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Frank Herbert's Dune is the biggest-selling science fiction story of all time; the original book and its numerous sequels have transported millions of readers into the alternate reality of the Duniverse. Dune and Philosophy raises intriguing questions about the Duniverse in ways that will be instantly meaningful to fans. Those well-known characters--Paul Atreides, Baron Harkkonen, Duncan Idaho, Stilgar, the Bene Gesserit witches--come alive again in this fearless philosophical probing of some of life's most basic questions. Dune presents us with a vast world in which fanaticism is merciless and history is made by the interplay of ruthless conspiracies. Computers have long been outlawed, so that the abilities of human beings are developed to an almost supernatural level. The intergalactic empire controlled by a privileged aristocracy raises all the old questions of human interaction in a strange yet weirdly familiar setting. Do secret conspiracies direct the future course of human political evolution? Can manipulation of the gene pool create a godlike individual? Are strife and bloodshed essential to progress? Can we know so much about the future that we lose the power to make a difference? Does reliance on valuable resources--such as "spice," oil, and water--place us at the mercy of those who can destroy those resources? When gholas are reconstructed from the cells of dead people and given those people's memories, is the ghola the dead person resurrected? Can the exploitation of religion for political ends be reduced to a technique? Philosophers who are fans of Dune will trek through the desert of the Duniverse seeing answers to these and other questions.
Book One in the classic conclusion to Frank Herbert's worldwide bestselling Dune Chronicles Hunters of Dune and the concluding volume, Sandworms of Dune, bring together the great story lines and beloved characters in Frank Herbert's classic Dune universe, ranging from the time of the Butlerian Jihad to the original Dune series and beyond. Based directly on Frank Herbert's final outline, which lay hidden in a safe-deposit box for a decade, these two volumes will finally answer the urgent questions Dune fans have been debating for two decades. At the end of Chapterhouse: Dune--Frank Herbert's final novel--a ship carrying the ghola of Duncan Idaho, Sheeana (a young woman who can control sandworms), and a crew of various refugees escapes into the uncharted galaxy, fleeing from the monstrous Honored Matres, dark counterparts to the Bene Gesserit Sisterhood. The nearly invincible Honored Matres have swarmed into the known universe, driven from their home by a terrifying, mysterious Enemy. As designed by the creative genius of Frank Herbert, the primary story of Hunters and Sandworms is the exotic odyssey of Duncan's no-ship as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy. To strengthen their forces, the fugitives have used genetic technology from Scytale, the last Tleilaxu Master, to revive key figures from Dune's past—including Paul Muad'Dib and his beloved Chani, Lady Jessica, Stilgar, Thufir Hawat, and even Dr. Wellington Yueh. Each of these characters will use their special talents to meet the challenges thrown at them. Failure is unthinkable--not only is their survival at stake, but they hold the fate of the entire human race in their hands. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Book Two in the Magnificent Dune Chronicles—the Bestselling Science Fiction Adventure of All Time Dune Messiah continues the story of Paul Atreides, better known—and feared—as the man christened Muad’Dib. As Emperor of the known universe, he possesses more power than a single man was ever meant to wield. Worshipped as a religious icon by the fanatical Fremen, Paul faces the enmity of the political houses he displaced when he assumed the throne—and a conspiracy conducted within his own sphere of influence. And even as House Atreides begins to crumble around him from the machinations of his enemies, the true threat to Paul comes to his lover, Chani, and the unborn heir to his family’s dynasty...
• DUNE: PART TWO • THE MAJOR MOTION PICTURE COMING NOVEMBER 3rd, 2023 Directed by Denis Villeneuve, screenplay by Denis Villeneuve and Jon Spaihts, based on the novel Dune by Frank Herbert • Starring Timothée Chalamet, Zendaya, Rebecca Ferguson, Josh Brolin, Austin Butler, Florence Pugh, Dave Bautista, Christopher Walken, Stephen McKinley Henderson, Léa Seydoux, with Stellan Skarsgård, with Charlotte Rampling, and Javier Bardem Frank Herbert’s classic masterpiece—a triumph of the imagination and one of the bestselling science fiction novels of all time. Set on the desert planet Arrakis, Dune is the story of Paul Atreides−who would become known as Maud'Dib—and of a great family's ambition to bring to fruition humankind’s most ancient and unattainable dream. A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.
