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Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army. Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls. How can these three unlikely heroes save Tamriel when they cannot even save themselves? Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.
Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year. Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow—for wherever it falls, people die and rise again. And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .
A Master Chief story and original full-length novel set in the Halo universe—based on the New York Times bestselling video game series! 2526. It has been more than a year since humanity first encountered the hostile military alliance of alien races known as the Covenant, and several weeks after the United Nations Space Command’s devastating counterattack of Operation: SILENT STORM was deemed an overwhelming success. The UNSC has put its faith in the hands of the Spartans, led by the legendary Master Chief, John-117: enhanced super-soldiers raised and trained from childhood via a clandestine black ops project to be living weapons. But the Covenant—enraged and fearful of their enemy’s unexpected strategies and prowess—is not taking its recent defeat lightly, and is now fully determined to eradicate humanity from existence, brutally overrunning the ill-fated planets of the Outer Colonies faster than retreats can be ordered. If the UNSC has any chance of stemming the tide of the war, the Master Chief and Blue Team must drop onto an empty, hellish world in order to capture a disabled Covenant frigate filled with valuable technology. It has all the makings of a trap, but the bait is far too tempting to ignore—and this tantalizing prize is being offered by a disgraced and vengeful Covenant fleetmaster, whose sole opportunity for redemption lies in extinguishing humanity’s only hope of survival…
The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.
If I am to believe the words that I am reading, this is a journal from my daughter, I must accept what she writes, where she has been, what she has been doing, to think otherwise would be to accept that this book is the writings of a deranged person, lost to reality and who has most likely done harm to herself and her friend and that is not my daughter. Since the discovery of this first book, two more have appeared, so I know Jade is alive and for the most part safe, for now these books are my only tie with her and I will not give up on her so I have published her journals in the hope that someone may read them and know more, that one day she will return. What follows are the writings of Jade Avanasy my daughter from a world beyond ours, if I am correct outside our Universe, a place and time not of here called the Realmscape, a place she and her friend Dax were pulled into the night she went missing, one filled with fairy folk, old lore, magic, dragons, gods and demons.
Kinslayer. Soul reaver. Sorcerer. Thief. And last emperor of a cruel, decadent race. Elric of Melniboné is all of these–and more. His life is sustained by drugs and magic–and energy sucked from the victims of his vampiric black sword, Stormbringer, a weapon feared by men and gods alike. Denied the oblivion he seeks, poised between a tragic past he cannot escape and a terrifying future he is doomed to bring about, Elric is a hero like no other. Del Rey is proud to present the fifth installment in its definitive collection featuring the immortal creation of Michael Moorcock, named Grand Master by the Science Fiction and Fantasy Writers of America. Highlights include an epic novel of Elric’s early years, The Fortress of the Pearl; the script of the graphic novel Elric: The Making of a Sorcerer; a previously unpublished proposal for a new series; and Hugo Award—winning author Neil Gaiman’s moving fictional tribute to Elric, the short story “One Life, Furnished in Early Moorcock.” Gorgeously illustrated by Michael Wm. Kaluta, Elric: In the Dream Realms is a dream come true for sword-and-sorcery fans.
From acclaimed fantasy author T. Frohock comes a dark, lyrical historical thriller, set in 1930s Spain and Germany, that brings to life the world of angels and demons from the novellas collected in Los Nefilim: Spanish Nephilim battling daimons in a supernatural war to save humankind. Born of daimon and angel, Diago Alvarez is a being unlike all others. The embodiment of dark and light, he has witnessed the good and the horror of this world and those beyond. In the supernatural war between angels and daimons that will determine humankind’s future, Diago has chosen Los Nefilim, the sons and daughters of angels who possess the power to harness music and light. As the forces of evil gather, Diago must locate the Key, the special chord that will unite the nefilim’s voices, giving them the power to avert the coming civil war between the Republicans and Franco’s Nationalists. Finding the Key will save Spain from plunging into darkness. And for Diago, it will resurrect the anguish caused by a tragedy he experienced in a past life. But someone—or something—is determined to stop Diago in his quest and will use his history to destroy him and the nefilim. Hearing his stolen Stradivarius played through the night, Diago is tormented by nightmares about his past life. Each incarnation strengthens the ties shared by the nefilim, whether those bonds are of love or hate . . . or even betrayal. To retrieve the violin, Diago must journey into enemy territory . . . and face an old nemesis and a fallen angel bent on revenge.
Above the azure clouds is a god, a showdown between ideals and reality. The lowest level counterattack, with your tears flowing down, I, Qin Wentian, swear to slash the heavens with my sword and destroy the world with my fist. Also, I have to ask about the Nine Heavens, who wouldn't tremble beneath my feet?
In the isolated town of Coven’s Hallow, things have always been simple. The children played all day and the adults worked and took care of them. The teenagers however, were caught in their own world of parties, relationships and everything else that goes with being young adults. Now, for a destined group of teenagers things are going to become even more difficult. As the New Year is brought in an ancient destiny unfolds that is shared between the teens. Four groups of friends who barely know each other are whisked away and told that they are children of a prophecy long ago foretold and they are charged with the task of battling demons and monsters of evil and magnificent power. Some readily embrace their destiny, some are hesitant to even imagine the meaning of it and some fall away from what they are meant to do. Their teachers and mentors, the Watchers, try their best to help the teens learn and work together but at times it seems impossible. Working together with people they barely know and understand or have been in heated rivalry with doesn’t make their task any easier. Relationships are tested, lines are crossed and no one is safe from the stretching arms of evil. Will the heroes be able to handle the pressure that comes with being children of destiny and modern day teenagers, especially when they come to realize their worst enemies are themselves? Follow our heroes on their journey to save their friends, family and the universe...
This volume, introduced by the author, brings together three novels first published separately. 'The trilogy comprises Carnival (1985), The Infinite Rehearsal (1987) and The Four Banks of the River of Space (1990), novels linked by metaphors borrowed from theatre, traditional carnival itself and literary mythology. The characters make Odyssean voyages through time and space, witnessing and re-enacting the calamitous history of mankind, sometimes assuming sacrificial roles in an attempt to save modern civilisation from self-destruction.' Independent on Sunday ' The Four Banks of the River of Space is a kind of quantum Odyssey... in which the association of ideas is not logical but... a 'magical imponderable dreaming'. The dreamer is Anselm, another of Harris's alter egos, like Everyman Masters in Carnival and Robin Redbreast Glass in The Infinite Rehearsal... Together, they represent one of the most remarkable fictional achievements in the modern canon.' Listener