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One day, in an attempt to save Beagle, his pet Labrador, Gulliver finds himself swept away into the sea. On waking up, he discovers he has fallen back in time, into the miniature world of one of his antique globes...
An entertaining book full of humour, science and history
A highly imaginative fantasy book for children and young adults. Written in the authors’ unmistakable style, the book transports readers to a different world.The narrative surrounds the theme of time and follows people who live inside a clock. The Clock People is a wondrous work of mechanical engineering and imagineering that runs both like clockwork and anti-clockwork! The story follows the lives of people who live and work inside an antique golden fob watch to the sound of clicking, ticking, tocking, whirling and whirring. The Clock People lost their home, downsizing to another property in Clock Town. But this is just half of the story, the other half is lost in time, waiting to be discovered... The Clock People is Mark Roland Langdale’s fifth Matador children’s book, and will appeal to science fiction and fantasy lovers along with fans of his former books. “What is time? Scientists who believe in quantum wonder tales would have you believe it does not exist, that it is simply an illusion a clever conjuring trick and nothing more...”
On a very usual day, on a very usual school trip to Hampton Court Maze, there is a very unusually named girl called Victoriana Elizabeth Alice Royal. At least she can concentrate on history today and learn new facts as she wanders the maze. But little does Victoriana know that history will come alive for her in a way it never has before...
There is no doubt you will have to suspend your doubts and disbeliefs and be open to your wildest imaginings, for it is true very little will prepare you for the journey you are about to embark upon… Gulliver has never travelled outside Devon. He only knows his antique emporium, filled with dusty old grandfather clocks, brass telescopes and antique globes from the 17th century among other things. Dreaming of maps that lead to national treasures, he longs to go on an adventure. Then one day, in an attempt to save Beagle, his pet Labrador, Gulliver finds himself swept away into the sea. On waking up, he discovers he has fallen back in time, into the miniature world of one of his antique globes. Suddenly, his life is turned upside down and he is mixed up in a land where giant ships in bottles are scattered across the sea and land, nothing makes sense and time no longer exists. On a quest to find The Last Bookshop in the World, his only hope of returning home, Gulliver meets a cast of colourful and charismatic characters including Old Father Time, Hans Christian Andersen, Queen Elizabeth I and Sir Francis Drake and his Golden Hind. But will he ever find this elusive shop, and does he in fact want to go back to his old life? The (Phantasmagorical) Astrarium Compendium is a fantastical tale set in the parallel world of Old Devon. Combining poetic prose with humour, action and a good helping of nonsense, Mark Roland Langdale’s new novel will appeal to fans of science fiction and fantasy stories like Doctor Who and Alice in Wonderland.
(Guitar Chord Songbook). A resource of nearly 70 Williams' classics, including: Cold, Cold Heart * Hey, Good Lookin' * Honky Tonk Blues * Honky Tonkin' * I Saw the Light * I'm a Long Gone Daddy * Jambalaya (On the Bayou) * Long Gone Lonesome Blues * My Son Calls Another Man Daddy * Take These Chains from My Heart * Your Cheatin' Heart * and more.
Compared to the Middle Ages, the Renaissance is brief—little more than two centuries, extending roughly from the mid-fourteenth century to the end of the sixteenth century—and largely confined to a few Italian city states. Nevertheless, the epoch marked a great cultural shift in sensibilities, the dawn of a new age in which classical Greek and Roman values were "reborn" and human values in all fields, from the arts to civic life, were reaffirmed. With this volume, Eugenio Garin, a leading Renaissance scholar, has gathered the work of an international team of scholars into an accessible account of the people who animated this decisive moment in the genesis of the modern mind. We are offered a broad spectrum of figures, major and minor, as they lived their lives: the prince and the military commander, the cardinal and the courtier, the artist and the philosopher, the merchant and the banker, the voyager, and women of all classes. With its concentration on the concrete, the specific, even the anecdotal, the volume offers a wealth of new perspectives and ideas for study.
The goal of the Handbook of Creativity is to provide the most comprehensive, definitive, and authoritative single-volume review available in the field of creativity. To this end, the book contains 22 chapters covering a wide range of issues and topics in the field of creativity, all written by distinguished leaders in the field. The chapters have been written to be accessible to all educated readers with an interest in creative thinking. Although the authors are leading behavioral scientists, people in all disciplines will find the coverage of creativity divided in the arts and sciences to be of interest. The volume is divided into six parts. Part I, the Introduction, sets out the major themes and reviews the history of thinking about creativity. Subsequent parts deal with methods, origins, self and environment, special topics and conclusions.
Although manual labour and theoretical invention might now seem separate ventures, history teaches us that they are closely linked processes. The Mindful Hand explores innovative areas of European society between the late Renaissance and the period of early industrialisation where the enterprise of knowledge and production relied on the most intimate connexions of thought and toil. This volume explains how philosophers and labourers collaborated in an environment where artisans and instrument-makers, administrators and entrepreneurs simultaneously pioneered technical change alongside knowledge formation. The essays gathered here help show how these projects were pursued together, yet why, in retrospect, the very categories of science and technology emerged as seemingly distinct endeavors.