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The Pirates of Sufiro is the story of a planet and its people-of Ellison Firebrandt the pirate captain living in exile; of Espedie Raton, a man from the streets of Earth looking to make a fresh start for himself and his wife on a new world; of Peter Stone, the geologist who discovers a fortune and will do anything to keep it; and of the lawman, Edmund Ray Swan who travels to Sufiro seeking the quiet life but finds a dark secret. It is the story of privateers, farmers, miners, entrepreneurs, and soldiers-all caught up in dramatic events and violent conflicts that will shape the destiny of our galaxy.
The Pirates of Sufiro is the story of a planet and its people--of Ellison Firebrandt, the pirate captain living in exile; of Espedie Raton, the con-man looking to make a fresh start for himself and his wife on a new world; of Peter Stone, the ruthless bank executive who discovers a fortune and will do anything to keep it; and of the lawman, Edmund Ray Swan who travels to Sufiro seeking the quiet life but finds a dark secret. It is the story of privateers, farmers, miners, entrepreneurs, and soldiers--all caught up in dramatic events and violent conflicts that will shape the destiny of our galaxy.
Book one in the series introduces us to the main protagonist, Rick, who was captured by pirates at the age of four, the somewhat friendly Southern Pirates Clan headed by Captain Cutlass of the Southern Pirate Clan at the age of four. When he turns 18, Rick embarks on a quest across the seven seas of Reefia with Captain Cutlass and his pirate crew to collect the fabled seven medallions that are said to be the key to unlocking the Circle of Justice, a treasure-filled island with a portal to the world of mystics who possess magical powers. The medallions are guarded by formidable sea creatures--Kraken, Lava Dragon, King Claw, Golden Bird, Wallruster, Quetzal, and Thundra Hydra--who engage Rick and the pirates in epic battles.
"Three Pirates-Book 1" is 1 of 12 soft-covered, color-illustrated, high-interest, low-vocabulary readers dealing with stories of the sea, including tales of pirates, buried treasures and storms at sea.
More than a year ago, Salagars life changed forever when he stumbled onto his grandsires secret room filled with magical items, including a Dae-inspired dagger and a mysterious journal that launched a dangerous journey to find the legendary Dagors axe. Unfortunately, now the axe is lost, and Constantine, the disloyal Priest of Dagnir, is dead. Salagar, an unlikely halfling hero, has no choice but to flee for his life. Accompanied by his best friend, Perry, and the fiery faery, Malina, Salagar makes his way to what he hopes is anonymity in the city of Haven. Instead, he discovers his lover and companion, Sasha, has been murdered. Now lost in a world of revenge, rogues, and coin, Salagar precariously teeters on the brink of insanity and deathuntil the timely intervention of assassins sends him on a voyage replete with pirates, sea monsters, magical creatures, and gold to seek safety on the Spice Islands. As Salagars journey spans the Fast Sea, he and his friends must find an oracle who possesses the knowledge needed to defeat the Dagor and their malevolent goddess, Dae. In this continuing saga, only time will tell if the heroes can secure the axe before the forces of evil find and release its power, forever changing the future of the world.