A compendium of Herbert's essays, articles, observations, reminiscences and meditations, as well as a never-before-published interview with the late writer
Explore the universe of Frank Herbert’s Dune in all its philosophical richness “He who controls the spice controls the universe.” Frank Herbert’s Dune saga is the epic story of Paul, son of Duke Leto Atreides, and heir to the massive fortune promised by the desert planet Arrakis and its vast reservoirs of a drug called “spice.” To control the spice, Paul and his mother Jessica, a devotee of the pseudo-religious Bene Gesserit order, must find their place in the culture of the desert-dwelling Fremen of Arrakis. Paul must contend with both the devious rival House Harkonnen and the gargantuan desert sandworms—the source of the spice. The future of the Imperium depends upon one young man who will need to lead a new jihad to control the universe. Dune and Philosophy recruits 23 philosophers to sift wisdom from Frank Herbert’s Duniverse, including the first of an expected series of films following Paul “Muad’Dib” Atreides and his descendants, captivatingly brought to the big screen by Denis Villeneuve in 2021. Part of the New Wave of science fiction of the 60s and 70s, Dune is characterized by literary experimentation with shifting styles, differing narrative points of view, and with the “psychedelic” culture of the period. In Dune, the long-term strategies and intricate plots of warring Great Houses are driven not just by Heighliner spacecraft and lasguns, but also by mind-expanding drugs, psychic powers, dystopian themes, race memories, and martial arts allowing control of the mind and the body. Substantial yet accessible chapters address philosophical questions including: Is it morally right to create a savior? Would interplanetary travel change human nature? What is the deeper meaning of desert ecologies? In conflict, how can you stay light years ahead of your opponents? Are there some drugs we would want to be addicted to? Does history repeat itself? Tens of thousands of years into an intergalactic future, can humans endure or will we sacrifice what is most important in our humanity for power, glory, religion and of course, the control of the spice? Dune and Philosophy sets an intellectual course through sand and stars to find out.
Frank Herbert’s Dune is the biggest-selling science fiction story of all time; the original book and its numerous sequels have transported millions of readers into the alternate reality of the Duniverse. Dune and Philosophy raises intriguing questions about the Duniverse in ways that will be instantly meaningful to fans. Those well-known characters—Paul Atreides, Baron Harkkonen, Duncan Idaho, Stilgar, the Bene Gesserit witches—come alive again in this fearless philosophical probing of some of life’s most basic questions. Dune presents us with a vast world in which fanaticism is merciless and history is made by the interplay of ruthless conspiracies. Computers have long been outlawed, so that the abilities of human beings are developed to an almost supernatural level. The intergalactic empire controlled by a privileged aristocracy raises all the old questions of human interaction in a strange yet weirdly familiar setting. Do secret conspiracies direct the future course of human political evolution? Can manipulation of the gene pool create a godlike individual? Are strife and bloodshed essential to progress? Can we know so much about the future that we lose the power to make a difference? Does reliance on valuable resources—such as “spice,” oil, and water—place us at the mercy of those who can destroy those resources? When gholas are reconstructed from the cells of dead people and given those people’s memories, is the ghola the dead person resurrected? Can the exploitation of religion for political ends be reduced to a technique? Fans of Dune will trek through the desert of the Duniverse seeing answers to these and other questions.
Frank Herbert's Dune is one of the most well-known science fiction novels of all time, and it is often revered alongside time-honored classics like The Lord of the Rings. Unlike Tolkien's work, the Dune series has received remarkably little academic attention. This collection includes fourteen new essays from various academic disciplines--including philosophy, political science, disability studies, Islamic theology, environmental studies, and Byzantine history--that examine all six of Herbert's Dune books. As a compendium, it asserts that a multidisciplinary approach to the texts can lead to fresh discoveries. Also included in this collection are an introduction by Tim O'Reilly, who authored one of the first critical appraisals of Herbert's writings in 1981, and a comprehensive bibliography of essential primary and secondary sources.
Much philosophical work on pop culture apologises for its use; using popular culture is a necessary evil, something merely useful for reaching the masses with important philosophical arguments. But works of pop culture are important in their own right--they shape worldviews, inspire ideas, change minds. We wouldn't baulk at a book dedicated to examining the philosophy of The Great Gatsby or 1984--why aren't Star Trek and Superman fair game as well? After all, when produced, the former were considered pop culture just as much as the latter. This will be the first major reference work to right that wrong, gathering together entries on film, television, games, graphic novels and comedy, and officially recognizing the importance of the field. It will be the go-to resource for students and researchers in philosophy, culture, media and communications, English and history and will act as a springboard to introduce the reader to the other key literature in the field.