Download Free The Portrait Machine Project Book in PDF and EPUB Free Download. You can read online The Portrait Machine Project and write the review.

In The Portrait Machine Project, Brooklyn-based New Zealand photographer Carlo Van de Roer (born 1975) explores the idea that a camera can reveal otherwise hidden facets of a subject's character, and their relationship with the photographer and viewer. Van de Roer uses a Polaroid aura camera, developed in the 1970s in an attempt to record what a psychic might see. His subjects--friends, family, artists Miranda July, Terence Koh and Aurel Schmidt, author James Frey--are connected by sensors to the camera, which translates biofeedback into information about their characters and how they are viewed. The camera depicts this information as color in the Polaroid and as a printed description and diagram. In this, his first book, Van de Roer prompts us to question what we expect from a portrait, particularly when it's of someone we think we know.
From acclaimed photographer Elinor Carucci, a vivid chronicle of one woman's passage through aging, family, illness, and intimacy. It is a period in life that is universal, at some point, to everyone, yet in our day-to-day and cultural dialogue, nearly invisible. Midlife is a moving and empathetic portrait of an artist at the point in her life when inexorable change is more apparent than ever. Elinor Carucci, whose work has been collected in the previous acclaimed volumes Closer (2002, 2009) and Mother (2013), continues her immersive and close-up examination of her own life in this volume, portraying this moment in vibrant detail. As one of the most autobiographically rigorous photographers of her generation, Carucci recruits and revisits the same members of her family that we have seen since her work gained prominence two decades ago. Even as we observe telling details--graying hair, the pressures and joys of marriage, episodes of pronounced illness, the evolution of her aging parents' roles as grandparents, her children's increasing independence--we are invited to reflect on the experiences that we all share contending with the challenges of life, love, and change.
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
New ways to design spaces for online interaction—and how they will change society. Computers were first conceived as “thinking machines,” but in the twenty-first century they have become social machines, online places where people meet friends, play games, and collaborate on projects. In this book, Judith Donath argues persuasively that for social media to become truly sociable media, we must design interfaces that reflect how we understand and respond to the social world. People and their actions are still harder to perceive online than face to face: interfaces are clunky, and we have less sense of other people's character and intentions, where they congregate, and what they do. Donath presents new approaches to creating interfaces for social interaction. She addresses such topics as visualizing social landscapes, conversations, and networks; depicting identity with knowledge markers and interaction history; delineating public and private space; and bringing the online world's open sociability into the physical world. Donath asks fundamental questions about how we want to live online and offers thought-provoking designs that explore radically new ways of interacting and communicating.
In Too Tired for Sunshine, Tara Wray confronts depression by documenting the beauty, darkness, and absurdity of everyday life. Drawn from daily life and wanderings, the photos explore loneliness and isolation, as seen through a lens of absurdist dark humor. Too Tired for Sunshine puts a fine point on channeling the pain into creative expression. We are both witnessing the process and experiencing the result. Tara Wray takes us on a visual and emotional journey with disarming humor that lets us lean in to the sadness a bit.
What if you could change your life--without changing your life? Gretchen had a good marriage, two healthy daughters, and work she loved--but one day, stuck on a city bus, she realized that time was flashing by, and she wasn’t thinking enough about the things that really mattered. “I should have a happiness project,” she decided. She spent the next year test-driving the wisdom of the ages, current scientific studies, and lessons from popular culture about how to be happier. Each month, she pursued a different set of resolutions: go to sleep earlier, quit nagging, forget about results, or take time to be silly. Bit by bit, she began to appreciate and amplify the happiness that already existed in her life. Written with humour and insight, Gretchen’s story will inspire you to start your own happiness project. Now in a beautiful, expanded edition, Gretchen offers a wealth of new material including happiness paradoxes and practical tips on many daily matters: being a more light-hearted parent, sticking to a fitness routine, getting your sweetheart to do chores without nagging, coping when you forget someone’s name and more.
Intimate, unbiased portraits of teenage girls in their bedrooms, investigating notions of identity and the move from child to adult.
First published in 2000 this revised edition includes a large number of new images and shows the remarkable shift from analogue to digital photography that has taken place over the period. The book also features a playable labyrinth puzzle on the front cover.
Captain Arsenio was a curious man who liked, more than anything, to tinker and explore. One day in 1782, he decided that he would put his unusual skills to work in a most ambitious way: he would build a flying machine. Despite a hodgepodge of materials (and a total unawareness of the laws of physics), Captain Arsenio aimed to get his feet off the ground and his head in the clouds—temporarily, at least. But would any of his crazy inventions ever achieve flight? In this hilarious fictional account, Pablo Bernasconi imagines a legend in the making—a retired cheesemaker and scuba diver turned inventor who sets off to fly with the birds, in spite of himself.
Photographs of contemporary Veles are intertwined with fragments from an archaeological discovery also called 'the Book of Veles' -- a cryptic collection of 40 'ancient' wooden boards discovered in Russia in 1919, written in a proto-Slavic language. It was claimed to be a history of the Slavic people and the god Veles himself--the pre-Christian Slavic god of mischief, chaos and deception