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If you were to imagine your ideal guide to a book of word games, who would you picture? Does an urbane, witty writer come to mind? How about a widely recognized authority and historian of games? Perhaps you'd want someone who successfully creates games himself and has written extensively on a wide variety of games? And oh what the heck let's make him British to add a bit of extra charm. Well, if that sounds like the ideal game guide, look no further. David Parlett is an internationally recognized master of games. The author of many books, including the Oxford History of Board Games and The Penguin Book of Card Games, he has also created many games including Hare & Tortoise, which has sold over 3 million copies. In "The Book of Word Games" Parlett presents a practical and entertaining guide to word games and how to play them. He offers clear and witty introductions to over 150 word games, indicating degree of difficulty, appropriate number of players, and age range (many of the games are great for the classroom or to give your kids some fun while improving their language skills). Parlett also gives a wealth of interesting etymological knowledge, including word origins, phonetic facts and interesting tidbits like the longest word in the English language. There is something for everyone, from new readers to sophisticated word connoisseurs. From well-known favorites such as Boggle and Consequences to lesser-known but equally enjoyable games such as Bacronyms and Aesop's Mission, "The Book of Word Games" presents a wide-ranging collection of word games for verbivores of all ages. "
Want to keep your brain active and in trim? Challenge your mind with The Penguin Book of Puzzles . . . From the riddles of the ancients to puzzles that perplex the greatest minds of today, The Penguin Book of Puzzles is a glorious compendium of conundrums from throughout history. These challenges will require all the reader's wits to solve, but range from the easy to the brain-bending and are suitable for novice and veteran puzzlers alike. There is something here to suit every taste, including crosswords, mathematical challenges, word games and logic conundrums, but also some intriguing types of puzzles that have been unearthed from centuries gone by. Hours of fun await you in this timeless and entertaining miscellany of puzzlement. ____________ A Sumerian Riddle (circa 18th Century) There is a house. The blind enter it and then come out seeing. What is that house? ____________ A Charade I have wings, yet never fly - I have sails, yet never go - I cant keep still, if I try, Yet forever stand just so. ____________
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
"In celebration of the sixty-fifth anniversary of Penguin Classics, Ben Tausig brings together sixty-five puzzles (and ten bonus ones!) about the series’ beloved books, authors, and characters. Constructed by the top crossword creators in the business- including many New York Times regulars-these original puzzles feature themes spanning everything from Greek mythology to F. Scott Fitzgerald to movie adaptations of Jane Austen. A mix of straightforward clues, amusing puns, and surprising twists will entertain and challenge casual puzzle solvers of all ages."--
An historical guide to the card games of Europe and America. It surveys how the games originated and developed, and the rituals and etiquette which surround them.
A TIMES LITERARY SUPPLEMENT BOOK OF THE YEAR 2020 'Lovers of word games and literary puzzles will relish this indispensable anthology' The Guardian 'At times, you simply have to stand back in amazement' Daily Telegraph 'An exhilarating feat, it takes its place as the definitive anthology in English for decades to come' Marina Warner Brought together for the first time, here are 100 pieces of 'Oulipo' writing, celebrating the literary group who revelled in maths problems, puzzles, trickery, wordplay and conundrums. Featuring writers including Georges Perec, Raymond Queneau and Italo Calvino, it includes poems, short stories, word games and even recipes. Alongside these famous Oulipians, are 'anticipatory' wordsmiths who crafted language with unusual constraints and literary tricks, from Jonathan Swift to Lewis Carroll. Philip Terry's playful selection will appeal to lovers of word games, puzzles and literary delights.
For SCRABBLE(R) and other word-game players, the winner's handbook is here! Become a master of the game with this essential guide for top-scoring play. You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be
This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.