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The world of Donothor was a child feeling the pangs of growth. A just man and his family labor to unite the peoples of Donothor against beasts and lawlessness. Dark Magick of utmost power carries ancient evil to Donothor. Childhood is spoiled. Alliances of dwarves, men, gray elves, prismatic dragons and Light Sorcerers oppose the alliances of goblins, hobgoblins, ogres, giants, black dragons, dark elves, and Dark Sorcerers. An aberration of Magick creates a breach between two very different worlds. These worlds become entangled. Peoples of both worlds struggle against the forces of Dark Magick. They must face a myriad of fantastic beasts. What courses should they take? How will events in one world affect the other? Can ancient powers overcome the evil? What are the keys to victory?
Drelvish Spellweavers are born during approximations of the Gray Sun Andreas. The gifts of Andreas to the People of the Forest, the ancient spell book, replicates at a Spellweavers birth. Rarely Grayness bequeaths Magick to a diverse lot, unwonted Spellweavers, who are not Drelvish, dwell in other realms, and connected to Drelvedom by wisps of Magick and threads of fate. Magick oft comes at high cost. Sometimes the unwonted gifts of Grayness are also unwanted. Albtrume . . .
This tome reprises deeds of characters from earlier stories including Deathquest to Parallan, Orb of Chalar, Death of Magick, Dawn of Magick, and Thirttene Friends and then depicts journeys of Donothor’s heroine Ravenna, daughter of sorceress Chalar and father known only as Nocerre. Ravenna spends idyllic early years among Dark Elves in Black Dragon’s Horn. The young red-haired elf learns tidbits of her nefarious father and searches for him. Her mother’s tainted reputation forces Ravenna to keep secret her skills of Magick. Both Magick and her formidable weaponry skills aid her journeys. Although powerful allies assist her search, she encounters untold obstacles and joins Donothor’s Rangers. The saga includes detailed accounts of events in Donothor’s greatest conflict, the Iron Mountains War. Ravenna travels many paths, finds unexpected friends, and encounters challenging foes.
Children of Magick chronicles deeds of sorcerers, elves, and dragons in ancient Donothor. The sorcerer Morlecainen and his Dark Elf princess mate welcome twin daughters. Chalar shares her father’s red hair whilst Theandra bears her mother’s dark features. Magick touches the sisters. The sorcerer’s ambition and unwonted effects of Magick connect two worlds and embroil them in conflict. The sorcerer surreptitiously attains a seemingly insurmountable weapon. The weapon’s creators seek its return. Fragile alliances form and splinter. Deception breeds mistrust. The sorcerer’s daughters traverse different paths and find love. Both suffer the consequences of their father’s misdeeds. All the while the mysterious spirit of the Orb of Dark Knowledge invades dreams, stirs conflict, and serves its own agenda. Will Magick serve of doom its children?
The Wandmaker's Burden continues the Elfdreams series. The First Wandmaker and his followers translocate from their beloved Lost Sons, establish a new home in a great underworld cavern, and cross paths with. the mysterious Dream Raiders. The transplanted Drelves encounter Carcharians, Duoths, Shellies, Bugwullies, Pollywoddles, Boxjellies, sea lions, Mountain Giants, cave wargs, and sea elves. Yannuvia has drunk from the Cup of Dark Knowledge, sipped the Seventh Nectar, walked in the gray light, and used the Dream Master's wand. Mender's blood has touched him. 13 limbed monsters, perplexing enemies, steadfast friends, and seductive temptresses complicate the Wandmaker's life. Are Carcharians allies? Are Duoths enemies? How will the Central Sphere and its 88 satellites aid the First Wandmaker? What powers will the Omega Stones bestow? What of the mysterious graparbles and beautiful sea elf Piara? What is the cost of the Dream Raider's help? Will Yannuvia make the right choices?Can he bear the Wandmaker's burden?
