution, the Colonial Period, frontier wars, old home sites and even underwater relic hunting advice.