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This book relates the story of the Personal Computer, from 1975 to 2021. It discusses the spectacular growth in sales over the first 36 years to 2011 and the techniques used by entrepreneurs to make this happen. The next six years to 2017 are years of precipitous decline in Personal computer sales. We explain the causes of this decline. We conclude by an examination of PC sales to 2021, when they enjoyed a resurgence and speculate on why this has been happening.
Jakarta Geopolitical Forum V/ 2021 (JGF V/2021) organized by Lemhannas RI (National Resilience Institute of the Republic of Indonesia) on 21-22 October 2021. The forum is held annually and aimed to explore the implementation of critical thinking and the development of new ideas and strategic thingking which are the annual routine agenda of the Deputy for Strategic Studies of Lemhannas RI based on its main tasks and functions. Today's global civilization is evolving to determine its identity and is rapidly reaching a tipping point that will decide whether it will lead to a new or divided civilization. The vulnerability of mankind is a significant threat to the development of civilization in the future. An increasingly interconnected global civilization will emerge as a result of the interwoven culture of nations around the world and vice versa. The question that needs attention is whether Indonesia is able to adapt to the changes in existing civilizations or we can prevent various unexpected civilization possibilities in the future as well as the capabilily of Indonesia to bridge the gap between civilizations. Based on that, the theme of JGF V/ 2021 is "Culture and Civilization: Humanity at the Crossroads". The objectives to be achieved in organizing JGF V/2021 are to understand the form of future civilization, especially the socio-culture structure of the world's humans, to find out how far the culture and civilization of a nation is maintained in the midst of changes that occur, the mindset to adapt to the new civilization environment and knowing the extent of the correlation between the influence and change of civilization conveyed by world geopolitical experts from various countries.
How to develop best-practice strategy in a business or a multinational organization? Putting in value the strategy function and embracing a Holistic Management Strategy (HMS) framework would unleash performance for any business or organization. This book illustrates with real examples the HMS, a set of 10 frameworks that provide best-practice to design and develop strategy. The HMS approach is differentiated between business unit and divisional/group level, and adapted to situations of existing versus new markets and organic versus inorganic growth. The book introduces new topics such as integrated business model and strategy & financial plan at business unit level, attractiveness and opportunities framework for new markets linked with inorganic growth, portfolio horizons connected with the company’s market valuation gap, leadership & management excellence programme (e.g. THICOSIV), company excellence based on a balanced designed and considered decision-making, the future of the strategy function, and seven meta-architectural levers to successfully address digital disruption.
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
Recent years have seen an explosion of interest in the use of computerized text analysis methods to address basic psychological questions. This comprehensive handbook brings together leading language analysis scholars to present foundational concepts and methods for investigating human thought, feeling, and behavior using language. Contributors work toward integrating psychological science and theory with natural language processing (NLP) and machine learning. Ethical issues in working with natural language data sets are discussed in depth. The volume showcases NLP-driven techniques and applications in areas including interpersonal relationships, personality, morality, deception, social biases, political psychology, psychopathology, and public health.
Co-published with British Society for Geomorphology This volume is the fifth in the definitive series, The History of the Study of Landforms or the Development of Geomorphology. Volume 1 (1964) dealt with contributions to the field up to 1890, Volume 2 (1973) with the concepts and contributions of William Morris Davis and Volume 3 (1991) covered historical and regional themes during the ‘classic’ period of geomorphology (1890–1950). Volume 4 (2008) concentrated on studies of geomorphological processes and Quaternary geomorphology between 1890 and 1965; by the end of this period, process-based studies had become dominant. Volume 5 builds on this platform, covering in detail the revolutionary changes in approach that characterized the study of geomorphology in the second half of the twentieth century. It is divided into three sections: the first deals with changes in approach and method; the second with changes in ideas and the broader scientific context within which geomorphology is studied; and the final section details advances in research on processes and landforms. The volume’s objective is to describe and analyse many of the developments that provide a foundation for the rich and varied subject matter of twenty-first century geomorphology.
Ask consumers and users what names they associate with the multibillion dollar personal computer market, and they will answer IBM, Apple, Tandy, or Lotus. The more knowledgable of them will add the likes of Microsoft, Ashton-Tate, Compaq, and Borland. But no one will say Xerox. Fifteen years after it invented personal computing, Xerox still means "copy." Fumbling the Future tells how one of America's leading corporations invented the technology for one of the fastest-growing products of recent times, then miscalculated and mishandled the opportunity to fully exploit it. It is a classic story of how innovation can fare within large corporate structures, the real-life odyssey of what can happen to an idea as it travels from inspiration to implementation. More than anything, Fumbling the Future is a tale of human beings whose talents, hopes, fears, habits, and prejudices determine the fate of our largest organizations and of our best ideas. In an era in which technological creativity and economic change are so critical to the competitiveness of the American economy, Fumbling the Future is a parable for our times.
The noted inventor and futurist’s successor to his landmark book The Singularity Is Near explores how technology will transform the human race in the decades to come Since it was first published in 2005, Ray Kurzweil’s The Singularity Is Near and its vision of an exponential future have spawned a worldwide movement. Kurzweil's predictions about technological advancements have largely come true, with concepts like AI, intelligent machines, and biotechnology now widely familiar to the public. In this entirely new book Ray Kurzweil brings a fresh perspective to advances toward the Singularity—assessing his 1999 prediction that AI will reach human level intelligence by 2029 and examining the exponential growth of technology—that, in the near future, will expand human intelligence a millionfold and change human life forever. Among the topics he discusses are rebuilding the world, atom by atom with devices like nanobots; radical life extension beyond the current age limit of 120; reinventing intelligence by connecting our brains to the cloud; how exponential technologies are propelling innovation forward in all industries and improving all aspects of our well-being such as declining poverty and violence; and the growth of renewable energy and 3-D printing. He also considers the potential perils of biotechnology, nanotechnology, and artificial intelligence, including such topics of current controversy as how AI will impact employment and the safety of autonomous cars, and "After Life" technology, which aims to virtually revive deceased individuals through a combination of their data and DNA. The culmination of six decades of research on artificial intelligence, The Singularity Is Nearer is Ray Kurzweil’s crowning contribution to the story of this science and the revolution that is to come.