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Ready for Anything—Except This ​Strapped for cash, Souya signs up for a shady gig straight out of a video game: warp to a fantasy world with a team of experts and ascend a dungeon tower to make off with its spoils. However, an accident in the transfer process leaves him stranded there alone. Desperate for support, he recruits a host of adventurers—from elven sisters banished from their forest, to a Goddess of Deception and Secrecy partial to lazing about as a cat—to form a party that can brave the tower’s perils. Caught between corrupt nobles and merchants outside the dungeon and deadly monsters within, can this motley band rise to the challenge? Or will Souya’s adventure end before it even begins?
A curse passed down in blood… Continuing their quest to reach the 56th floor of the Tower of Legions, Souya and his party decide to take on a dangerous new monster, the Dragonoise Mydranga, in a bid for glory. Little do they know, however, that this decision portends a series of devastating tragedies… As the band charts the 13th floor of the dungeon, the horrific truth behind the homeland of one of Souya’s companions comes to light. Is this where the adventures of Souya, Lana, a, Bel, Shuna, Zenobia, and Arvin fall to pieces?
Showdown in Castle Town! Having successfully averted the airship attack, Satou and company arrive safely in the royal capital. There, they are reunited with Nana’s “sisters”—Numbers 1 through 8—and give them the gift of a lifetime. But as is tradition with every trip to the capital, Satou must rub elbows with the aristocracy before he can enjoy his sightseeing. He even receives a surprise visit or two, including a summons from Sir Juleburg of the Eight Swordsman of Shiga! Because no leisurely trip would be complete without a friendly duel…
RISE AND GRIND! ​Desperate to protect those close to her, Zena approaches Satou with a simple wish: She wants to become stronger. Naturally, Satou agrees to help, and he and his party subject her to training so rigorous the other explorers can hardly believe her growth. Not one to be left behind, however, Karina enrolls herself in their Labyrinth boot camp as well! But they’ll need to be quick about it. Satou is due in the royal capital, and if his luck is anything to go by, it’s only a matter of time before trouble rears its ugly head!
“I wasn’t expecting you to be in cahoots with the queen, that’s for sure.” Having defeated Kyo and left Kizuna and the others behind, Naofumi and his friends return to Melromarc. The Spirit Tortoise has left a deep scar on the world’s nations, including their own Melromarc. Now with the objective of preparing for future struggles against the waves and the deadly Phoenix, for some reason Naofumi heads straight to the slave trader?!
Serephione Granzeus is your average three-year-old girl...or so she thinks, until she meets Lou, the super-fluffy Holy Guardian White Tiger. Memories of her past life as a Japanese businesswoman come flooding back to her, and she realizes she’s part of a fantasy book she read before, but as the villainess. Yet her past life isn’t all that she remembers; she can recall her life as the original Serephione, and her sadness, and her pain... After making a contract with Lou, she comes up with a plan to change the plot and avoid the villainess’s dark fate: become an adventurer and avoid everyone from the book! But the more she diverges from the plot, the more unpredictable the other characters become. How will she keep everyone from learning her secrets and spoiling her plans?
Though the loss of Arvin and Zenobia still weighs heavy on their hearts, Souya and his remaining party members steel themselves to take on the dungeon once again. This time, they’re up against their greatest trial yet: The Deranged Stratum, a perilous section of the labyrinth where a malevolent being has been abducting countless victims. And it looks like Lana is its next target...
KILL THE LABYRINTH Such has been the driving principle for all who have lived in the Labyrinth City since its founding. Little time remains to stop the boss at the bottom of the subterranean maze from reaching the ley line. Mariela’s powerful potions keep Sieg, Leonhardt, and the Forces alive as they charge toward the final stratum, while Freyja holds back an endless army of undead on her own. Every man, woman, and child in the City answers the call to the final battle, but can they truly survive a stampede?
Finishing the battle with Kyo, Naofumi and his friends return safely to their world. The queen of Melromarc wishes to reward Naofumi for saving the world from the Spirit Tortoise. "Then can I have my own land?" After thinking about what he could do for his friend and partner, Raphtalia, Naofumi decides the best thing for their future would be the establishment of their own settlement–and he decides to build it on the ruins of Raphtalia's old hometown! The start of a whole new chapter in our hero's life begins here, in volume ten of this otherworld revenge fantasy!
HAIL TO THE CHIEF! It’s back to Crimson Magic Village for Kazuma’s party! Yunyun is about to undergo the Chief’s Trials, and it always helps to have friends close by. The challenge is one that steadily ramps up in difficulty, so it’s best attempted in pairs. But why is Yunyun so determined to become chief anyway? Could she possibly have an idea for sweeping village reform? In the meantime, reports are flooding in of loud explosions echoing through the night. Megumin is the prime suspect, of course, but Kazuma secretly knows she isn’t responsible…Why? Because he and Megumin were in bed together the whole time…!