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This book explains how to understand, create, and apply revolutions in business and technology. This book provides ideas, methods, and examples and shows you how to use them to create useful and exciting innovations. Taking things apart creates revolutions is the simple, one-line answer, but the more I looked into this relatively simple idea...
Sarah, Duchess of York, known affectionately to millions around the world as Fergie, tells of her divorce from Prince Andrew, along with the frustrations, humiliations, and occasional joys of her life as a Windsor.
The Pebble and the Avalanche shows how the Internet, the auto industry, music downloading, and other rapidly evolving industries are all connected by the same dynamic -- disaggregation. Moshe Yudkowsky shows why this dynamic is crucial to survival in the 21st century marketplace, and how you can use it to bring about change in your industry. Disaggregation means taking things apart -- for example, the break-up of AT&T, which greatly improved phone service. But there are more subtle examples. Separating information from the storage medium -- digital music doesn't rely on records, tapes, or CDs; digital photographs don't require paper; and digital movies don't need film -- has enabled millions of people to create and share their work (and others') far more easily than ever before, with enormous implications. Think of this process as an avalanche: at the top of a mountain, rocks are jammed together in a solid mass. Pry some of these rocks loose and you will unleash a tremendous outpouring of energy that sweeps everything from its path. The same thing happens in technology: with the right innovation, you can pry the pieces of technology apart and unleash an outpouring of powerful ideas that shake apart whole industries. Yudkowsky details exactly how disaggregation works, describing five different ways of taking things apart, and the many ways it can be used to generate new innovations. The Pebble and the Avalanche provides strategies for successfully adapting to a disaggregation revolution, and points towards the future, identifying several industries that are about to be completely transformed by disaggregation.
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members. The rules in this book include: As simple as possible, but no simpler Let your code tell its own story Localize complexity Generalization takes three examples Work backward from your result, not forward from your code The first lesson of optimization is don't optimize A good name is the best documentation Bugs are contagious Eliminate failure cases Code that isn't running doesn't work Sometimes you just need to hammer the nails
This book introduces readers to gas flows and heat transfer in pebble bed reactor cores. It addresses fundamental issues regarding experimental and modeling methods for complex multiphase systems, as well as relevant applications and recent research advances. The numerical methods and experimental measurements/techniques used to solve pebble flows, as well as the content on radiation modeling for high-temperature pebble beds, will be of particular interest. This book is intended for a broad readership, including researchers and practitioners, and is sure to become a key reference resource for students and professionals alike.
McKenzie uses the biblical stories about Jacob, Rachel, and Leah to explore subjects such as intimacy; stages of love; communication; adult sibling rivalry; jealousy; envy; and love at first sight. In this clever work, McKenzie introduces Aunt Agony, an unofficial expert on everything who shares her wit and wisdom in each chapter.
On June 30, 1908, a mysterious explosion erupted in the skies over a vast woodland area of Siberia. Known as the Tunguska Event, it has been a source of wild conjecture over the past century, attributed to causes ranging from meteors to a small black hole to antimatter. In this imaginative book, Michael Hampe sets four fictional men based on real-life scholars—a physicist (Günter Hasinger and Steven Weinberg), a philosopher (Paul Feyerabend), a biologist (Adolf Portmann), and a mathematician (Alfred North Whitehead)—adrift on the open ocean, in a dense fog, to discuss what they think happened. The result is a playful and highly illuminating exploration of the definition of nature, mankind’s role within it, and what its end might be. Tunguska, Or the End of Nature uses its four-man setup to tackle some of today’s burning issues—such as climate change, environmental destruction, and resource management—from a diverse range of perspectives. With a kind of foreboding, it asks what the world was like, and will be like, without us, whether we are negligible and the universe random, whether nature can truly be explained, whether it is good or evil, or whether nature is simply a thought we think. This is a profoundly unique work, a thrillingly interdisciplinary piece of scholarly literature that probes the mysteries of nature and humans alike.
A fell and ancient sorcery has thrust the kingdoms surrounding the mighty Grimwall mountains into battle with forces of great evil. When Tip and Beau, two Warrows from the village of Twoforks, try to save a mortally wounded soldier, they inherit a vital mission. The dying swordsman gives them a simple copper coin and a cryptic message: “Take the coin east to Agron, and warn all.” But the East holds terrors beyond anything Tip and Beau have ever known. Modru, the black Mage, has begun his violent reign over the Free Folk—and unleashed his army of deadly emissaries on the young Warrows. Now Tip and Beau’s mysterious quest has become a matter of life and death. For their momentous arrival in Agron will signal a war that threatens to destroy worlds far beyond their beloved Mithgar. “Some of the finest imaginative action.”—Columbus Dispatch “Evocative and compelling. Storytelling at its best.”—Jennifer Roberson