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Online education in nursing is an exciting, rapidly changing field. Keeping pace with these changes, this new edition includes everything an educator needs to know about developing an online learning environment. The book provides practical guidelines on using the Web to teach student nurses, train or retrain nurses, and certify competencies and skills. This updated edition also includes cutting-edge research on clinical education and training, consumer education, and blended learning, which integrates classroom and online teaching methods. Also included are current online resources, links, and references. Key Features: Provides guidelines on translating courses from the classroom to the online environment Includes three new chapters on Web-based learning theories and teaching with technology Guides instructors on how to build a community in an online environment Includes practical guidelines for student assessment and evaluation in online education As the most comprehensive and thorough guidebook on online nursing education, this book is an essential resource for nursing instructors looking to expand their knowledge of the Web, technology, and the online nursing environment."
Designated a Doody's Core Title! The second edition of the award winning Distance Education in Nursing continues to offer basic introductory information on distance teaching and learning and now brings the application of newly developed computer technology to this environment. Each chapter provides real-life distance education experiences of both teachers and students, and describes ways in which distance education has enhanced the quality of their nursing education. As a nurse educator, whether novice or expert, you will benefit from this book, written by such distinguished contributors as Diane Billings, Suzanne Hetzel Campbell, and Marilyn H. Oermann.
Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.
This book takes educators through the necessary steps to transform a traditional course into an online or partially online course -- which may be part of a traditional nursing education program, a continuing education course, or a certification program. The authors address questions such as: How can learning theories be applied online? What does class participation mean online? What are options for clinical lab experiences? What sort of technical support will I need? Readers will fin
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.
Written for every nurse educator, from novice to expert, by such distinguished contributors as Diane Billings, Suzanne Hetzel Campbell, and Marilyn Oermann, this second edition offers basic introductory information on distance teaching and learning in nursing.
Addresses importance of new technology and changing structures of online learning This authoritative text shows nurse educators and students how to teach in the online environment, using best practices and the latest technology. The fourth edition discusses the importance of lifelong learning and the relationship to flexible online learning environments, which are changing the dynamics of education. This valuable resource provides updated strategies for organizing and disseminating course content and examines such topics as massive open online courses (MOOCs), certificates, badges, and stackable degrees. The fourth edition also provides the latest evidence-based research examining student–teacher interactions, course management, web-based resources, and best practices. Chapters include real-world examples and applications of these concepts. New to the Fourth Edition: Delivers four new chapters on the changing role of the nurse educator, changing faculty roles, designing flexible learning environments, and using technology to meet the needs of students Addresses the interaction between nurse educators and instructional designers Provides enhanced understanding of design, design strategies, and technology Includes updated best practices for pedagogy, interaction, reconceptualizing course content, student assessment, course evaluation, and more Underscores the importance of lifelong learning and flexible, creative learning environments Key Features: Demonstrates foundational concepts for using technology to teach online Delineates pathways for using online modalities to engineer learning Delivers theories and frameworks guiding the development and use of a flexible environment Identifies guiding structures for maximizing learning in online environments Defines the distinct role of the online educator Promotes best use of technology according to the needs of the learner Includes abundant examples and reflective questions Supplemental instructor’s manual included
Published in association with the Commonwealth of Learning Open and distance learning has expanded dramatically in recent years across the world, across the spectrum of subject areas, and across educational levels. This book takes a detailed look at the state of the art of open and distance learning in higher education, and presents a fascinating picture of a world and its educational culture in transition. This edited collection contains authoritative analyses of key issues together with current accounts of practice in each region of the world. It includes *open and distance learning in relation to internationalisation, lifelong learning and flexible learning *costs of distance education *the impact of telecommunications *applications of open and distance learning in Africa, the Americas, Asia, Europe and Oceania. It draws together experts in the field from all over the world, and has a truly international perspective on the phenomenon of open and distance learning. Its unparalleled breadth of coverage makes it an indispensable work of reference for experts and newcomers alike.