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In the fifth instalment of this epic fantasy series, a journey south brings together nine eclectic friends and leads them ever closer to answers – and danger. On their journey south to Freedland, Josie, Dane and their friends sense that someone is following them. Hiding in the twin cities of Merrin Fahl seems like their best course of action – until they’re recognized by strangers. With this tantalizing hint to their pasts within reach, Dane is suddenly arrested and thrown in prison for a murder he didn’t commit. In a desperate attempt to free him, Josie promises the king of Vytill the gem and sorcerer’s wishes, neither of which she possesses. Meanwhile, in Josie’s homeland of Glancia, war is brewing.
The 3rd book in the After The Rift fantasy series by bestselling author, C.J. Archer.
Glancia is plunged into perilous times, but it's the events in her village that worry Josie more. A terrible fire puts the lives of those she loves at risk and threatens to shatter the uneasy peace. Josie and the captain investigate the cause of the blaze, but powerful enemies try to stop them. As the dangers grow more intense, so do the feelings between Josie and the captain. With nobles circling and plotting, new arrivals in the village cause a stir, for they recognize one of the servants. Those who've lost their memories are suddenly more hopeful of learning about their pasts, but this new discovery only throws up more questions than answers. Answers the captain will do anything to discover.
In this stunning conclusion to the After The Rift series, Josie and her friends return home to find Glancia on the brink of war and their enemies in power. With political machinations and court intrigue bringing danger at every turn, they must tread carefully. But being careful won’t bring resolutions and answers. It won’t bring back lost memories or stop the nation hurtling into war. The only thing that can make everything right is the ultimate sacrifice. But will Josie make it? At the heart of it all is the magic that stole the memories of so many. The magic that some people will do anything to get their hands on. In a palace full of lies and betrayal, Josie and her friends must be careful who they trust – or suffer the consequences. THE RETURN OF ABSENT SOULS is the final book in the After The Rift series. The books in order are: #1 The Palace of Lost Memories #2 The Echo of Broken Dreams #3 The Whisper of Silenced Voices #4 The Temple of Forgotten Secrets #5 The Prison of Buried Hopes #6 The Return of Absent Souls
Explore the Book is not a commentary with verse-by-verse annotations. Neither is it just a series of analyses and outlines. Rather, it is a complete Bible survey course. No one can finish this series of studies and remain unchanged. The reader will receive lifelong benefit and be enriched by these practical and understandable studies. Exposition, commentary, and practical application of the meaning and message of the Bible will be found throughout this giant volume. Bible students without any background in Bible study will find this book of immense help as will those who have spent much time studying the Scriptures, including pastors and teachers. Explore the Book is the result and culmination of a lifetime of dedicated Bible study and exposition on the part of Dr. Baxter. It shows throughout a deep awareness and appreciation of the grand themes of the gospel, as found from the opening book of the Bible through Revelation.
This boxed set contains all 6 books in the AFTER THE RIFT fantasy series by USA Today bestselling author of over 50 novels, C.J. Archer. While the series is intended for adults, it’s also suitable to teens. ABOUT THE SERIES The king’s magnificent palace was built in a matter of weeks. No one saw the builders, no villagers are allowed beyond the gilded gate, and only one servant has ever left. The haunted look in her eyes as she was recaptured by the palace guards is something Josie, daughter of the village doctor, has never forgotten. For Josie, the palace is a mystery that grows more intriguing after she meets the captain of the guards, a man known only as Hammer, as mysterious and captivating as the palace itself. Whispers of magic fuel Josie’s desire to uncover the truth, but an ordinary girl like her can only dream of ever being invited inside. When the king decides to take a wife from among the eligible daughters of the noble families, the palace gates are finally thrown open and the kingdom’s elite pour in. In a court where old rivalries and new jealousies collide, the king’s favorite is poisoned and the doctor is summoned. As her father’s assistant, Josie finally sees inside the lavish walls, but she soon learns the palace won’t surrender its secrets easily, for not a single resident, from the lowest servant to the king himself, has a memory from before the palace existed. In the search for the truth, Josie is drawn deeper into danger, and the answers she seeks might shake the very foundations of the kingdom.
From the author of the USA Today bestselling GLASS AND STEELE series comes this captivating new fantasy. The king's magnificent palace was built in a matter of weeks. No one saw the builders, no villagers are allowed beyond the gilded gate, and only one servant has ever left. The haunted look in her eyes as she was recaptured by the palace guards is something Josie, daughter of the village doctor, has never forgotten. For Josie, the palace is a mystery that grows more intriguing after she meets the captain of the guards, a man known only as Hammer, as mysterious and captivating as the palace itself. Whispers of magic fuel Josie's desire to uncover the truth, but an ordinary girl like her can only dream of ever being invited inside. When the king decides to take a wife from among the eligible daughters of the noble families, the palace gates are finally thrown open and the kingdom's elite pour in. In a court where old rivalries and new jealousies collide, the king's favorite is poisoned and the doctor is summoned. As her father's assistant, Josie finally sees inside the lavish walls, but she soon learns the palace won't surrender its secrets easily, for not a single resident, from the lowest servant to the king himself, has a memory from before the palace existed. In the search for the truth, Josie is drawn deeper into danger, and the answers she seeks might shake the very foundations of the kingdom.
Whip-smart and utterly charming, Danielle Banas's irreverent YA sci-fi adventure The Good for Nothings is perfect for fans of Guardians of the Galaxy, The Lunar Chronicles, and Firefly. Cora Saros is just trying her best to join the family business of theft and intergalactic smuggling. Unfortunately, she's a total disaster. After landing herself in prison following an attempted heist gone very wrong, she strikes a bargain with the prison warden: He'll expunge her record if she brings back a long-lost treasure rumored to grant immortality. Cora is skeptical, but with no other way out of prison (and back in her family's good graces), she has no choice but to assemble a crew from her collection of misfit cellmates—a disgraced warrior from an alien planet; a cocky pirate who claims to have the largest ship in the galaxy; and a glitch-prone robot with a penchant for baking—and take off after the fabled prize. But the ragtag group soon discovers that not only is the too-good-to-be-true treasure very real, but they're also not the only crew on the hunt for it. And it's definitely a prize worth killing for. Praise for The Good for Nothings: "A fun, galaxy-spanning treasure hunt with plenty of action and heart." —Publishers Weekly
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.