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To save the Land of Intuit from evil warlocks, a boy and his friends must find an ancient book.
A. R. Bey resides in Pennsylvania. She has earned her BA in Communications from Wesleyan College and her MFA in Creative Writing from Rosemont College. A multifaceted artist, she is also a professional songwriter and an associate member of the Recording Academy. Her additional creative works include a poetry chapbook and four feature-length screenplays.
Is it possible to construct an artificial person? Researchers in the field of artificial intelligence have for decades been developing computer programs that emulate human intelligence. This book goes beyond intelligence and describes how close we are to recreating many of the other capacities that make us human. These abilities include learning, creativity, consciousness, and emotion. The attempt to understand and engineer these abilities constitutes the new interdisciplinary field of artificial psychology, which is characterized by contributions from philosophy, cognitive psychology, neuroscience, computer science, and robotics. This work is intended for use as a main or supplementary introductory textbook for a course in cognitive psychology, cognitive science, artificial intelligence, or the philosophy of mind. It examines human abilities as operating requirements that an artificial person must have and analyzes them from a multidisciplinary approach. The book is comprehensive in scope, covering traditional topics like perception, memory, and problem solving. However, it also describes recent advances in the study of free will, ethical behavior, affective architectures, social robots, and hybrid human-machine societies.
Cynthia Breazeal here presents her vision of the sociable robot of the future, a synthetic creature and not merely a sophisticated tool. A sociable robot will be able to understand us, to communicate and interact with us, to learn from us and grow with us. It will be socially intelligent in a humanlike way. Eventually sociable robots will assist us in our daily lives, as collaborators and companions. Because the most successful sociable robots will share our social characteristics, the effort to make sociable robots is also a means for exploring human social intelligence and even what it means to be human. Breazeal defines the key components of social intelligence for these machines and offers a framework and set of design issues for their realization. Much of the book focuses on a nascent sociable robot she designed named Kismet. Breazeal offers a concrete implementation for Kismet, incorporating insights from the scientific study of animals and people, as well as from artistic disciplines such as classical animation. This blending of science, engineering, and art creates a lifelike quality that encourages people to treat Kismet as a social creature rather than just a machine. The book includes a CD-ROM that shows Kismet in action.
The authors emphasize the fundamental principles and enduring themes underlying children's development and focus on key research. This new edition also contains a new chapter on gender, as well as recent work on conceptual development.
A dozen women join a secret 1850s Arctic expedition—and a sensational murder trial unfolds when some of them don't come back. Eccentric Lady Jane Franklin makes an outlandish offer to adventurer Virginia Reeve: take a dozen women, trek into the Arctic, and find her husband's lost expedition. Four parties have failed to find him, and Lady Franklin wants a radical new approach: put the women in charge. A year later, Virginia stands trial for murder. Survivors of the expedition willing to publicly support her sit in the front row. There are only five. What happened out there on the ice? Set against the unforgiving backdrop of one of the world's most inhospitable locations, USA Today bestselling author Greer Macallister uses the true story of Lady Jane Franklin's tireless attempts to find her husband's lost expedition as a jumping-off point to spin a tale of bravery, intrigue, perseverance and hope.
The place is the United States. The time, the near-future, 2020-2040. Here, justice is blind and the ranks of the disenfranchised have swollen to a toxic level. High-tech rules the day while human nature, for better or worse, remains constant. In nine interwoven tales, Mosley paints a keen if fictional portrait of what the future could hold if our own political climate continues. From Ptolemy Bent, the child genius whose act of mercy lands him in the world's first privatized prison, to Fera Jones, a heavy-weight champ who gives up the ring for a political career, characters appear and reappear in different storylines as everyone tries to survive a fast and furious "Futureland".
"A food memoir thast brings the legendary dishes of Old Delhi to vivid and mouth-watering life. Pamela Timms leaves cold, damp Scotland with her family to embark on the trip of a lifetime to Delhi but soon finds herself frustrated with expatriate life and stranded far from the 'real India' she set out for. Then the chaotic, medieval gullies of the old city provide her with an unexpected escape. Several gastronomic adventures change forever the way she thinks about food and cooking and she embarks on a quest to discover the stories of Old Delhi's beloved street food ... Ashok and Ashok's mutton korma, Bade Mian's kheer, the 'old and famous' jalebis, and that most elusive of Shahjahanabad's winter treats, daulat ki chaat. The journey takes her deep into the heart of the old city, where she is welcomed into the lives of those who make and sell its extraordinary dishes. With them she celebraters festivals, learns about their families, finds recipes and makes treasured friends"--Publisher's description.
On the morning of the first day of seventh grade, twelve-year-old Ezra Wallace dreams of a distant wasteland. Later that evening, he learns that his parents are separating. However, when his history class visits the local museum to observe a popular King Tut exhibit, he is intrigued by a small golden elephant that once belonged to the late boy king. When he discovers that the glass containing the artifact has been mysteriously left ajar, he is tempted to steal it. Shortly thereafter, his decision leads him on an unforgettable journey through the Netherworld of Kemet (Amenti), a magical dimension filled with wonder and splendor. There he encounters several famous pharaohs, queens, and many Kemetic deities as they continue their eternal existence. Yet he soon realizes that Amenti is not the paradise that it should be.