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As Star Trek celebrates its 50th anniversary, the futuristic tools of Kirk, Spock, Scott, and McCoy continue to come to life. This book merges Star Trek scientific lore—how the science of the time informed the implementation of technology in the series—and the science as it is playing out today. Scientists and engineers have made and continue to develop replicators, teletransporters, tractor beams, and vision restoring visors. This book combines the vision of 1966 science fiction with the latest research in physics, biotechnology, and engineering.
With its vision of a bold future, Star Trek has captivated millions for decades. Its ideas of transporters and warp drives, of androids and holodecks have penetrated the cultural imagination.
In an era of reboots, restarts and retreads, J.J. Abrams' Star Trek trilogy--featuring new, prequel adventures of Kirk, Spock and the rest of the original series characters, aboard the USS Enterprise--has brought the franchise to a new generation and perfected a process that is increasingly central to entertainment media: reinvigorating the beloved classic. This collection of new essays offers the first in-depth analysis of the new trilogy and the vision of the next generation of Star Trek film-makers. Issues of gender, race, politics, economics, technology and morality--always key themes of the franchise--are explored in the 21st century context of "The Kelvin Timeline."
Boldly go where no man has gone before and discover the real science behind the cyborgs, starships, aliens, and antimatter of the Star Trek galaxy. Star Trek is one of the highest-grossing media franchises of all time. It has changed our cultural landscape in so many ways since it first aired in 1966. The franchise has generated billions of dollars in revenue, leading to a wide range of spin-off games, novels, toys, and comics. Star Trek is noted for its social science, too, with its progressive civil rights stances and its celebration of future diversity that began with The Original Series, one of television's first multiracial casts. The Science of Star Trek explores one of the greatest science-fiction universes ever created and showcases the visionary tech that inspired and influenced the real-world science of today. The perfect Star Trek gift for fans of the franchise, this book addresses many unanswered, burning questions, including: What can Star Trek tell us about aliens in our Milky Way? How has Star Trek influenced space culture? What can Star Trek tell us about planet hunting? What Star Trek machines came true? When will we boldly go? Learn more about one of our favorite modern epics with The Science of Star Trek!
An analytical look at the iconic technologies from the Star Trek universe, how they work in that world, and how they have--or haven't--crossed over into the real world.
In an increasingly global and multilingual society, translators have transitioned from unobtrusive stagehands to key intercultural mediators-a development that is reflected in contemporary media. From Coppola's Lost in Translation to television's House M.D., and from live performance to social media, translation is rendered as not only utilitarian, but also performative and communicative. In examining translation as a captivating theme in film, television, commercials, and online content, this multinational collection engages with the problems and limitations faced by translators, as well as the ethical and philosophical aspects of translation and Translation Studies. Contributors examine the role of the translator (as protagonist, agent, negotiator, and double-agent), translation in global communication, the presentation of visual texts, multilingualism in contemporary media, and the role of foreign languages in advertisements. Translation and translators are shown as inseparable parts of a contemporary life that is increasingly multilingual, multiethnic, multinational and socially diverse.
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
The first monograph analysing all legal regimes applicable to the use of less-lethal weapons.