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Here are five adventures in planetary exploration capable of orbit the most Earthbound reader. You will find yourself embroiled in interplanetary riddles as pioneer space rovers Penton and Blake pit their wits against five alien races. Into the fray come an array of otherworld creatures - invisible imps, super-evolved blobs, and an amazing tribe of human chameleons. Watch, for the instance, how the adventures from Earth use their cunning to escape death from the 'spreading shleath' who ooze their unpleasant slime into every crack and crevice of the planet. (First published in 1966)
From Earth, Venus and Mercury, three Musketeers of Space, accompanied by a female D'Artagnan, rocket out in a grim battle against the League of the Cold Worlds!ExcerptThey sauntered through the crowded, krypton lit street bordering the great New York spaceport, casually, as though there was not a reward on their heads. An Earthman, a Venusian, and a huge Mercurian, looking merely like three ordinary space-sailors in their soiled, drab jackets and trousers.But inwardly John Thorn, the lean, dark-headed Earthman of the trio, was queerly tense. He felt the warning of that sixth sense which tells of being watched. His brown, hard-chinned face showed nothing of what he felt, and he was smiling as though telling some joke as he spoke to his two companions."We're being followed," he said. "I've felt it, since we left the spaceport. I don't know who it is."Sual Av, the bald, bow-legged Venusian, laughed merrily as though at a jest. His bright green eyes glistened, and there was a wide grin on his ugly, froglike face."The police?" he chuckled.Gunner Welk, the huge Mercurian, growled in his throat. His shock of yellow hair seemed to bristle on his head, his massive face and cold blue eyes hardening belligerently."How in hell's name would the Earth police spot us so quickly after our arrival?" he muttered."I don't think it's the police," John Thorn said, his black eyes still smiling casually. "Stop at the next corner, and we'll see who passes us."At the corner gleamed a luminous red sign, "THE CLUB OF WEARY SPACEMEN." In and out of the vibration-joint, thus benevolently named, were streaming dozens of the motley throng that jammed the blue-lit street. Reedy-looking red Martians, squat and surly Jovians, hard-bitten Earthmen-sailors from all the eight inhabited worlds, spewed up by the great spaceport nearby. There were many naval officers and men, too-a few in the crimson of Mars, the green of Venus and blue of Mercury, but most of them in the gray uniform of the Earth Navy.
In the last decade, there has been an international resurgence of interest in the philosophy of Louis Althusser. New essays, journalism, collections, secondary literature, and even manuscripts by Althusser himself are emerging, speaking in fresh ways to audiences of theorists and activists. Althusser is especially important in educational thought, as he famously claimed that school is the most impactful ideological state apparatus in modern society. This insight inspired a generation of educational researchers, but Althusser’s philosophy—unique in a number of ways, one of which was its emphasis on education—largely lost popularity. Despite this resurgence of interest, and while Althusser’s philosophy is important for educators and activists to know about, it remains difficult to understand. The Gold and the Dross: Althusser for Educators, with succinct prose and a creative organization, introduces readers to Althusser’s thinking. Intended for those who have never encountered Althusser’s theory before, and even those who are new to philosophy and critical theory in general, the book elaborates the basic tenets of Althusser’s philosophy using examples and personal stories juxtaposed with selected passages of Althusser’s writing. Starting with a beginner’s guide to interpellation and Althusser’s concept of ideology, the book continues by elaborating the epistemology and ontology Althusser produced, and concludes with his concepts of society and science. The Gold and the Dross makes Althusser’s philosophy more available to contemporary audiences of educators and activists.
This volume collections 10 young adult science fiction novels: 7 in the Tom Corbett, Space Cadet series, plus Rip Foster Rides the Gray Planet, by Blake Savage; Star Born, by Andre Norton; and The Secret of the Ninth Planet, by Donald A. Wollheim. And don't forget to search this ebook store for more entries in the Megapack series, covering science fiction, fantasy, mystery, adventure, ghost stories, and much, much more!
It's a bird! It's a plane! It's a complete guide to over 50 years of superheroes on screen! This expanded and updated edition of the 2004 award-winning encyclopedia covers important developments in the popular genre; adds new shows such as Heroes and Zoom; includes the latest films featuring icons like Superman, Spiderman and Batman; and covers even more types of superheroes. Each entry includes a detailed history, cast and credits, episode and film descriptions, critical commentaries, and data on arch-villains, gadgets, comic-book origins and super powers, while placing each production into its historical context. Appendices list common superhero conventions and cliches; incarnations; memorable ad lines; and the best, worst, and most influential productions from 1951 to 2008.
Sixty years ago, an upsurge of social movements protested the ecological harms of industrial capitalism. In subsequent decades, environmentalism consolidated into forms of management and business strategy that aimed to tackle ecological degradation while enabling new forms of green economic growth. However, the focus on spaces and species to be protected saw questions of human work and histories of colonialism pushed out of view. This book traces a counter-history of modern environmentalism from the 1960s to the present day. It focuses on claims concerning land, labour and social reproduction arising at important moments in the history of environmentalism made by feminist, anti-colonial, Indigenous, workers’ and agrarian movements. Many of these movements did not consider themselves ‘environmental,’ and yet they offer vital ways forward in the face of escalating ecological damage and social injustice.
Harold L. Goodwin's 'Rip Foster in Ride the Gray Planet' is a thrilling science fiction novel that takes readers on an interplanetary adventure as they follow the protagonist, Rip Foster, on a mission to the mysterious gray planet. Goodwin's engaging writing style and vivid descriptions immerse readers in a futuristic world filled with alien landscapes and advanced technology, reminiscent of classic sci-fi works of the 1950s. The book's exploration of space travel, alien life, and human determination makes it a compelling read for fans of the genre. Goodwin's attention to detail and imaginative storytelling keep readers hooked from start to finish. Harold L. Goodwin was a renowned science fiction writer who drew inspiration from his own interest in space exploration and scientific advancements. His passion for the unknown realms of the universe shines through in 'Rip Foster in Ride the Gray Planet,' showcasing his expertise in creating exciting and thought-provoking narratives. Goodwin's background in aerospace engineering also adds authenticity to the technical aspects of the story, offering readers a glimpse into a plausible future of space travel. I highly recommend 'Rip Foster in Ride the Gray Planet' to readers who enjoy classic science fiction adventures with a focus on space exploration and alien encounters. Goodwin's masterful storytelling and imaginative world-building make this book a must-read for fans of the genre.
In 'Rip Foster Rides the Gray Planet' by Harold L. Goodwin, readers are taken on an adventurous journey through space as Rip Foster, a young lieutenant in the United States Space Patrol, faces challenges on the mysterious gray planet. This classic science fiction novel is written in a fast-paced and engaging style, with a focus on action and exploration. Goodwin's detailed descriptions of futuristic technology and alien landscapes immerse the reader in a world that is both thrilling and thought-provoking. Set during the golden age of science fiction, this book captures the spirit of exploration and discovery that defined the genre during the mid-20th century. Goodwin's storytelling is sure to captivate readers who enjoy a blend of adventure and scientific speculation. With its vivid imagery and exciting plot, 'Rip Foster Rides the Gray Planet' offers a glimpse into a possible future that is both exhilarating and filled with dangers. I highly recommend this book to anyone looking for a thrilling science fiction read that will leave them on the edge of their seat.
A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.