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Once upon a time there were good American novels and bad ones, but none was thought of as a work of art. The Novel Art tells the story of how, beginning with Henry James, this began to change. Examining the late-nineteenth century movement to elevate the status of the novel, its sources, paradoxes, and reverberations into the twentieth century, Mark McGurl presents a more coherent and wide-ranging account of the development of American modernist fiction than ever before. Moving deftly from James to Stephen Crane, Edith Wharton, Gertrude Stein, William Faulkner, Dashiell Hammett, and Djuna Barnes among others, McGurl argues that what unifies this diverse group of ambitious writers is their agonized relation to a middling genre rarely included in discussions of the fine arts. He concludes that the new product, despite its authors' desire to distinguish it from popular forms, never quite forsook the intimacy the genre had long cultivated with the common reader. Indeed, the ''art novel'' sought status within the mass market, and among its prime strategies was a promotion of the mind as a source of value in an economy increasingly dependent on mental labor. McGurl also shows how modernism's obsessive interest in simple-mindedness revealed a continued concern with the masses even as it attempted to use this simplicity to produce a heightened sophistication of form. Masterfully argued and set in elegant prose, The Novel Art provides a rich new understanding of the fascinating road the American novel has taken from being an artless enterprise to an aesthetic one.
This collection of prefaces, originally written for the 1909 multi-volume New York Edition of Henry James’s fiction, first appeared in book form in 1934 with an introduction by poet and critic R. P. Blackmur. In his prefaces, James tackles the great problems of fiction writing—character, plot, point of view, inspiration—and explains how he came to write novels such as The Portrait of a Lady and The American. As Blackmur puts it, “criticism has never been more ambitious, nor more useful.” The latest edition of this influential work includes a foreword by bestselling author Colm Tóibín, whose critically acclaimed novel The Master is told from the point of view of Henry James. As a guide not only to James’s inspiration and execution, but also to his frustrations and triumphs, this volume will be valuable both to students of James’s fiction and to aspiring writers.
"A brand-new revised and updated edition of Phaidon's accessible, acclaimed A-Z guide to the most important artists of all time. Updated for only the third time in its 16-year history, this new edition of the award-winning landmark publication has been refreshed with more than 40 important new artists, including many previously overlooked and marginal practitioners. The new edition spotlights more than 600 great artists from medieval to modern times. Breaking with traditional classifications, it throws together brilliant examples from all periods, schools, visions, and techniques, presenting an unparalleled visual sourcebook and a celebration of our rich, multifaceted culture. Artists featured for the first time in this edition include: Berenice Abbott, Hilma af Klint, El Anatsui, Romare Bearden, Mark Bradford, Cao Fei, Cecily Brown, Judy Chicago, John Currin, Guerrilla Girls, Lee Krasner, Jacob Lawrence, Kerry James Marshall, Joan Mitchell, Zanele Muholi, Takashi Murakami, Louise Nevelson, Clara Peeters, Jenny Saville, Wolfgang Tillmans, and more"--
Hugo Marston, head of security for the U.S. Embassy in Paris, puts his life in danger when he investigates the murder of a celebrated artist, all the while fending off an assassin looking to settle an old score against him. Hugo Marston accompanies his boss, US Ambassador J. Bradford Taylor, to the first night of an art exhibition in Montmartre, Paris. Hugo is less than happy about going until he finds out that the sculptures on display are made from his favorite medium: books. Soon after the champagne starts to flow and the canapes are served, the night takes a deadly turn when one of the guests is found murdered. Hugo lingers at the scene and offers his profiling expertise to help solve the crime, but the detective in charge quickly jumps to his own conclusions. He makes an arrest, but it's someone that Hugo is certain is innocent. Meanwhile, his best friend, Tom Green, has disappeared to Amsterdam, hunting an enemy from their past, an enemy who gets the upper hand on Tom, and who then sets his sights on Hugo. With an innocent person behind bars, a murder to solve, and his own life in danger, Hugo knows he has no time to waste as one killer tries to slip away, and another gets closer and closer.
Celebrating the marriage of word and image on the written and printed page, The Art of the Book presents rarely examined treasures from the National Art Library at the Victoria and Albert Museum, London. Featuring a huge range of material spanning six centuries -- including illuminated manuscripts, fine bindings, the classics of children's literature, comic novels, and artists' books, it explores the ways in which books not only transmit information but become works of art in their own right. Thematic sections illustrate the key aspects of book design and production over the ages. With medieval books of hours sitting alongside contemporary paperback novels, the choice of artists, designers, subjects, and authors is wonderfully varied -- from Leonardo da Vinci to Sir Eduardo Paolozzi, Aesop to Charles Dickens, and de Brunhoff's Babar the Elephant to Art Spiegelman's Maus. Strikingly illustrated with 100 colorplates, this absorbing compendium will be of interest to collectors, graphic designers, and booklovers.
