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A brand new coloring book featuring art from the comic based on the epic video game Horizon Zero Dawn. Horizon: a far-future Earth full of epic natural beauty and forgotten ruins, where awe-inspiring, animal-like machines are the dominant species and humans struggle to survive in pre-industrial tribes. This spectacular coloring book features art from the record-breaking comic series, itself based on the critically acclaimed video game Horizon Zero Dawn. Recreate breathtaking landscapes, bring to life terrifying and glorious machines, design fan-favorite characters as they appear in-game or in your own style – the world of Horizon is yours to enjoy! The smash-hit videogame sequel Horizon Forbidden West is out now!
Aloy’s next epic adventure in the world of Horizon Zero Dawn! Discover a world of lush, natural beauty remade after a global cataclysm. Massive, animal-like machines rule as the dominant species, while humans live on in pre-industrial tribes, fighting for their survival. Set during the events of the Horizon Zero Dawn game, Aloy joins her friend Erend on the hunt for a dangerous associate of his beloved sister’s murderer. Along the way, Erend narrates the sweeping tale of the Liberation of Meridian, revealing how his sister prevailed against all odds only to earn the wrath of one of the most brilliant and vengeful warriors of the Oseram tribe. Scripted by Anne Toole, who won the Writer’s Guild award for her work on the original game, and illustrated by new acclaimed artist Elmer Damaso (Robotech: Remix). "A comic that anyone can enjoy, leaving the unfamiliar reader with the itch to start playing Horizon Zero Dawn." Bleeding Cool Collects Horizon Zero Dawn: Liberation #1-4.
Return to the world of Aloy and Horizon Zero Dawn! Enter a post-apocalyptic future world where dangerous, animal-like machines are the dominant species, and humans, living in pre-industrial tribes, must fight for survival… Taking place after the events of the first Horizon Zero Dawn game, Aloy has disappeared and hunter Talanah must take on a new mission. Along the way, Talanah meets new allies and new enemies, and she soon discovers that a whole new breed of deadly machines is loose upon the land… Scripted by Anne Toole, who won the Writers Guild award for her work on the original game, and illustrated by fan-favorite artist Ann Maulina. Collects Horizon Zero Dawn issues 1-4 and the Free Comic Book Day issue. “A delight. Plenty for fans to sink their teeth into in the wait for the next game.” – Flickering Myth “The pages are splashed full of gorgeous artwork.” – Comics Bookcase “A comic that anyone can enjoy, leaving the unfamiliar reader with the itch to start playing Horizon Zero Dawn.” – Bleeding Cool
Learn to create seamless designs backed by a responsible understanding of the human mind. This book examines how human behavior can be used to integrate your product design into lifestyle, rather than interrupt it, and make decisions for the good of those that are using your product. Mindful Design introduces the areas of brain science that matter to designers, and passionately explains how those areas affect each human’s day-to-day experiences with products and interfaces. You will learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance, such as visual harmony, musical harmony; and about our brain’s propensity towards pattern recognition and how we perceive the world cognitively. In the second half of the book you will focus on the practical application of what you have learned, specific to interaction and interface design. Real-world examples are used throughout so that you can really see how design is impacting our everyday digital experience. Design is a responsibility, but not enough designers understand the human mind or the process of thought. This book explores the key factors involved and shows you how to make the right design choices. What You'll Learn Review how attention and distraction work and the cost of attentional switching Use Gestalt principles to communicate visual grouping Ensure your underlying models make sense to your audience Use time, progression, and transition to create a composition Carefully examine controlling behavior through reductionist and behaviorist motivation concepts Apply the theoretical knowledge to practical, mindful application design Who This Book Is For The primary audience for this book is professional designers who wish to learn more about the human mind and how to apply that to their work. The book is also useful for design-focussed product owners and startup founders who wish to apply ethical thinking to a team, or when bootstrapping their products. The secondary audience is design students who are either studying a ‘traditional’ visual design course, or a UX/interaction design course who have a desire to learn how they might be able to apply mindful design to their early careers. Finally, a tertiary audience for this book would be tutors involved in teaching design, or peripheral, courses who may wish to incorporate its teachings into their lectures, workshops or seminars.
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