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Artifacts are hybrids, both natural and cultural. They are also an essential component in the process of human evolution. In recent years, a wide range of disciplines, including cognitive science, sociology, art history, and anthropology, have all grappled with the nature of artifacts, leading to the emergence of a renewed interdisciplinary focus on material culture. The Reality of Artifacts: An Archaeological Perspective develops an argument for the artifact as a status conferred by human engagement with material. On this basis, artifacts are considered first in terms of their relationship to concepts and cognitive functions, and then to the physical body and sense of self. The book builds on and incorporates the latest developments in archaeological research, particularly from the archaeology of human evolution, and integrates this wealth of new archaeological data with new research in fields such as cognitive science, haptics, and material culture studies. Making the latest research available for the general reader interested in material culture, while also providing archaeologists with new theoretical perspectives built on a synthesis of interdisciplinary research, this book is suitable for courses taught at both graduate and undergraduate students, and is broadly accessible.
It is all in the mind -- Artifacts and the body -- Making space for the invisible -- Wrapping the surface, rethinking art -- The autonomy of objects -- Epilogue: towards an ecology with objects
Twenty-five archaeologists each tell an intimate story of their experience and entanglement with an evocative artifact.
Creations of the Mind presents sixteen original essays by theorists from a wide variety of disciplines who have a shared interest in the nature of artifacts and their implications for the human mind. All the papers are written specially for this volume, and they cover a broad range of topics concerned with the metaphysics of artifacts, our concepts of artifacts and the categories that they represent, the emergence of an understanding of artifacts in infants' cognitive development, as well as the evolution of artifacts and the use of tools by non-human animals. This volume will be a fascinating resource for philosophers, cognitive scientists, and psychologists, and the starting point for future research in the study of artifacts and their role in human understanding, development, and behaviour. Contributors: John R. Searle, Richard E. Grandy, Crawford L. Elder, Amie L. Thomasson, Jerrold Levinson, Barbara C. Malt, Steven A. Sloman, Dan Sperber, Hilary Kornblith, Paul Bloom, Bradford Z. Mahon, Alfonso Caramazza, Jean M. Mandler, Deborah Kelemen, Susan Carey, Frank C. Keil, Marissa L. Greif, Rebekkah S. Kerner, James L. Gould, Marc D. Hauser, Laurie R. Santos, Steven Mithen
An archaeologist explores the material culture of Silicon Valley.
Artifacts in organizations are ubiquitous but often overlooked. The chapters in this book illustrate that artifacts are everywhere in organizational life. They prevail in how offices are decorated, language is used, business cards are designed, and office cartoons are displayed. In addition, artifacts can be seen in the name of an organization and its employees, products, buildings, processes, and contracts, and they represent people, organizations, and professions. Artifacts and Organizations suggests that artifacts are neither superficial nor pertinent only to organizational culture. They are relevant to a rich and diverse set of organizational processes within and across multiple levels of analysis. Artifacts are shown to be integral to identity, sense-giving and sense-making processes, interpretation and negotiation, legitimacy, and branding. The book seeks to communicate that artifacts are often much more than what is currently recognized in organizational research. The four sections of this edited volume address various aspects of what is known about and known through artifacts. Together, the full set of chapters challenge the field to move beyond a narrow conceptualization and understanding of artifacts in organizations. This book leads students to embrace the full complexity and richness of artifacts. In addition, the text seeks to inspire those who focus on artifacts as symbols to delve deeper into the complexities of artifacts-in-use, for individuals, organizations, and institutions.
A study of the various ways in which field archaeologists set about making and using classifications to meet a variety of practical needs. The authors discuss how humans form concepts. They then describe and analyse in detail a specific example of an archaeological classification, and go on to consider the theoretical generalizations that can be derived from the study of actual in-use classifications.
5,000 years in the future, humankind has spread across thousands of worlds, and more than a dozen different governments exist in an uneasy truce. But human beings have found no signs of other life anywhere approaching human intelligence. This changes when scientists discover a sunless planet they name Danann, travelling the void just beyond the edge of the Galaxy at such a high speed that it cannot be natural. Its continents and oceans have been sculpted and shaped, with but a single megaplex upon it--close to perfectly preserved--with tens of thousands of near-identical metallic-silver-blue towers set along curved canals. Yet Danann has been abandoned for so long that even the atmosphere has frozen solid. Within a few years Danann will approach an area of singularities that will make exploration and investigation impossible. Orbital shuttle pilot Jiendra Chang, artist Chendor Barna, and history professor Liam Fitzhugh are recruited by the Comity government and its Deep Space Service, along with scores of other experts as part of an unprecedented and unique expedition to unravel Danann's secrets. And there are forces that will stop at nothing to prevent them, even if it means interstellar war. Other Series by L.E. Modesitt, Jr. The Saga of Recluce The Imager Portfolio The Corean Chronicles The Spellsong Cycle The Ghost Books The Ecolitan Matter The Forever Hero Timegod's World Other Books The Green Progression Hammer of Darkness The Parafaith War Adiamante Gravity Dreams The Octagonal Raven Archform: Beauty The Ethos Effect Flash The Eternity Artifact The Elysium Commission Viewpoints Critical Haze Empress of Eternity The One-Eyed Man Solar Express At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
NATIONAL BOOK AWARD WINNER • NEW YORK TIMES BESTSELLER • A renowned historian traces the life of a single object handed down through three generations of Black women to craft a “deeply layered and insightful” (The Washington Post) testament to people who are left out of the archives. WINNER: Frederick Douglass Book Prize, Harriet Tubman Prize, PEN/John Kenneth Galbraith Award, Anisfield-Wolf Book Award, Ralph Waldo Emerson Prize, Lawrence W. Levine Award, Darlene Clark Hine Award, Cundill History Prize, Joan Kelly Memorial Prize, Massachusetts Book Award ONE OF THE TEN BEST BOOKS OF THE YEAR: The Washington Post, Slate, Vulture, Publishers Weekly “A history told with brilliance and tenderness and fearlessness.”—Jill Lepore, author of These Truths: A History of the United States In 1850s South Carolina, an enslaved woman named Rose faced a crisis: the imminent sale of her daughter Ashley. Thinking quickly, she packed a cotton bag for her with a few items, and, soon after, the nine-year-old girl was separated from her mother and sold. Decades later, Ashley’s granddaughter Ruth embroidered this family history on the sack in spare, haunting language. Historian Tiya Miles carefully traces these women’s faint presence in archival records, and, where archives fall short, she turns to objects, art, and the environment to write a singular history of the experience of slavery, and the uncertain freedom afterward, in the United States. All That She Carried is a poignant story of resilience and love passed down against steep odds. It honors the creativity and resourcefulness of people who preserved family ties when official systems refused to do so, and it serves as a visionary illustration of how to reconstruct and recount their stories today FINALIST: MAAH Stone Book Award, Kirkus Prize, Mark Lynton History Prize, Chatauqua Prize ONE OF THE BEST BOOKS OF THE YEAR: The New York Times, NPR, Time, The Boston Globe, The Atlantic, The Atlanta Journal-Constitution, Smithsonian Magazine, St. Louis Post-Dispatch, Ms. magazine, Book Riot, Library Journal, Kirkus Reviews, Booklist
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.