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Written explicitly for aspiring and beginner QA testers, with concise and accessible advice and guidance. Combines proven and tested examples, tips, and tricks from experts currently working in the global games industry. Insight into different roles within a QA department, with advice on breaking into the industry and finding which role works for you
"Want to work as a games tester in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book covers everything from the education you'll need, how to look for and apply for job opportunities, as well as the studio interview process itself. It also includes advice for what to do once you're in the role, with chapters covering how to write a bug report, creating test plans, as well as interviews with top tips from experts in the industry. This book will be of great interest to all beginner and aspiring games QA testers"--
Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book covers everything from the education you’ll need, how to look for and apply for job opportunities and what to do once you land your first job. It also includes advice on what to do once you’re in the role, with chapters covering best practices for sound designers, how to set goals for future career progression, as well as top tips from experts in the industry. It is written as a companion to the Game Audio Learning (GAL) website and invites the reader to visit GAL to access additional information that expands on the book’s contents. This book will be of great interest to all beginner and aspiring game audio professionals, as well as more experienced game audio professionals who are looking for new ways to approach their career planning.
Want to work in community management in the games industry? Then this is the book for you. Filled with practical advice and real-world examples, this guide offers a comprehensive introduction to building and nurturing vibrant gaming communities, fostering engagement, and handling challenges along the way. This book covers everything from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes tips and advice for what to do once you’re in the role, with chapters covering strategy, project management, accessibility, and dealing with trolls and toxicity. This book features insights from interviews with dozens of community managers, distilling their expertise into actionable advice. Drawing from recent job listings and seasoned community professionals’ experiences, it offers a comprehensive skill set that reflects the dynamic demands of community jobs in the gaming industry. This book will be of great interest to all beginner and aspiring games community managers.
Want to work as an animator in the video games industry? Then this is the book for you. This is a friendly guide to understanding the industry that offers practical advice and guidance to prepare you for the challenge! This book covers every step of the way, from picking universities through to your first year on the job. Outlining the whole job application process, with essential dos and don’ts, it also includes helpful animator-specific tips that might come in handy in those early years! Drawing from personal experience, along with interviews with ten incredibly talented people within the industry, this book ensures you feel supported and ready to enter the industry. From lessons learned to mistakes made, tackling imposter syndrome to finding friends, this book shares plenty for the reader to take away with them – even if that is just a bunch of things they know not to do . . . A beginner’s guide to life as an animator, this book is an invaluable resource for aspiring and seasoned pros alike.
Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job?Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to:Find and report bugs using the most popular testing toolsWrite a resume that gets noticed, even if you don't have any experienceFind the best testing jobs, while avoiding the many Internet scamsApply for jobs at game companies you admireCompare job offers to select the one with the best pay and perksMaster the unspoken "soft skills" that companies demand from game testers todayThis book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!
Résumé : Equipping readers with the rationale for vigorous testing of game software, this step-by-step guide explains how game testing and the tester fit into the game development process, provides practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and offers measurements to determine game quality and testing progress. --
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
How to Become a Game Tester is a comprehensive guide to a career in video game testing and quality assurance. Discover industry information, like the different types of game testing, the positions related to testing games, and the important skills game testers need to succeed in the fiercely competitive field. Also included is a complete list of accredited colleges and universities that grant video game related degrees, as well as a guide to all the game development companies in the United States. If you want the edge, and you're ready to get serious about becoming a game tester, then you need How to Become a Game Tester.
THE SUBTLE ART OF GAME TESTING - A book which speaks in length about the roles and responsibilities of a game tester. Ever heard the following quote: "A delayed game is eventually good, but a rushed game is forever bad" - Shigeru Miyamoto. Read the book to find out why.In this days and age a when AAA studios are publishing unpolished and broken titles the role of a Game Tester has gained significant importance. The backlash major studios have faced this year could have been easily nullified with a proper QC team in place. Along with establishing a proper QC structure their thoughts and inputs should be valued. Many titles today were rushed without taking inputs from QC teams who had spend years working on a single game. They have the best overview of what potential their current title has. If Game Testers were given importance similar to what Dev, Art and marketing have then I for one can assure that many titles who were the downfall of AAA studios would have been bestsellers.Its one of the most undervalued and underpaid field while the risks and responsibilities are tremendously high. However, it has many perks on its own.Take a dive into the amazing world of a Game Tester. Voted as one of the top 10 coolest jobs in the world! This book will help people who wish to become a game tester. This book also talks about the experience of a Game Tester in AAA organizations. The role of a Game Tester is to ensure that smoothest gaming experience is delivered to the end user. How are games tested in a AAA organization? What QC standards are followed? How is the life of a game tester? How cool is it to test new AAA games years before the end user can play them?For all these answers just read the book