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Fans of Truman Capote's "In Cold Blood" and John Berendt's "Midnight in the Garden of Good and Evil" will embrace Poe Ballantine's "Love and Terror on the Howling Plains of Nowhere." Poe Ballantine's "Free Rent at the Totalitarian Hotel" included in Best American Essays 2013, and for well over twenty years, Poe Ballantine traveled America, taking odd jobs, living in small rooms, trying to make a living as a writer. At age 46, he finally settled with his Mexican immigrant wife in Chadron, Nebraska, where they had a son who was red-flagged as autistic. Poe published four books about his experiences as a wanderer and his observations of America. But one day in 2006, his neighbor, Steven Haataja, a math professor from the local state college disappeared. Ninety five days later, the professor was found bound to a tree, burned to death in the hills behind the campus where he had taught. No one, law enforcement included, understood the circumstances. Poe had never contemplated writing mystery or true crime, but since he knew all the players, the suspects, the sheriff, the police involved, he and his kindergarten son set out to find out what might have happened.
This gamebook is set on the edge of the world in the ancient lands of Uttaku and Old Harkuna, where exotic intrigue and betrayal await those brave enough to venture ashore. It is interconnected with the other " Fabled Lands" books, and readers can play from one book to another.
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of. Role-playing as you've never known it before - in the amazing world of the FABLED LANDS.
Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek. In CITIES OF GOLD AND GLORY you can sail the high seas to Golnir's distant ports. As a warrior, plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. As a spy, penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Metriciens. As a sorcerer, barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Amass wealth, honours and power that will take you on voyages to uncharted regions. Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you have ever dreamed of. Here is role-playing as you've never known it before - in the perilous world of the FABLED LANDS.
After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the... WORLD OF WARCRAFT Anduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?
FABLED LANDS is an epic series of interactive books with the scope of a massively multiplayer game world. You can choose to be an explorer, merchant, priest, scholar or soldier of fortune. Buy a ship or a townhouse, join a temple, undertake desperate adventures in the wilderness or embroil yourself in court intrigues and the sudden violence of city backstreets. Undertake missions that will earn you allies and enemies, or stay a free agent and find fortune where you will. A thousand quests await you and every decision is in your hands. Be whoever you choose, go anywhere you please, do anything you want. The only limit is your imagination. * * * SET OUT ON A JOURNEY OF FABULOUS ADVENTURE IN LANDS TO STAGGER YOUR IMAGINATION Enter THE SERPENT KING'S DOMAIN, a vast jungle forbidden to outsiders. Along these uncharted paths lie a thousand opportunities for adventurers bold enough to seek profit, glory, knowledge or raw power. Defy the ever-vigilant hunters whose traps wait to claim the lives of the unwary. Explore the mysteries of the Plateau of Dragons, high above the forest canopy where no human has ever set foot. Exorcise the ghosts that haunt the creeper-choked city of Tarshesh. And finally confront the immortal Serpent King, living avatar of an ancient god, the deadliest warrior of this mysterious realm. Choose your own destiny - what role to play, where to go, and what to do. Pick from hundreds of quests and encounters. Decide for yourself how to face the snares and dangers of the jungle, and reap the rewards that will carry you on to even greater adventures in the role-playing world of the FABLED LANDS.
In the 1930's, great rolling walls of dust swept across the Great Plains. The storms buried crops, blinded animals, and suffocated children. It was a catastrophe that would change the course of American history as people struggled to survive in this hostile environment, or took the the roads as Dust Bowl refugees. Here, in riveting, accessible prose, and illustrated with moving historical quotations and photographs, acclaimed historian Albert Marrin explains the causes behind the disaster and investigates the Dust Bowl's imact on the land and the people. Both a tale of natural destruction and a tribute to those who refused to give up, this is a beautiful exploration of an important time in our country's past.
Dark secrets and forbidden love threaten the very survival of the Shadowhunters in Cassandra Clare’s Queen of Air and Darkness, the final novel in the New York Times and USA TODAY bestselling The Dark Artifices trilogy. Queen of Air and Darkness is a Shadowhunters novel. What if damnation is the price of true love? Innocent blood has been spilled on the steps of the Council Hall, the sacred stronghold of the Shadowhunters. Their society now teeters on the brink of civil war. One fragment of the Blackthorn family flees to Los Angeles, seeking to discover the source of the disease that is destroying the race of warlocks. Meanwhile, Julian and Emma take desperate measures to put their forbidden love aside and undertake a perilous mission to Faerie to retrieve the Black Volume of the Dead. What they find there is a secret that may tear the Shadow World asunder and open a dark path into a future they could never have imagined. Caught in a race against time, Emma and Julian must save the world of the Shadowhunters before a deadly curse destroys them and everyone they love.
The Life of "Billy" Dixon is a compelling narrative of the "wild, free life" on the Great Plains frontier. We ride with Billy Dixon to a high point on the plains and look out over a nearly solid mass of buffalo that stretches in every direction as far as the eye can see. We stand with Billy Dixon at Adobe Walls, in the unsettled Texas Panhandle, as hundreds of Comanche, Kowa and Cheyenne warriors on horseback charge out of the pre-dawn darkness toward a few dozen buffalo hunters.