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Four heads are better than one! Gather together a band of four to challenge this brand new Ultimate Quest mini game! Seven especially designed challenges are designed to make you communicate and work as a team, as without seeing eachothers papers, you are going to have to work together! A variety of puzzles will put you all to the test! Please note: You do not have to have played 'The Paper Labyrinth' already to play this mini game, it is completely standalone! Also, within every physical copy will be a discount code, which will allow you to download the digital version of the game for free - should you wish to play with players slightly further afield!
Can you navigate The Paper Labyrinth? The Paper Labyrinth is an interconnected journey of puzzles and riddles. Every page solved will reveal either where to turn next or a component for a more complex puzzle you are already working on. The puzzles within are a mix of difficulties including riddles, word, number and logic puzzles which are all connected to one another as part of the greater challenge! You can solve the entire book without the need for an internet connection too, everything you need is right here - perfect for taking with you on a long journey! Originally published as three separate titles, this complete edition contains; The Paper Labyrinth - the original 'Part One' first published in late 2019. Return to the Paper Labyrinth - the new 'Part Two' published autumn 2021, a direct continuation from the first part, containing more puzzles and an even more labyrinthine journey. The Paper Labyrinth: The Power of Four - created in the lockdowns of 2020, The Power of Four is a four-player game (though you can play alone if you wish!) where you must solve seven puzzles that have each been split into four constituent parts and confer with the others in order to make sense of them - all in the familar Paper Labyrinth style. The book contains hints, solutions and route trackers for the first two titles, plus solutions for 'The Power of Four', as well as a few extra puzzles too! Behind the Pages The author was inspired by 'choose your own path' style novels and created a puzzle book which contains interconnected puzzles and challenges that are all entirely self contained within the book. You do not need to use the internet, so the book is perfect for travelling, or just relaxing away from screens. You can dive into the whole journey in one go, or equally do a few pages at a time! About The Author Charlie Wheeler is a freelance game and puzzle designer who has worked on various well known attractions within the UK and overseas, from indoor game attractions to theme parks. He published his first puzzle book in 2019, after failing to find something interesting enough to captivate him on a long train journey - spending the entire journey instead planning out his own book. While they remain a passion project for him, he strives to create the most captivating puzzle books possible and created Ultimate Quest as a home for all of his puzzle books and other activities.
Gather all your wits for this book-wide riddle solving, puzzle completing adventure. Can you solve it? To solve The Paper Labyrinth, you will need to flick from page to page solving a maze of interconnected riddles and puzzles. Each puzzle will either send you to another page, or give you a component for a puzzle that you are already solving. The Paper Labyrinth is suitable for all ages - adults and kids alike, but recommended for ages 11+. The puzzles and riddles within are of a range of difficulties to hopefully cater for most audiences. If you ever get stuck on a puzzle, there are hints and solutions pages within the book.
Hugh of Emblin is, so far as he's concerned, the worst student that the Academy at Skyhold has ever seen. He can barely cast any spells at all, and those he does cast tend to fail explosively. If that wasn't bad enough, he's also managed to attract the ire of the most promising student of his year- who also happens to be the nephew of a king. Hugh has no friends, no talent, and definitely doesn't expect a mage to choose him as an apprentice at all during the upcoming Choosing. When a very unexpected mage does choose him as apprentice, however, his life starts to take a sharp turn for the better. Now all he has to worry about is the final test for the first years- being sent into the terrifying labyrinth below Skyhold.
"Whoever you are, walking the labyrinth has something to offer. If a project is challenging you, walking can get your creative juices flowing. When struggling with grief or anger, or a physical challenge or illness, walking the labyrinth can point the way to healing and wholeness. If you're looking for a way to meditate or pray that engages your body as well as your soul, the labyrinth provides such a path. When you just want reflective time away from a busy life, the labyrinth can offer you time out. The labyrinth holds up a mirror, reflecting back to us not only the light of our finest selves, but also whatever restrains us from shining forth." --From the Introduction Join Melissa Gayle West and thousands of others who are turning to labyrinth walking for quiet meditation and spiritual healing. Exploring the Labyrinth blends the timeless wisdom and meaning derived from labyrinths along with practical advice, divided among three sections: What is a labyrinth and why does it have such astonishing contemporary appeal? You'll be introduced to walking and working with this ancient archetype. Learn to construct a temporary or permanent, indoor or outdoor labyrinth from rocks, rope, canvas, and a wide variety of other materials. Discover specific ways to use the labyrinth for rituals, meaningful celebrations, spiritual growth, healing work, creativity enhancement, and goal setting. With practical advice, spiritual wisdom, and helpful resources, Exploring the Labyrinth is the complete guide to this ancient, transformative tool.