A pack of paints, a set of pens, and unlimited creativity throw two friends into an enchanted, fast-paced adventure. ZuZu's first summer without her best friend is looking pretty grim, until she meets new kid Andrew at a visit to the historic Mapleton Mansion. Together they stumble upon some enchanted art supplies and discover that the shapes they draw and paint can come to life. Their creations are harmless—but ZuZu and Andrew aren't the only ones with access to magic. Soon, nightmarish half-machine, half-living creatures begin appearing around town, controlled by a power-hungry "caster" with a sinister mission. It's up to ZuZu and Andrew to use their newfound abilities to protect their community. "There are deliciously chilling descriptions of scuttling, otherworldly creations and resurrections gone awry, but there is also delight to be found in enchanted artwork and blossoming friendships. A thrilling introduction to a newfangled magic."—Booklist "A satisfying, compelling adventure with an original magical construct and bright, appealing protagonists."—Kirkus Reviews "The magical rules created by Voskuil feel exciting . . . . This creative fantasy will move well with fans of Tae Keller's When You Trap a Tiger."—School Library Journal
The "Art book" presents a whole new way of looking at art. Easy to use, informative and fun, it's an A to Z guide to 500 great painters and sculptors from medieval to modern times.
“Incites us to reflect on fiction and philosophy, knowledge and truth, and brilliantly illustrates the art of the essay.” — The New Republic "Every novelist's work contains an implicit vision of the history of the novel, an idea of what the novel is. I have tried to express the idea of the novel that is inherent in my own novels." — Milan Kundera Kundera brilliantly examines the evolution, construction, and essence of the novel as an art form through the lens of his own work and through the work of such important and diverse figures as Rabelais, Cervantes, Sterne, Diderot, Flaubert, Tolstoy, Musil, Kafka, and perhaps the least known of all the great novelists of our time, Hermann Broch. Kundera's discussion of his own work includes his views on the role of historical events in fiction, the meaning of action, and the creation of character in the post-psychological novel.
A disastrous error on the field sends five lives into a tailspin in this widely acclaimed tale about love, life, and baseball, praised by the New York Times as "wonderful...a novel that is every bit as entertaining as it is affecting." Named one of the year's best books by the New York Times, NPR, The New Yorker, Los Angeles Times, Washington Post, Wall Street Journal, Christian Science Monitor, Bloomberg, Kansas City Star, Richmond Times-Dispatch, and Time Out New York. At Westish College, a small school on the shore of Lake Michigan, baseball star Henry Skrimshander seems destined for big league stardom. But when a routine throw goes disastrously off course, the fates of five people are upended. Henry's fight against self-doubt threatens to ruin his future. College president Guert Affenlight, a longtime bachelor, has fallen unexpectedly and helplessly in love. Owen Dunne, Henry's gay roommate and teammate, becomes caught up in a dangerous affair. Mike Schwartz, the Harpooners' team captain and Henry's best friend, realizes he has guided Henry's career at the expense of his own. And Pella Affenlight, Guert's daughter, returns to Westish after escaping an ill-fated marriage, determined to start a new life. As the season counts down to its climactic final game, these five are forced to confront their deepest hopes, anxieties, and secrets. In the process they forge new bonds, and help one another find their true paths. Written with boundless intelligence and filled with the tenderness of youth, The Art of Fielding is an expansive, warmhearted novel about ambition and its limits, about family and friendship and love, and about commitment -- to oneself and to others. "First novels this complete and consuming come along very, very seldom." --Jonathan Franzen
This is a treatise on what makes art art, told in graphic novel form. What is “Art”? It’s widely accepted that art serves an important function in society. But the concept falls under such an absurdly large umbrella and can manifest in so many different ways. Art can be self indulgent, goofy, serious, altruistic, evil, or expressive, or any number of other things. But how can it truly make lasting, positive change? In Why Art?, acclaimed graphic novelist Eleanor Davis (How To Be Happy) unpacks some of these concepts in ways both critical and positive, in an attempt to illuminate the highest possible potential an artwork might hope to achieve. A work of art unto itself, Davis leavens her exploration with a sense of humor and a thirst for challenging preconceptions of art worth of Magritte, instantly drawing the reader in as a willing accomplice in her quest.