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A companion volume to the Language Construction Kit, this book explains everything you need to know about creating your own world with its own geology, creatures, cultures, religions, technology, and styles of war- plus how to create maps, illustrations and 3-D models. An essential whether you're writing science fiction or fantasy, designing RPGs, creating movies or video games, or remodeling a spare asteroid.
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
A guide to creating realistic languages for RPGs, fantasy and science fiction, movies or video games, or international communication... or just an unusual way to learn about how languages work.
An essential and very readable resource for conlangers and writers who want to create a non-European world, and anyone who wants to know more about our planet's leading civilization. A concise but meaty overview of the history, philosophy, and literature of China, and much more: clothing, architecture, technology, cosmology, medicine, cuisine, and more. Plus grammatical sketches of both Mandarin and Old Chinese, and a discussion of the writing system. The history and literature sections are written for people interested in the Chinese languages, with key terms in both pinyin and hanzi.
The sequel to the Language Construction Kit: learn more about constructed languages and about linguistics: logic, pidgins and creoles, sign languages, the linguistic life cycle, and a meaty step-by-step survey of morphosyntax. Create detailed and plausible languages for RPGs, fantasy and science fiction, movies, or video games... or just learn more about how languages work with the same accurate yet fun approach as the original LCK.
Kay Kenyon, noted for her science fiction world-building, has in this new series created her most vivid and compelling society, the Universe Entire. In a land-locked galaxy that tunnels through our own, the Entire is a bizarre and seductive mix of long-lived quasi-human and alien beings gathered under a sky of fire, called the bright. A land of wonders, the Entire is sustained by monumental storm walls and an exotic, never-ending river. Over all, the elegant and cruel Tarig rule supreme. Into this rich milieu is thrust Titus Quinn, former star pilot, bereft of his beloved wife and daughter who are assumed dead by everyone on earth except Quinn. Believing them trapped in a parallel universe—one where he himself may have been imprisoned—he returns to the Entire without resources, language, or his memories of that former life. He is assisted by Anzi, a woman of the Chalin people, a Chinese culture copied from our own universe and transformed by the kingdom of the bright. Learning of his daughter’s dreadful slavery, Quinn swears to free her. To do so, he must cross the unimaginable distances of the Entire in disguise, for the Tarig are lying in wait for him. As Quinn’s memories return, he discovers why. Quinn’s goal is to penetrate the exotic culture of the Entire—to the heart of Tarig power, the fabulous city of the Ascendancy, to steal the key to his family’s redemption. But will his daughter and wife welcome rescue? Ten years of brutality have forced compromises on everyone. What Quinn will learn to his dismay is what his own choices were, long ago, in the Universe Entire. He will also discover why a fearful multiverse destiny is converging on him and what he must sacrifice to oppose the coming storm. This is high-concept SF written on the scale of Philip Jose Farmer’s Riverworld, Roger Zelazny’s Amber Chronicles, and Dan Simmons’s Hyperion.
A very readable introduction to the ancient Middle East, for conlangers and anyone interested in history and languages. The regions covered are Egypt, Canaan/Israel, Mesopotamia, and Persia, from prehistory to the Greek conquest. The book covers literature, history, religion, and everyday life, and contains meaty grammatical sketches of Sumerian, Akkadian, and Biblical Hebrew, including an explanation of how cuneiform evolved and how it worked. This part of history is of particular interest because it's full of firsts- the first agriculturalists, the first cities, the first writing systems. It's also full of colorful characters, from Gilgamesh and Enkidu, to the first named poet Enheduana, to the female pharaoh Hatshepsut, to the surprisingly anti-royalist prophet Samuel.
A leading scientist argues that we must consider deploying climate engineering technology to slow the pace of global warming. Climate engineering—which could slow the pace of global warming by injecting reflective particles into the upper atmosphere—has emerged in recent years as an extremely controversial technology. And for good reason: it carries unknown risks and it may undermine commitments to conserving energy. Some critics also view it as an immoral human breach of the natural world. The latter objection, David Keith argues in A Scientist's Case for Climate Engineering, is groundless; we have been using technology to alter our environment for years. But he agrees that there are large issues at stake. A leading scientist long concerned about climate change, Keith offers no naïve proposal for an easy fix to what is perhaps the most challenging question of our time; climate engineering is no silver bullet. But he argues that after decades during which very little progress has been made in reducing carbon emissions we must put this technology on the table and consider it responsibly. That doesn't mean we will deploy it, and it doesn't mean that we can abandon efforts to reduce greenhouse gas emissions. But we must understand fully what research needs to be done and how the technology might be designed and used. This book provides a clear and accessible overview of what the costs and risks might be, and how climate engineering might fit into a larger program for managing climate change.
It's the 50th century. Socionomics makes the fifty human worlds of the Incatena prosperous and stable, if a bit raucous on Saturday nights. But socionomics doesn't cover crises, such as the dictatorship that's taken over Okura, or the unscrupulous tycoon who's plotting something over on New Bharat. For that we have Diplomatic Agents. Like Morgan. Is Morgan up to the task? The boss isn't sure. The station AI is doubtful. But our best Agents are out of town; time to see what Morgan can do. "A science fiction comedy, set in a future where the speed of light is respected, though grudgingly, and lives are measured in centuries."
Children of all ages are invited to a bright and colorful multicultural celebration with We've Got the Whole World in Our Hands! Award-winning illustrator Rafael Lopez brings new life with his adaptation of "He's Got the Whole World in His Hands," saluting the lives of all young people. The rhythmic verse and repetitive emphasis on "we" and "our" encourages inclusive communities and the celebration of unity and diverse friendships all around the world."We've got you and you got me in our hands.We have the whole world in our hands."Come and read along and sing along as we celebrate the magic of unity. From the rivers to the mountains to the oceans and to the sea -- we've got the whole world in our hands. As an added bonus the sheet music is included in the back of the book for piano, guitar, and recorder for classroom, library, and home sing-alongs.