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Let your imagination take you on an amazing alphabetical adventure. Where youll run into some familiar animals, words, and things youve seen before and some youd never even known of. Theres always something new to discover,see, and learn with the turn of each and every page.
An epistolary novel set on a fictional island off the South Carolina coastline, 'Ella Minnow Pea' brings readers to the hometown of Nevin Nollop, inventor of the pangram 'The Quick Brown Fox Jumps Over the Lazy Dog'. Deified for his achievement in life, Nevin has been honored in death with a monument featuring his famous phrase. One day, however, the letter 'Z' falls from the monument, and some of the islanders interpret the missing tile as a message from beyond the grave. The letter 'Z' is banned from use. On an island where the residents pride them-selves on their love of language, this is seen as a tragedy. They are still reeling from the shock when another tile falls. And then another... In his charming debut, first published in 2001, Mark Dunn took readers on a journey through the eyes of Ella Minnow Pea, a young woman forced to create another clever turn of phrase in order to save the islanders’ beloved language.
A typeface memory game. With twenty-five pairs of cards, each presenting a different type family, this is a very stylish and interesting typographic concentration game. The kit includes a typographical glossary with the main terms used in typography as well as a text about the evolution of type design, locating in history each one of the fonts used in the game
A sweet chapter book about an adventurous fox cub by Julia Donaldson, author of The Gruffalo. Frisk the fox cub loves exploring! When he and his family move house, he finds lots of exciting things to discover in town. Then he follows Jenny to school one day, and what he learns there comes in very useful.
Main description: What sort of society could bind together Jacques Roubaud, Italo Calvino, Marcel Duchamp, and Raymond Queneau-and Daniel Levin Becker, a young American obsessed with language play? Only the Oulipo, the Paris-based experimental collective founded in 1960 and fated to become one of literature's quirkiest movements. An international organization of writers, artists, and scientists who embrace formal and procedural constraints to achieve literature's possibilities, the Oulipo (the French acronym stands for 0workshop for potential literature0) is perhaps best known as the cradle of Georges Perec's novel A Void, which does not contain the letter e. Drawn to the Oulipo's mystique, Levin Becker secured a Fulbright grant to study the organization and traveled to Paris. He was eventually offered membership, becoming only the second American to be admitted to the group. From the perspective of a young initiate, the Oulipians and their projects are at once bizarre and utterly compelling. Levin Becker's love for games, puzzles, and language play is infectious, calling to mind Elif Batuman's delight in Russian literature in The Possessed. In recent years, the Oulipo has inspired the creation of numerous other collectives: the OuMuPo (a collective of DJs), the OuMaPo (marionette players), the OuBaPo (comic strip artists), the OuFlarfPo (poets who generate poetry with the aid of search engines), and a menagerie of other Ou-X-Pos (workshops for potential something). Levin Becker discusses these and other intriguing developments in this history and personal appreciation of an iconic-and iconoclastic-group.
"The quick brown fox jumps over the lazy dog." This sentence is called a pangram. A pangram contains every letter of the English alphabet at least one time. Can you find all the letters? This storybook starts with this famous pangram. The sentences after this one are not pangrams, but they have the same rhythm. When you read them out loud, you will hear it. The Lazy Dog and the Fox start us on an animal adventure. You can write the sentences and color the pictures. At the end of the book is a chart to help you make up your own sentences. At first you may need help, but soon you will be able to make your own. Every sentence can become a story. Do you know why the Fox jumped over the lazy dog? I wonder.... What do you think? This coloring book provides an opportunity for young learners to explore the intricacies of the English language, practice their handwriting, and explore a variety of animal behaviors in a fun and creative way. Full-color illustrations, matching coloring pages, and lines for handwriting practice are also included.
#1 New York Times bestselling author Stephen King’s novella The Sun Dog, published in his award-winning 1990 story collection Four Past Midnight, now available for the first time as a standalone publication. The dog is loose again. It is not sleeping. It is not lazy. It’s coming for you. Kevin Delavan wants only one thing for his fifteenth birthday: a Polaroid Sun 660. There’s something wrong with his gift, though. No matter where Kevin Delevan aims the camera, it produces a photograph of an enormous, vicious dog. In each successive picture, the menacing creature draws nearer to the flat surface of the Polaroid film as if it intends to break through. When old Pop Merrill, the town’s sharpest trader, gets wind of this phenomenon, he envisions a way to profit from it. But the Sun Dog, a beast that shouldn’t exist at all, turns out to be a very dangerous investment.
Examines Perec's impact on architecture, art, design, media, electronic communications, computing and the everydayWhat do Perec's descriptions of the minutiae of everyday life reveal about our use of information and communications technologies?What happens if we read Life: A Users Manual as a toolbox of ideas for games studies? What light does the concept of the ainfra-ordinary shed on social media? What insights does algorithmic writing generate for the digital humanities? What lessons can architects, artists, game-designers and writers draw from Perec's fascination with creative constraints? Through an examination of such questions, this collection takes Perec scholarship beyond its existing limits to offer new ways of rethinking our present.ContributorsTom Apperley, Monash University, Australia.Caroline Bassett, University of Sussex, UK. David Bellos, Princeton, USA.Justin Clemens, University of Melbourne, Australia.Ben Highmore, University of Sussex, UK.Alison James, University of Chicago, USA.Sandra Kaji-OGrady, University of Sydney, Australia. Christian Licoppe, TA(c)lA(c)com ParisTech, France.Anthony McCosker, Swinburne University of Technology, Melbourne, Australia. Mireille RibiA*re, independent scholar, translator and author.Darren Tofts, Swinburne University of Technology, Melbourne, Australia.Rowan Wilken, RMIT, Melbourne, Australia.Mark Wolff, Hartwick College in Oneonta, New York, USA.
If you think the alphabet stops with Z, you are wrong. So wrong. Leave it to Conrad Cornelius o'Donald o'Dell (with a little help from Dr. Seuss) to create an entirely new alphabet beginning with Z! This rhyming picture book introduces twenty new letters and the creatures that one can spell with them. Discover (and spell) such wonderfully Seussian creations as the Yuzz-a-ma-Tuzz and the High Gargel-orum. Readers young and old will be giggling from beginning to end . . . or should we say, from Yuzz to Hi!