Return to the Kingdom of Whence in this sprawling prequel to Jim Henson's classic film Labyrinth. Finally back in print and for the first time in hardcover is the novelization of LABYRINTH written by A.C.H. Smith and personally overseen by Jim Henson. This beautiful hardcover features unpublished illustrations by legendary illustrator and concept artist Brian Froud and an exclusive peek into Jim Henson's creative process with over 40 never-before-seen pages from his personal journal, detailing the initial conception of his ideas for LABYRINTH.
Ancient and medieval labyrinths embody paradox, according to Penelope Reed Doob. Their structure allows a double perspective—the baffling, fragmented prospect confronting the maze-treader within, and the comprehensive vision available to those without. Mazes simultaneously assert order and chaos, artistry and confusion, articulated clarity and bewildering complexity, perfected pattern and hesitant process. In this handsomely illustrated book, Doob reconstructs from a variety of literary and visual sources the idea of the labyrinth from the classical period through the Middle Ages. Doob first examines several complementary traditions of the maze topos, showing how ancient historical and geographical writings generate metaphors in which the labyrinth signifies admirable complexity, while poetic texts tend to suggest that the labyrinth is a sign of moral duplicity. She then describes two common models of the labyrinth and explores their formal implications: the unicursal model, with no false turnings, found almost universally in the visual arts; and the multicursal model, with blind alleys and dead ends, characteristic of literary texts. This paradigmatic clash between the labyrinths of art and of literature becomes a key to the metaphorical potential of the maze, as Doob's examination of a vast array of materials from the classical period through the Middle Ages suggests. She concludes with linked readings of four "labyrinths of words": Virgil's Aeneid, Boethius' Consolation of Philosophy, Dante's Divine Comedy, and Chaucer's House of Fame, each of which plays with and transforms received ideas of the labyrinth as well as reflecting and responding to aspects of the texts that influenced it. Doob not only provides fresh theoretical and historical perspectives on the labyrinth tradition, but also portrays a complex medieval aesthetic that helps us to approach structurally elaborate early works. Readers in such fields as Classical literature, Medieval Studies, Renaissance Studies, comparative literature, literary theory, art history, and intellectual history will welcome this wide-ranging and illuminating book.
Let Jareth, Sarah, Hoggle, and other beloved characters from Jim Henson's Labyrinth guide your tarot practice with the official Labyrinth Tarot Deck. Characters from Jim Henson’s beloved classic Labyrinth try their hand at tarot in this whimsical take on a traditional 78-card tarot deck, which reimagines Jareth, Sarah, Hoggle, and other denizens of Goblin City in original illustrations based on classic tarot iconography. Featuring both the Major and Minor Arcana, the set also comes with a helpful guidebook with explanations of each card’s meaning, as well as simple spreads for easy readings. Packaged in a sturdy, decorative gift box, this stunning deck of tarot cards is the perfect gift for Labyrinth fans and tarot enthusiasts everywhere.
“A novelistic mosaic that simultaneously reads like a thriller and like a strange, dreamlike excursion into the subconscious.” —The New York Times Years ago, when House of Leaves was first being passed around, it was nothing more than a badly bundled heap of paper, parts of which would occasionally surface on the Internet. No one could have anticipated the small but devoted following this terrifying story would soon command. Starting with an odd assortment of marginalized youth -- musicians, tattoo artists, programmers, strippers, environmentalists, and adrenaline junkies -- the book eventually made its way into the hands of older generations, who not only found themselves in those strangely arranged pages but also discovered a way back into the lives of their estranged children. Now this astonishing novel is made available in book form, complete with the original colored words, vertical footnotes, and second and third appendices. The story remains unchanged, focusing on a young family that moves into a small home on Ash Tree Lane where they discover something is terribly wrong: their house is bigger on the inside than it is on the outside. Of course, neither Pulitzer Prize-winning photojournalist Will Navidson nor his companion Karen Green was prepared to face the consequences of that impossibility, until the day their two little children wandered off and their voices eerily began to return another story -- of creature darkness, of an ever-growing abyss behind a closet door, and of that unholy growl which soon enough would tear through their walls and consume all their dreams.