The Lost Spellweaver begins the Elfdreams series. Set in ancient Parallan, the tale chronicles events that occurred long before the Draiths came to prominence in the World of the Three Suns. When the wandering gray sun Andreas draws near Parallan, Magick touches the dwellers of the primitive world. Only during the Approximations of Andreas are Spellweavers born to the forest dwellers, the Drelves. Generations of Drelves went about their lives, lived in harmony with the forest, and harvested the tubers of the enhancing plant, which grew only in the exotic Green Vale, the home of the Thirttene friends and one of only two green places in the mostly orange-yellow World of the Three Suns. The Drelves’ enemies, gnarly goblin-like Kiennites and powerful wolf-faced Drolls, assailed the forest folk at every opportunity. After many Approximations resulted in no Spellweavers, twin Spellweavers are born and kindle the Drelves’ hopes. Wisps of Magick connect other worlds to Parallan. Masters of the powerful ability Translocation, Dreamraiders use these threads of Magick to influence events in Parallan. What motivates the Dreamraiders? Can dreams come true? Should dreams come true? Deathquest to Parallan, the Orb of Chalar, The Death of Magick, The Chalice of Mystery, and The Dawn of Magick... The Donothor and Parallan series...a different kind of Sci-Fi/fantasy.
A young prince struggles with his identity and role when his land and family are attacked by mysterious assailants. He must become a leader and assemble a party of the land of Donothor’s strongest characters. Fighting skills, a magic sword, friends, Magicks, and unexpected allies are needed to accomplish the task before him. The quest leads the Donothorians to a new night-less world of three suns, where new allies and many enemies are found. His party becomes eyewitnesses to and participants in a great conflict. But where does the greatest evil lie? What is their role in the conflict? Is the fate of this world tied to their own? Can they succeed against impossible odds and succeed in the Deathquest to the world of three suns?
This book is about thoughts that collected in my head over a period of time. Mostly Poetry, but, a few Short Stories that are all true. Some of the Poems are fiction and some actually happened to me. I believe you will be able to seperate the fiction from the truth as you read the book. I hope you enjoy reading the book and I truely think you will. Gary Reynolds
The First Wandmaker continues the Elfdreams series. Buoyed by Magick, Drelves prevail against the forces of Aulgmoor and their embittered leader Saligia. War costs the Drelves dearly. Leadership of the forest people falls on the shoulders of the beautiful young Teacher and even younger Spellweaver. Conflicts embroil all peoples of Parallan, including Drelves, Drolls, Kiennites, dryads, water sprites, tree sprites, tree harders, and rare healers called Menders. Threads of Magick connect other peoples, places, and times to Parallan. Dreamraiders use the power of Translocation, meddle in the affairs of the World of the Three Suns, and pit Drelve against Drelve, brother against brother, and Spellweaver against Spellweaver. What motivates the powerfulDream Master? What secrets do mysterious gray stones hold? What roles have the mysterious Thirttene Friends and a greenish Drelvish Menderish, Spellweaverish fellow? Escape to an elfdream! Deathquest to Parallan, the Orb of Chalar, the Death of Magick, the Chalice of Mystery, the Dawn of Magick, and The Lost Spellweaver... The Donothor and Elfdreams of Parallan series...different Sci-Fi/ Fantasy.
Envision a naive young man beguiled, robbed, and ridiculed by a beautiful sorceress. Imagine the young man became the greatest assassin that ever lived. See in your mind's eye an assassin consumed by hatred of all things Magick and committed to their destruction. Visualize the creation- through the power of a Wish- of an artifact of great power to assist his quest. Picture the assassin's second Wish- a Wish for more time and a labyrinth to keep his treasure forever secure from any that might seek the artifact. Realize the consequences of the imperfect Wish- albeit difficult, a path to the assassin's treasure, the Death of Magick. Envision the struggle across space and time between a just and powerful sorceress with rainbow tresses and a demon of timeless evil. The sorceress must seek the weapon created to bring about her destruction.The strongest and wisest of two very different worlds attempt to unravel the mysteries of ancient parchments and devise a plan to defeat the demon threatening both worlds. A new generation of Donothor and Parallan- empowered by Light, Dark, and Illusory Magick- accepts the challenge and assists their king and mentors. What roles have a beautiful mysterious red-haired elf, the bloodline of an enemy, and an artifact of evil? Will the sacrifices of generations be for naught? If they find the Death of Magick, will the weapon destroy them before they face the demon?