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he drama begins with a body dumped in south-western Sydney - skinned, with no face. Lewis Lin, taxi driver, photographer, recent arrival from Beijing, happens to be at the scene. With detectives Ginger Rogers and Shelley Swert in pursuit, Lin finds himself drawn into a
"A novel about the gig economy. An under-employed internet artist. Modern love and a culture obsessed with the instantaneous satisfaction of selfies and self-identity."--
This book constitutes the thoroughly refereed post-workshop proceedings of the Third IAPR TC3 Workshop on Pattern Recognition of Social Signals in Human-Computer-Interaction, MPRSS 2014, held in Stockholm, Sweden, in August 2014, as a satellite event of the International Conference on Pattern Recognition, ICPR 2014. The 14 revised papers presented focus on pattern recognition, machine learning and information fusion methods with applications in social signal processing, including multimodal emotion recognition, user identification, and recognition of human activities.
A beaut story about one very ugly kid. Robert Hoge was born with a tumour in the middle of his face, and legs that weren't much use. There wasn't another baby like him in the whole of Australia, let alone Brisbane. But the rest of his life wasn't so unusual: he had a mum and a dad, brothers and sisters, friends at school and in his street. He had childhood scrapes and days at the beach; fights with his family and trouble with his teachers. He had doctors, too: lots of doctors who, when he was still very young, removed that tumour from his face and operated on his legs, then stitched him back together. He still looked different, though. He still looked ... ugly. UGLY is the true story of how an extraordinary boy grew up to have an ordinary life, and how that became his greatest achievement of all.
A crucial aspect of our cultural shift from analog to digital is the continuum between online and off-, the “x-reality” that crosses between the virtual and the real. Our avatars are not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities. In this BIT, B. Coleman looks at the research history in HCI of putting a face on things, the consequences of virtual embodiment, and our perception of simulation.
When Zen Buddhism crossed from China to Japan in the twelfth century, it entered a phase of development that was not only to inspire a magnificent range of artistic achievement but also to exert a tremendous influence upon Japanese life itself and, eventually, to bring to the attention of the West a religious philosophy both unique and challenging in its power. 'Yet', as one of the contributors to this book (first published in 1960) expresses it, 'if asked what Zen is, to reply is very difficult.' It is the purpose of this anthology to suggest an approach to such a reply. The texts here translated will give a general idea of Zen theory and practice, and are outstanding selections from the treasury of Zen literature. To these, the anthologist has added a valuable 'Note on the Ways', in which he points out how 'the student keeps his Zen practice in touch with his daily life'. The exceptional interest of the text is further enhanced by twenty illustrative plates.
This book presents an up-to-date tutorial and overview on learning technologies such as random forests, sparsity, and low-rank matrix estimation and cutting-edge visual/signal processing techniques, including face recognition, Kalman filtering, and multirate DSP. It discusses the applications that make use of deep learning, convolutional neural networks, random forests, etc.