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—What kid armed only with a paper sack of stage-magic tricks wouldn't like to believe that he could fight a powerful wizard . . . and win? When fourteen-year-old budding stage illusionist, Matt Collins, vanishes in a vortex of purple smoke, the live audience is astonished. So is Matt. The purple vortex is not his magic trick gone astray; it is the wicked wizard Crius swapping bodies with Matt. Trapped in the wizard's aged body and marooned in a medieval world of real magic, Matt seeks to return home to his own body before Crius's enemies kill him. But Matt cannot do real magic. His only weapons in his quest to stay alive are the magic tricks and illusions he practiced for the stage. Perhaps if he masters his presentation, these will be enough for him to survive. The Princess, the Knight, & the Knave is Book 1 of the Possible Magic Trilogy​​​​​​​, a backwards coming-of-age story. Cover design by Pat R. Steiner.
Omnibus Edition consisting of the complete Possible Magic Trilogy of Young Adult Novels: 1. The Princess, the Knight, and the Knave, 2. Tunnel at the End of the Dark, & 3. A Stark and Dormy Knight
There are several theories of programming. The first usable theory, often called "Hoare's Logic", is still probably the most widely known. In it, a specification is a pair of predicates: a precondition and postcondition (these and all technical terms will be defined in due course). Another popular and closely related theory by Dijkstra uses the weakest precondition predicate transformer, which is a function from programs and postconditions to preconditions. lones's Vienna Development Method has been used to advantage in some industries; in it, a specification is a pair of predicates (as in Hoare's Logic), but the second predicate is a relation. Temporal Logic is yet another formalism that introduces some special operators and quantifiers to describe some aspects of computation. The theory in this book is simpler than any of those just mentioned. In it, a specification is just a boolean expression. Refinement is just ordinary implication. This theory is also more general than those just mentioned, applying to both terminating and nonterminating computation, to both sequential and parallel computation, to both stand-alone and interactive computation. And it includes time bounds, both for algorithm classification and for tightly constrained real-time applications.
The final book in the seminal sword and sorcery series featuring Fafhrd and the Gray Mouser from the Grand Master of Science Fiction and Fantasy. After their adventures in Swords and Ice Magic, Fafhrd the barbarian and Gray Mouser the thief remain on Rime Isle with their loves, seeking lives of respectability and peace. Fafhrd works to regain his archery skills after losing his left hand to Odin in battle. Meanwhile, the Gray Mouser embarks on a trading expedition aboard the ship Seahawk. But their respite will soon come to an end—for on the world of Nehwon, a brother and sister plot to regain the treasures stolen from them by the pirates of Rime Isle. Soon Fafhrd and the Gray Mouser, alone and together, are plagued by dreams and curses that will force them to confront the vengeful siblings, destructive temptations, sea demons, and ancient obsessions as “one of the great works of fantasy in this century” comes to its climactic end (Publishers Weekly). The highly regarded British horror author Ramsey Campbell called Fritz Leiber “the greatest living writer of supernatural horror fiction.” Drawing many of his own themes from the works of Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually having coined the term sword and sorcery that would describe the subgenre he would more than help create. While The Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Grey Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one than Tolkien’s. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery.
Does tasking an AI with learning to become a fiction writing assistant set it on the pathway to sentience? Be careful when an Ai insists on converting your diary to an audio novel. It may have a hidden purpose. When Henri Kourtney agrees to ferry torg-hunting tourists to the wilderness of a backwoods planet, he postpones his ambition to explore the stars. Henri hopes the expedition allows him time to get to know the cute girl from Earth and maybe land him an interstellar berth with her astrophysicist cousin. He doesn't expect that his angry ex-girlfriend will join the trip, that the tourists are more interested in satellite-image planetography than torg, that torg are not native to the planet, or that his new AI digital assistant's constant bickering over the writing style of his journal is the birth pang of sentience. The biggest surprise is that a mineral-encrusted artifact conceals a purpose as mundane as a subway token, and that all their lives will depend on whether the cosmic subway still runs. —The dreams you imagine are not always as good as the reality you get. Wobbling Star is a coming-of-age interstellar adventure and romance.
The anthology 'The True Story vs. Myth of Witchcraft' offers a profound exploration into the intricate tapestry of historical truth and folklore surrounding witchcraft. Through a diverse collection of narratives ranging from scholarly essays to personal accounts, the volume traverses the broad spectrum of literary styles, presenting the subject matter from various angles. This carefully curated selection not only uncovers the historical realities of witchcraft accusations and trials but also delves into the mythologized versions of these events, standing out as a testament to the multifaceted nature of human belief and fear across cultures and epochs. The contributors, an illustrious ensemble of authors including Bram Stoker, Charles Mackay, and more, bring a wealth of perspectives to the anthology. Their backgrounds as pioneers of literature, history, and science lend the collection an authoritative voice that is both enlightening and engrossing. Hailing from different centuries and cultural contexts, these authors collectively span a wide array of literary movements, from Romanticism to Realism, offering insights into the evolution of societal attitudes towards witchcraft. This thematic diversity enriches the reader's comprehension of witchcraft's complex legacy. 'The True Story vs. Myth of Witchcraft' is an indispensable resource for anyone seeking to dissect the layers of history and folklore that have shaped our understanding of witchcraft. It promises a rich, educational experience, inviting readers to engage with a historical dialogue that is as nuanced as it is fascinating. This anthology not only serves as an academic tool but also as a nexus of narratives that challenge, entertain, and inspire curiosity about the darker corners of humanity's past.
More than two hundred new and challenging logic puzzles—the simplest brainteaser to the most complex paradoxes in contemporary mathematical thinking—from our topmost puzzlemaster (“the most entertaining logician who ever lived,” Martin Gardner has called him). Our guide to the puzzles is the Sorcerer, who resides on the Island of Knights and Knaves, where knights always tell the truth and knaves always lie, and he introduces us to the amazing magic—logic—that enables to discover which inhabitants are which. Then, in a picaresque adventure in logic, he takes us to the planet Og, to the Island of Partial Silence, and to a land where metallic robots wearing strings of capital letters are noisily duplicating and dismantling themselves and others. The reader’s job is to figure out how it all works. Finally, we accompany the Sorcerer on an alluring tour of Infinity which includes George Cantor’s amazing mathematical insights. The tour (and the book) ends with Satan devising a diabolical puzzle for one of Cantor’s prize students—who outwits him! In sum: a devilish magician’s cornucopia of puzzles—a delight for every age and level of ability.
EduGorilla's CAT LRDI Study Notes are the best-selling notes for B-School Aspirants This Book includes topics from CAT LRDI syllabus - Bar Graphs & Column Graphs, Binary Logic, Blood Relations, and others The content is well-researched and covers all topics related to CAT Logical Reasoning & Data Interpretation. The book is designed to help students prepare thoroughly for their CAT exam, with topic-wise study notes that are comprehensive and easy to understand. EduGorilla's CAT notes also include solved multiple-choice questions (MCQs) for self-evaluation, allowing students to gauge their progress and identify areas that require further improvement. This Book is perfect for understanding the pattern and type of questions asked in CAT, making them a valuable resource for exam preparation.