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Alicia—now going by the name Alia—decides to continue her training in the woods, isolated from others. Through ingenious use of the resources available to her and despite the growing pains associated with her increasing aether, she continues to hone her combat skills and begins her forays into the world of sorcery. One day, on her way out of town after stocking up on supplies, she senses a distinct presence—or lack thereof—and realizes she’s being watched. It’s a dangerous encounter, one with life-changing consequences she couldn’t have anticipated.
After losing her parents at a young age to a monster attack on their village, Alicia is sent to an orphanage, where she spends three miserable years being mistreated—and doing her best to smile through it all. After finally reaching her limit and running away, Alicia is attacked by a strange woman who wants to take the young girl’s place as the protagonist of something called an otome game. During the struggle, Alicia accidentally absorbs part of the woman’s memories and knowledge, transforming her from a scared child to a calculated young woman with a mission: to write her own destiny. Now adrift in an unforgiving world, Alicia vows to grow stronger by any means necessary. She’ll need all the might she can muster if she has any hope of changing her fate and fighting for survival.
Young orphan Alicia—now going by Alia—manages to escape death at the hands of Graves by jumping into a turbulent river. Narrowly surviving the raging torrent, she makes her way to the isolated cabin of Cere’zhula the Fiend—the demoness and retired sorceress who was once the mentor to the woman who attacked Alia in an alley—and becomes the dark elf’s newest apprentice. Under Cere’zhula, Alia learns new spells and combat techniques and dips her toes in the art of alchemy. After a few months, the young girl grows used to her new life in the woods, only for it to be thrown into disarray by the arrival of a mysterious man from Cere’zhula’s past...
 After hitting her head on a rock, Katarina Claes regains the memories of her past life, and realizes that she's been reincarnated into the world the otome game she'd been playing. There's only one problem — she's the villainess of the game, who has only bad endings! From practicing with the sword to crafting fake snakes, Katarina has done her best to prepare for all the possible Catastrophic Bad Ends. Now it's finally time for her to enroll in the Academy of Magic, where the story of the game begins. Unfortunately she only finds more trouble there, starting with meeting the one who may spell her doom — heroine of the game! Join Katarina as she tries to avoid all the bad routes, only to end up getting entangled with them in ways she'd never imagined!
Just when I thought navigating high school was bad enough, I woke up to a rotting, post-apocalyptic world! I thought that the poisonous swamp surrounding my small island would have protected me from all the drama, but what did I see staggering my way? A nasty, putrid zombie! With nothing left to lose, I shoved it away! To my surprise, it turned into a living, breathing, not-so-dead human! So, I have the power to purify zombies. And now I’m expected to save this undead world from the zombie apocalypse? Great. This is so NOT my problem!
Fated to die as the villainess of an otome game, Mystia sets out to change her own unhappy ending! Mystia Aren is the daughter of a noble family, and she just started high school. She’s surrounded by a group of adoring classmates and her charming fiancé. Everything seems perfect. Except that this world is actually a dating sim called Kyun-Love, and Mystia knows she's been reincarnated into the role of the main character's evil rival! Mystia is determined to do everything she can to avoid her fate, but it’s not as easy as it sounds. Especially when all the boys keep falling in love with her!
Can Magic Change Her Future? Days before her marriage to the king of the neighboring Sunruta Kingdom, Princess Annabel of Najir is abruptly betrayed by her fiancé and thrown into prison with her magic knight under suspicion of being a spy. After being held captive for months and informed her kingdom is no more, Annabel passes out in a burst of destructive magic, only to awaken as her twelve-year-old self, six years before her political marriage. Armed with knowledge of the dark future to come, she now has another chance to bring about a new fate. This is the story of Princess Annabel’s second chance at life, and her drive to stop the destruction of her kingdom.
Everything that could possibly go wrong does when a man claiming to be the first demon king and Claude’s father appears without warning and promptly demands that he divorce Aileen. What’s worse is that Aileen’s alleged father-in-law, Luciel, is the one and only hero/final boss of the fourth installment of her favorite otome game series! The strange thing is that, even though the fourth game takes place several hundred years before the others, oddly similar events have begun occurring, so no one knows what could happen next!
Serephione Granzeus is your average three-year-old girl...or so she thinks, until she meets Lou, the super-fluffy Holy Guardian White Tiger. Memories of her past life as a Japanese businesswoman come flooding back to her, and she realizes she’s part of a fantasy book she read before, but as the villainess. Yet her past life isn’t all that she remembers; she can recall her life as the original Serephione, and her sadness, and her pain... After making a contract with Lou, she comes up with a plan to change the plot and avoid the villainess’s dark fate: become an adventurer and avoid everyone from the book! But the more she diverges from the plot, the more unpredictable the other characters become. How will she keep everyone from learning her secrets and spoiling her plans?
A high school girl is stunned to find herself reincarnated as the conniving villainess from her favorite dating sim game, Fortune Lover. Now, as Katarina Claes, the impossibly rich and spoiled daughter of a Duke, her new life seems to perfectly sync up with the world of the game. This means big trouble! No matter how the game turned out, there were only two fates for Katarina: exile or death!