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Novel Science is the first in-depth study of the shocking, groundbreaking, and sometimes beautiful writings of the gentlemen of the “heroic age” of geology and of the contribution these men made to the literary culture of their day. For these men, literature was an essential part of the practice of science itself, as important to their efforts as mapmaking, fieldwork, and observation. The reading and writing of imaginative literatures helped them to discover, imagine, debate, and give shape and meaning to millions of years of previously undiscovered earth history. Borrowing from the historical fictions of Walter Scott and the poetry of Lord Byron, they invented geology as a science, discovered many of the creatures we now call the dinosaurs, and were the first to unravel and map the sequence and structure of stratified rock. As Adelene Buckland shows, they did this by rejecting the grand narratives of older theories of the earth or of biblical cosmogony: theirs would be a humble science, faithfully recording minute details and leaving the big picture for future generations to paint. Buckland also reveals how these scientists—just as they had drawn inspiration from their literary predecessors—gave Victorian realist novelists such as George Eliot, Charles Kingsley, and Charles Dickens a powerful language with which to create dark and disturbing ruptures in the too-seductive sweep of story.
* At the crossroads of science and art, this catalogue compares the main milestones of scientific discoveries with their parallels in the collective imagination* Featuring 300 works which testify on the influence of scientific discoveries on the imagination and art of the 19th century* Accompanies an exhibition at Musée d'Orsay in Paris: December 2020 - May 2021. The exhibition has been organized with the Montréal Museum of Fine Arts, Canada, which will take place from June - 27 September 2021The 19th century saw an unprecedented development of the natural sciences. Darwinian theory questions the origins of man, his place in Nature, his links with animals and his own animality in a world now understood as an ecosystem. This upheaval in the sciences, as well as the public debates throughout the century, deeply influenced the artists. The Musée d'Orsay and the Musée des Beaux-Arts de Montréal are devoting an exhibition to the intersection of science and the arts for the first time, in partnership with the National Museum of Natural History in Paris, which will retrace the themes of this questioning and will confront the main milestones of scientific discoveries with their parallel in the art.
In 1860, Milton Bradley invented The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchandise just two days after his arrival in the city; within a few months, he had sold forty thousand copies. That same year, Walt Whitman left Brooklyn to oversee the printing of the third edition of his Leaves of Grass in Massachusetts. In Slantwise Moves, Douglas A. Guerra sees more than mere coincidence in the contemporary popularity of these superficially different cultural productions. Instead, he argues, both the book and the game were materially resonant sites of social experimentation—places where modes of collectivity and selfhood could be enacted and performed. Then as now, Guerra observes, "game" was a malleable category, mediating play in various and inventive ways: through the material forms of pasteboard, paper, and india rubber; via settings like the parlor, lawn, or public hall; and by mutually agreed-upon measurements of success, ranging from point accumulation to the creation of humorous narratives. Recovering the lives of important game designers, anthologists, and codifiers—including Anne Abbot, William Simonds, Michael Phelan, and the aforementioned Bradley—Guerra brings his study of commercially produced games into dialogue with a reconsideration of iconic literary works. Through contrapuntal close readings of texts and gameplay, he finds multiple possibilities for self-fashioning reflected in Bradley's Life and Whitman's "Song of Myself," as well as utopian social spaces on billiard tables and the pages of Nathaniel Hawthorne's The Blithedale Romance alike. Highlighting meaningful overlap in the production and reception of books and games, Slantwise Moves identifies what the two have in common as material texts and as critical models of the mundane pleasures and intimacies that defined agency and social belonging in nineteenth-century America.
DigiCat Publishing presents to you this special edition of "The Invention of the Sewing Machine" by Grace Rogers Cooper. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Stanley traces women's inventions in five vital areas of technology worldwide--agriculture, medicine, reproduction, machines, and computers.