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Sherlock Holmes may be the world's greatest detective, but he needs your help. Join the renowned sleuth and his assistant Dr Watson as they travel across Victorian England, encountering mysterious crimes along the way. Using just Watson's illustrated case notes, can you unravel the twists and turns of each remarkable story? After reading ten original cases, you will need to solve baffling questions such as: Who murdered the High Court judge, and why? How did the Baker Street Irregulars know the warehouse robbery was an inside job? And did the stonemason really die in a climbing accident?Are you up to Sherlock's challenge?
... Sherlock Holmes and ..John Watson have fascinated readers for well over a century and continue to be two of the most popular detective characters of all time. Who, then, could be better companions ... in this three-part puzzle adventure? With over 144 different puzzles, including cryptograms, crosswords, ciphers, and many more, inspried by six classic Sherlock Holmes short stories, modern puzzle-solvers and Sherlock fans serch for hidden clues, navigate around different countrysides, and, most importantly, exercise their sharp intellect and keen perception skills ... to solve each chapter's adventure. -- Cover, page [4]
Join math detective in solving nearly 40 puzzles inspired by methods in computer science and mathematics. The Tower of Lego, Odd Doors Problem, Spies and Double Agents, many more. Solutions.
This is the second title in a series of Sherlock Holmes Escape Books: a unique, new form of puzzle books, in which the reader must solve the puzzles to escape the pages. Inspired by the urban craze for escape rooms, where players tackle challenges while trapped in a locked room, this is an escape room in the form of a locked book: filled with codes, ciphers, riddles and red herrings, plus an ingenious Hieroglyphic Code Wheel set into the cover. Taking on the role of Sherlock Holmes, in this new adventure readers find themselves trapped with Watson in the Enlightenment Gallery of the British Museum after a curator collapses in the Egyptian Collection. With King George V due to arrive at the nearby tube station, and rumors of an anarchist plot, Holmes and Watson must find their way through the museum, and fathom the involvement of both Mycroft and Colonel Sebastian Moran, if they are to win their freedom and save the day.
Can you help Dr. Watson find his missing friend Sherlock Holmes? Follow the trail of clues in a series of interconnected logic puzzles to solve the mystery! Sherlock Holmes is missing, and he’s left a fiendishly puzzling trail of clues to his whereabouts. In Sherlock Holmes Escape Room Puzzles, you’ll take on the role of Sherlock’s trusted friend Dr. Watson and attempt to solve 10 interconnected puzzles to sort out the mystery. Each of the story-driven puzzles requires that you use logical reasoning, mathematics, and observation skills to find the solution. The puzzle pages in the book can also be downloaded using an included QR code if you want to share the fun with your friends. If you’re stumped, clues of three levels of difficulty will give you a push in the right direction. Button up your coat and don your sleuthing hat—for the game is afoot!
Pit your wits against the greatest detective of them all with this collection of fiendish and hugely entertaining puzzles and enigmas. Featuring the original Sherlock Holmes illustrations by Sidney Paget and George Hutchinson, it contains a great mix of conundrums to keep the most ardent puzzle and Sherlock fan entertained and challenged.
Holmes and Watson are back. Fresh from solving the baffling puzzles in The Sherlock Holmes Puzzle Collection, Dr John Watson returns with a new selection of his esteemed colleague's lost cases - an even more daring, difficult and downright perplexing bunch of conundrums. All written in the style of Sir Arthur Conan Doyle's great stories, this book deeply involves the reader in the solving of puzzles - and crimes!
In "The Red-Headed League" by Arthur Conan Doyle, Sherlock Holmes investigates a peculiar job offer made exclusively to red-headed men. When the job suddenly disappears, Holmes and Dr. Watson uncover a deeper plot involving a criminal scheme. Using his sharp deductive skills, Holmes unravels the mystery, leading to a surprising and clever resolution.
Hours of recreational reckoning. Collected and enhanced from Dennis Shasha's popular Scientific American column, here are thirty-six of the most innovative and emotive mathematical puzzles ever to appear in its pages. Edgy, challenging and representing the ultimate in recreational mathematical games, Puzzling Adventures dares the reader to work out the logic underlying venture fund investments, escape a Minotaur, catch a polar bear, play power politics, work out if a witness is lying, spy on contraband traders and verify DNA. An encrypted set of stories and commentary float above the puzzles. They need decrypting to discover their hints. The hints lead to a surprise—if the reader can work them out.