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This book contributes to the literature documenting the structured revolution in computer systems development. It is an introductory-level structured design text which integrates new concepts, bridges the gap between analysis and design, and defines structured disciplines. Features an extensive case study, depicting a compact system which serves to test reader comprehension.
This is a practical, up-to-date guide to program and systems design, including how to use structured design tools. Can be used to produce reliable systems and to reduce the life-time costs on systems.
Presents system and program design as a disciplined science.
A guide that takes the theoretical concepts of structured design and makes them applicable to real-world software development.
The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.
This text integrates traditional methodologies with modern technology. An update of the classic material on structured analysis.
Learn how to design and implement successful aeration control systems Combining principles and practices from mechanical, electrical, and environmental engineering, this book enables you to analyze, design, implement, and test automatic wastewater aeration control systems and processes. It brings together all the process requirements, mechanical equipment operations, instrumentation and controls, carefully explaining how all of these elements are integrated into successful aeration control systems. Moreover, Aeration Control System Design features a host of practical, state-of-the-technology tools for determining energy and process improvements, payback calculations, system commissioning, and more. Author Thomas E. Jenkins has three decades of hands-on experience in every phase of aeration control systems design and implementation. He presents not only the most current theory and technology, but also practical tips and techniques that can only be gained by many years of experience. Inside the book, readers will find: Full integration of process, mechanical, and electrical engineering considerations Alternate control strategies and algorithms that provide better performance than conventional proportional-integral-derivative control Practical considerations and analytical techniques for system evaluation and design New feedforward control technologies and advanced process monitoring systems Throughout the book, example problems based on field experience illustrate how the principles and techniques discussed in the book are used to create successful aeration control systems. Moreover, there are plenty of equations, charts, figures, and diagrams to support readers at every stage of the design and implementation process. In summary, Aeration Control System Design makes it possible for engineering students and professionals to design systems that meet all mechanical, electrical, and process requirements in order to ensure effective and efficient operations.
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.