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Has the kidnapper been kidnapped? A mystery in the detective series known for “full-bodied characters, sharp dialogue, and rich humor” (Booklist). It’s February and Ontario is frozen—along with Benny Cooperman’s private investigation business. That is, until Muriel Falkirk knocks on Cooperman’s door. Her boyfriend, Johnny Rosa, is missing. A decade earlier, Rosa had been involved in the kidnapping of an heiress. He was sent to prison and the ransom money was never recovered—and now that he’s out on parole, he’s nowhere to be found. As it turns out, Cooperman isn’t the only one on his trail . . . From the Arthur Ellis Award-winning author of The Suicide Murders, this is a witty, compelling mystery “steadily enlivened by Engel’s unassuming style and the textured personality (a kind of Donald Lamm/Lew Archer amalgam with Jewish overtones) of likable Benny” (Kirkus Reviews). “Mr. Engel is a born writer, a natural stylist. This is a writer who can bring a character to life in a few lines.” —Ruth Rendell The Ransom Game is the second book in the Benny Cooperman Mysteries, but you may enjoy reading the series in any order.
Benny Cooperman is slowly going crazy. It’s winter in Grantham, Ontario, and he has nothing better to do than watch the frost creeping in under his door. Nothing, that is, until blue-eyed, long-legged Muriel Falkirk enters his office because her boyfriend, the notorious Johnny Rosa, has gone missing. It’s been ten years since Johnny pulled off a sensational kidnapping, and he’s served his time. But now he’s skipped parole—or been murdered—and Muriel wants to know where he is. But a lot of other people do, too, most of them interested in the unrecovered half-million-dollar ransom. Benny joins The Ransom Game in this witty and intriguing thriller only to discover that nobody plays by the rules. Book 2 in the Benny Cooperman Mystery series.
A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like "Tell someone you've clogged their toilet at a party" with just their limited pool of word magnets, leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included, every round is always fresh, wildly creative, and tears-streaming-down-your-face funny.Each round, the player judge picks a situation and players try to come up with the best answer from their pool of magnets. Each is presented and the judge picks a winner. The game ends at a pre-determined number of rounds the player with the most points wins.
Inspector Kenworthy matches wits with a quirky kidnapper in a mystery that holds readers hostage (Chicago Sun-Times). In exchange for the group he's abducted, a kidnapper demands that an imprisoned thief be allowed to raise white mice in his cell. Only Kenworthy suspects that the oddball kidnapper masks a brilliant mind--and the real crime is yet to come.
When midshipman Marshall learns of Archer's sacrifice, he discovers what he feels for Archer runs stronger and deeper than friendship.