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Unlucky at love and nothing going his way, the world spirals around Ota, as he's magically transported into a land that time forgot. Surrounded by nourishing, MILF-y cavewomen with seductive, banging bodies, Ota is going to have his hands full teaching them a bunch of firsts in the history of sex!
Unlucky at love and with nothing going his way, Ota's world is turned over when he's magically transported into a land that time forgot. Surrounded by nurturing, big breasted cavewomen with seductive banging bodies, Ota's going to have his hands full teaching them a bunch of firsts in the history of sex!
A Publishers Weekly Best Book of the Year From an obesity and neuroscience researcher with a knack for engaging, humorous storytelling, The Hungry Brain uses cutting-edge science to answer the questions: why do we overeat, and what can we do about it? No one wants to overeat. And certainly no one wants to overeat for years, become overweight, and end up with a high risk of diabetes or heart disease--yet two thirds of Americans do precisely that. Even though we know better, we often eat too much. Why does our behavior betray our own intentions to be lean and healthy? The problem, argues obesity and neuroscience researcher Stephan J. Guyenet, is not necessarily a lack of willpower or an incorrect understanding of what to eat. Rather, our appetites and food choices are led astray by ancient, instinctive brain circuits that play by the rules of a survival game that no longer exists. And these circuits don’t care about how you look in a bathing suit next summer. To make the case, The Hungry Brain takes readers on an eye-opening journey through cutting-edge neuroscience that has never before been available to a general audience. The Hungry Brain delivers profound insights into why the brain undermines our weight goals and transforms these insights into practical guidelines for eating well and staying slim. Along the way, it explores how the human brain works, revealing how this mysterious organ makes us who we are.
Japan remains one of the most intriguing yet least understood nations. In a much needed, balanced and comprehensive analysis, among other remarkable revelations, this book presents for the first time a vital key to understanding the organisation of Japan's society and the behaviour of its people. The Japanese are not driven by a universal morality based on Good and Evil, but by broad aesthetic concepts based on Pure and Impure. What they include as 'impure' will surprise many readers.
In this book, the first collection of its kind, you will hear insights directly from the mouths and minds of the anime and manga creators themselves, in interviews with are often the only ones on record in English. some of these creators are larger-than-life legends in their native Japan, some are up-and-coming young talents, but all have a lot to say on the subject of their work.
College student Shinji cannot stop thinking about his hot MILF neighbor, Yumi! While he should be focusing on his soccer ambitions, he instead dreams of her riding him with her bodacious frame as his hands are squeezing her huge mommy mammaries!
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.
BLACK SHIPS, BIG DI… The Ero era is supposed to be peaceful, but times are tough and trade is rough for novice ninja Arakusa. Not only is she falling behind in her sexual training, but her only pupil has been kidnapped right out from under her. Can she rescue him, and save the city of Ero from the Black Ships, or will she fall to the erotic attacks of the American ninja squad?
In this Mature-rated manga series by the creator of Cat in a Hot Girls’ Dorm, journey to the fictional “Ero” period of Japanese history, where sexy ninja battles await! In the bustling city of Ero, danger and excitement lurk around every corner. Arakusa, a young woman in ninja school, hasn't even completed her training when she is called upon to serve the shogunate—doing everything from fetching his favorite erotica manga to facing off against an orgiastic church of Western invaders!