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Carmen Sandiego, the world's foremost thief, goes on a mysterious mission where ACME and Interpol is close on her heels.
"Where in the world is Carmen Sandiego? Doing her best to stop VILE, of course. And this time she needs you to travel around the world as part of her team! But what will you find in each of the ten places you visit? How will you speak with the people you meet? What landmarks might VILE be targeting? And are there any other dangers you should know about? At every stop, you'll have to search for VILE -- and so much more. From France to Indonesia, Morocco to Ecuador, the United States to the United Arab Emirates, buckle up because the world's greatest thief is about to send you on the adventure of a lifetime."--Page 4 of cover.
In this bestselling book that inspired the hit movie by the same name, starring Frank Sinatra, an apparent suicide forces a PI to reconsider his most famous case Joe Leland returned from World War II with a chest full of medals, but his greatest honor came after he traded his pilot’s wings for a detective’s shield. Catching the Leikman killer made Joe a local hero, but the shine quickly wore off, and it wasn’t long before he left the police force to start his own private agency. Years after his greatest triumph, Joe has a modest income and a quiet life—both of which may soon fall apart. When Colin MacIver dies at the local racetrack, the coroner rules that he took his own life, but his widow knows better. Because MacIver’s life insurance policy doesn’t cover suicide, his wife is left broke, desperate, and afraid for her safety. She hires Leland to find out who could have killed her gentle, unassuming husband—a simple question that will turn this humble city inside out.
In this original story inspired by the new Netflix animated series "Carmen Sandiego, " a special clue-decoding wheel built into the front cover allows readers to hunt for long-lost pirate's treasure alongside the world's greatest thief.
Meet Carmen Sandiego -- the world's most elusive thief! She's stolen the stones from Stonehenge, the noses from Mt. Rushmore, even the Mona Lisa's smile . . . Her network of henchmen, the Villains' International League of Evil (V.I.L.E.), spans the globe, & she's never been caught! Well, almost never. Now you can bring her to justice with this Clue Book, the only authorized guide to the new, updated version of Broderbund Software's award-winning geography game. Contains hints & answers to more than 1,400 clues. Offers fun information on all the characters in ACME & V.I.L.E.
"From the bustling streets of New York City to the cobblestones of Seville and the silver mines high in the Andes Mountains of Bolivia, Carmen is off on another quest to stop VILE in this heart-pounding caper full of twists and turns! For centuries, the magnificent Throne of Felipe has stood with two empty spaces beside its famous silver arrow--spaces where the silver castle and lion should have been. And now, with the recent discovery of the silver castle within a secret vault in Seville, Spain, the hunt is on for the third silver icon. With all three pieces in the place, the throne will be enormously valuable--making it a hot item on VILE's radar. Now it's up to Carmen and crew to find the silver lion before VILE does, and protect the throne from winding up in the wrong hands--Amazon.com
In this exciting graphic novel based on the Netflix series starring Jane the Virgin's Gina Rodriguez, Carmen Sandiego's globe-trotting capers introduce kids to the geography, culture, and history that is baked into every adventure Where in the world is Carmen Sandiego? Headed to the island nation of Indonesia for her next caper But just what is the mysterious lady in red after this time? Adventure awaits in this action-packed graphic novel starring the world's greatest thief.
"Step into the story and join Carmen Sandiego on a thrilling adventure around the globe!" -- page 4 of cover.
Join Carmen Sandiego and decide where in the world to go next in this globe-trotting, daring caper Stop VILE from stealing the superior jetpack technology you've developed and using it for nefarious deeds. With twenty possible endings, your adventures can take you all over the world--or out of the game. Which will you choose? In this choose-your-own-caper set in the world of Carmen Sandiego, you are unwittingly working as a technician developing a highly maneuverable jetpack for VILE. The prototype is almost complete when Carmen sneaks into your lab to steal it. That's when she tells you about VILE and their dastardly deeds. You decide to help Carmen try to keep this cutting-edge technology away from anyone who'd use it as the ultimate thieving tool. Or do you? Twenty different possible endings keep readers coming back for more adventures with Carmen Sandiego
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.