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The complete trilogy collected together for the first time! Journey into the Labyrinth . . . Includes: The Relic Guild, The Cathedral of Known Things, The Watcher of Dead Time and two EXCLUSIVE short stories 'A terrific debut novel, with plenty of scope for expansion and some really good world-building. Most importantly, lots of fun' Joanne M Harris, author of Gospel of Loki Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls. 'Ed Cox has created a lush, detailed world while also hinting at a larger backstory that will be revealed in volumes to come' SFX 'an exiting blend of steampunk, fantasy, horror and pulp adventure . . . an intriguing, original and enjoying book' Starburst
Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls.
Labrys Town, home to a million humans cut off from the rest of the universe, has been invaded. Those who protected it have been deposed. The Relic Guild are scattered across the worlds of the Aelfir. Many of them are dead or dying. The Genii control everything. The war is almost over. Clara, a young woman barely able to control her werewolf side, has seen her friends and mentors killed in front of her. She is the last hope for Labrys Town. But someone else is watching... The dramatic conclusion to the award-nominated fantasy trilogy which began with THE RELIC GUILD.
New York Times–bestselling author: This richly imagined urban fantasy novel set in London’s supernatural black market reads like a cross between Clive Barker and Anne Rice There’s an underground black market for arcane things. Akin to the trade in rhino horns or tigers’ bones, this network traffics in remains of gryphons, faeries, goblins, and other fantastic creatures. When her fiancé Vince goes missing Angela Gough, an American criminology student, discovers that he was a part of this secretive trade. It's a big-money business—shadowy, brutal, and sometimes fatal. As the trail leads her deeper into London's dark side, she crosses paths with a crime lord whose life is dedicated to collecting such relics. Then Angela discovers that some of these objects aren't as ancient as they seem. Some of them are fresh. Dripping with supernatural terror, Relics launches a new trilogy by the New York Times–bestselling author of Coldbrook, The Silence, and the Alien-Predator Rage War series.
Divided, hunted and short on resources, the surviving members of the Relic Guild are in real trouble. Their old enemy, the Genii, and their resurrected master have infiltrated Labrys Town and taken over the police force. So the Relic Guild must flee their home, and set off on a dangerous journey across the worlds of the Aelfir. One that will lead them to a weapon which might destroy the Genii. Or the whole universe... And forty years before all this, the war which led to the fall of the Genii continues. And what happens to the Relic Guild during that conflict will change the course of their desperate flight.
U.S. Treasury agent Alexandra LaDuca crisscrosses Europe in pursuit of an ancient relic stolen from a Madrid museum, and the chilling secrets behind its theft. She must make the toughest decision of her life--whom should she trust?
They thought he was dead. They were dead wrong.Dak Harper's Delta Force team stumbles upon an ancient treasure trove in the mountains of Iraq. But when Dak suggests they report their findings to command, the team steals the loot and leaves him for dead. Faced with certain death, Dak must find a way out of the darkness, and onto a path of revenge to settle the score with the men who betrayed him.This box set contains the entire six book series of short stories called The Relic Runner Origin Story. Join Dak as he scours the world, from the beaches of Portugal and Miami, to the jungles of Mexico, the Rocky Mountains of Colorado, the hills of Southern Kentucky, and the wilderness of Turkey.
Welcome to Anara, a world mysteriously crumbling to devastation, where nothing is what it seems: Ancient relics emit technologically advanced powers, members of the old Order are hunted by the governing Watch yet revered by the people, and the great energy that connects all seems to also be destroying all. The only hope for the world lies in Galen, a man of the old Order and a Keeper of relics, and his sixteen-year-old apprentice, Raffi. They know of a secret relic with great power that has been hidden for centuries. As they search for it, they will be tested beyond their limits. For there are monsters-some human, some not-that also want the relic's power and will stop at nothing to get it. Watch a Video
Eamonn never wanted to be a thief. So when a risky mission goes awry and he receives the chance of a lifetime, he leaves behind everything, even his newfound family in the Thieves’ Guild, to pursue an apprenticeship as an honest merchant. Traveling the country means he sees and hears everything. Civil unrest, rebellions against the monarchies, and rumors of a usurper bent on uniting the provinces under himself with a mythical form of magic. Few suspect he’s not chasing a dead end, including village girl Leyna, a believer in the magic of ancient histories. Eamonn’s skeptical heart is also swayed once he finds himself the tyrant’s target, unknowingly possessing the key to harness the dangerous power. To protect it, Eamonn’s only choice is to flee. But now that it’s the mission of his former brothers in the Guild to hunt him down, keeping magic out of their hands might be harder than either Leyna or Eamonn thought possible. If they fall, though, their world does too.
Fantasy’s most anticipated debut of the year.