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Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6–8 units comprised of 6–12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.
Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant – a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles – or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.
I never saw any regiment in such order, said Wellington before the Battle of Waterloo, it was the most complete and handsome military body I ever looked at. The object of the Duke's admiration was the 23rd Regiment of Foot the famous Royal Welch Fusiliers and this is their story during the tumultuous and bloody period of the wars with France between 1793 and 1815. Based on rare personal memoirs and correspondence and new research, this compelling book offers fresh insight into the evolution of the British Army. Scorned by even its own countrymen in 1793, it was transformed within a generation into a professional force that triumphed over the greatest general and army of the time. The men of the Royal Welch Fusiliers come alive as Graves tracks them across three continents, joining them in major battles and minor skirmishes, surviving shipwrecks and disease. We come to know such fighting men as the intrepid Drummer Richard Bentinck, the eccentric Major Jack Hill, and their beloved commander, Lt-Col. Harvey Ellis, who led his Fusiliers in some of the most famous actions only to fall at the greatest of them all Waterloo. This is a book that will appeal to all those interested in the Napoleonic wars, contemporary tactics and the meaning and the cost of courage.
Science Fiction wargame rules for large skirmishes, based on the popular Rampant system. Xenos Rampant is a setting agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Developed from the popular Lion Rampant ruleset, the core mechanics featured within will be instantly recognisable to those familiar with the other Rampant systems, while still being accessible to new players. Xenos Rampant contains all the rules, army lists, and scenarios required to fight science fiction battles as well as a whole host of subgenres including: post-apocalyptic, weird war, near future. So, whatever your science fiction preference, the rules can cover it – just let your imagination run rampant.
Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer – is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options – should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6–8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War.
“Tamora Pierce’s books shaped me not only as a young writer but also as a young woman. She is a pillar, an icon, and an inspiration.” —Sarah J. Maas, #1 New York Times–bestselling author of A Court of Thorns and Roses The conclusion to the Margaret A. Edward Award–winning young-adult fantasy series by #1 New York Times–bestselling author Tamora Pierce . . . Having achieved her dream of becoming the first female knight errant, Alanna of Trebond finds herself at loose ends. She has already triumphed in countless bloody battles, and her adventures are considered legendary. Perhaps being a knight errant is not all that Alanna needs . . . But Alanna must push her uncertainty aside when she is tasked with the impossible. She must recover the Dominion Jewel, a legendary gem that has enormous power for good . . . in the right hands. And she must work fast. Her archenemy, Duke Roger, is back and more formidable than ever, putting Tortall in great danger. As she puts her hard-won skills to use, Alanna discovers through fierce combat and ceaseless searching that she can make a future worthy of her mythic past—both as a warrior and as a woman. “Full of slam-bang action.” —Kirkus Reviews “[Pierce’s] heroines cut a swath through the fantasy world with wit, strength, and savvy.” —Leigh Bardugo, #1 New York Times–bestselling author of Six of Crows
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
In Chasing the Dragon, New York Times Bestselling writer Denton J. Tipton explores a dark fantasy world ravaged by the rampant abuse of a drug made from the blood of dragons. For fans of The Witcher and Breaking Bad. In Chasing the Dragon, New York Times Bestselling writer Denton J. Tipton and celebrated painter menton3explore a dark fantasy world ravaged by the rampant abuse of a drug made from the blood of dragons. When two young slaves discover a terrible secret that could change the course of the world, will a meek alchemist’s apprentice and a drug-addled concubine survive long outside their cages? For fans of The Witcher and Breaking Bad.
The first two volumes of Patricia C. Wrede's beloved, bestselling Enchanted Forest Chronicles!