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This full-color, illustrated atlas offers students and families an inspired, approachable, and interactive view of today's world and the issues facing it. 160 color plates.
Includes maps for the fifty states and the District of Columbia, with illustrations of the official flags, trees, birds, and flowers and information on important facts and features for each jurisdiction.
Text, illustrations, and maps detail the exploits and routes of the world's explorers and pathfinders, from Phoenician traders to twentieth-century astronauts, revealing their motives and means and consequences of their voyages.
Featuring 15 current physical, political and thematic maps; packed with photos, charts, infographics. Includes Handbook of Map Skills and glossary of atlas terms.
Depicts fifteenth- and sixteenth-century maps and describes how the way the world was portrayed changed as mapmakers incorporated information on the Americas into their work
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
`Using up-to-date data, modern cartographic methods, and an approach that addresses students' everyday lives, Danny Dorling has produced an engaging introduction to the contemporary geography of the UK. It will be the focus of many lively discussions of patterns and trends’ - Ron Johnston, School of Geography, University of Bristol Using statistics from many sources in an engaging and accessible way, Human Geography of the UK is written from the perspective of a beginning undergraduate, it's objective is to define the key elements of population geography and show how they fit together. Highly visual – with maps and figures on every page – the text uses different data to describe the social landscape of the United Kingdom. Organized in ten short thematic chapters, explaining the nuts and bolts of population, including: birth, inequality; education; mobility; work; and mortality. The book concludes with a comparative analysis of UK in global context. Human Geography of the UK features practical exercises, and clear summaries in tables and specially drawn maps.
Atlas that presents the world in distinctive fashion through maps that are clear, up-to-date, and easy to use. Suitable for business, study, travel or armchair exploration.