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Six seasons of bloopers, flubs, technical screw-ups, and picayune plot discrepancies for discriminating fans of Star Trek: The Next Generation Stardate 41153.7-46999.9 Starship Enterprise, Registry NCC-1701D We’re watching you. . . Is there a control panel inside the turbo lift? (No . . . except in the episode “Brothers”) Do or don’t personnel have to tap their badge to access their communicator? (Only when the writers feel like it) Yes, we’re fans. But we’re not unobservant. Some of us even have Vulcanlike logic. Author Phil Farrand figures that even if you love somebody, you can tell them about that dab of mustard on their upper lip. So here’s a compendium for Trekkers who are unafraid of pointing the finger at oversights, and who know it’s great fun to find the sloppy mistakes (or cost-cutting cheating) in a show that takes itself very seriously. So get your VCR ready and your mind set for hours of enjoyment and mental stimulation with: • Plot oversights • Production problems • Changed premises • Equipment oddities • Trivia questions • Fun facts • Covers every show for the first six seasons of Star Trek: The Next Generation • And more!
The truth is, the nits are out there.... What's weird about Samantha T. Mulder's birthday? (She has two of them: January 22 and November 21.) What's amazing about Mulder's cell phone? (It operates inside a metal boxcar, buried in a canyon, out in the deserts of New Mexico: anywhere!) Scully and Mulder, you have reason to be paranoid. Armed with keen detective sense, attention to detail, and a VCR, author Phil Farrand has done some forensic work of his own and dissected every technical foul-up, plot oversight, and alien intrusion on the X-Files(r). Paranormal he's not, but he'd like to know why T.A. Berube has a six-digit zip code or how the VCRs at the 2400 Court motel in Braddock Heights, Maryland, can play a tape after it's been ejected. Nitpicking? You bet. So join his conspiracy to have hours of mental stimulation and fun with: Equipment flubs Changed premises Plot oversights Fun facts Trivia questions Reviews of every show for all four seasons And more
Six feature films, the wildly successful television spin-off "Star Trek: The Next Generation," endless reruns, videotapes, conventions, a line of best-selling novels, and William Shatner's "New York Times" best-seller "Star Trek Memories" have kept the "Star Trek" spirit alive and well, even 25 years after its cancellation. Now this must-have book for all Trekkers -- which covers every episode of the original series, the pilot, and all six movies -- reveals all the bloopers, continuity errors, plot oversights, equipment malfunctions, and goof-ups that discerning, die-hard fans love to spot, but may have missed. Written especially for all those who find themselves thinking, "Hey, if the transporter is broken, why don't they just use a shuttlecraft?," this nitpicky volume includes Kirk's toupee watch; an examination of the logic of the miniskirted female crew members; number of times Kirk violated the Prime Detective and lots of trivia questions, fun facts, quizzes, and more. Live long and nitpick.
A follow-up to the first, best-selling Nitpicker's guide ferrets out the plot inconsistencies, scientific inaccuracies, and other foul-ups in the seventh, final season of the TV series, Star Trek: The Next Generation.
Beautifully designed and gorgeously illustrated, this immersive, puzzle-like exploration of the history and psychology of mazes and labyrinths evokes the spirit of Choose Your Own Adventure, the textual inventiveness of Tom Stoppard, and the philosophical spirit of Jorge Luis Borges. Labyrinths are as old as humanity, the proving grounds of heroes, the paths of pilgrims, symbols of spiritual rebirth and pleasure gardens for pure entertainment. Henry Eliot leads us on a twisting journey through the world of mazes, real and imagined, unraveling our ancient, abiding relationship with them and exploring why they continue to fascinate us, from Kafka to Kubrick to the myth of the Minotaur and a quest to solve the disappearance of the legendary Maze King. Are you ready to step inside?
Software -- Programming Languages.
Professional football in the last half century has been a sport marked by relentless innovation. For fans determined to keep up with the changes that have transformed the game, close examination of the coaching footage is a must. In The Games That Changed the Game, Ron Jaworski—pro football’s #1 game-tape guru—breaks down the film from seven of the most momentous contests of the last fifty years, giving readers a drive-by-drive, play-by-play guide to the evolutionary leaps that define the modern NFL. From Sid Gillman’s development of the Vertical Stretch, which launched the era of wide-open passing offenses, to Bill Belichick’s daring defensive game plan in Super Bowl XXXVI, which enabled his outgunned squad to upset the heavily favored St. Louis Rams and usher in the New England Patriots dynasty, the most cutting-edge concepts come alive again through the recollections of nearly seventy coaches and players. You’ll never watch NFL football the same way again.
With 736 pages and more than 70,000 entries—no other portable Italian and English paperbound dictionary offers you so much a so reasonable a price. The Bantam New College Italian & English Dictionary is the finest low-priced dictionary you can own, the most complete, the most convenient to use. Designed by foremost authorities, it includes thousands of modern words and definitions you are not likely to find elsewhere. Among the special features: • Concise Italian grammar • A table of Italian irregular verbs • A guide to Italian pronunciation And more! All in one, easy-to-use, easy-to-carry compact volume.
For hundreds of years, men have sought their hidden futures in the legendary images of the tarot—but what secrets of the past are harbored by the priestess, the magician, the hanged man…and the fool? The author of the explosive The Patron Saint of Plagues returns with a richly textured mystical mystery exploring the dark heart of one of our oldest traditions. Years ago, fallen scholar Jeremiah Rosemont left the bitter rivalries of academia behind and now lives a simple nomadic existence in South America, far from the arguments that once defined his life. But he can’t outrun his past…or the dangerous truth that lurks beneath his abandoned studies. Following an enigmatic summons to Rome, Rosemont finds himself at the center of a mystery that dates back to the fall of Troy, the pursuit of a mystical treasure many are willing to sacrifice fortunes and lives for: the earliest known tarot deck. As Rosemont delves deeper and deeper into the tarot’s unsettling secret origins, his own fate is inexorably intertwined with that of the Boy King, a homeless man with an unspeakable gift…and a mysterious past of his own. For these two men—and the demons, dupes, and power seekers drawn to them—the cards will reveal everything, even the shattering, unseen truths of human life itself.…
This guide brings you the scoop on Deep Space Nine -the good, the bad, and the Ferengi. Author Phil Farrand (with a little help from his Trekker friends) has had his VCR in warp drive and surveyed every DS9 episode of the first four seasons for the glitches, gaffs, and goofs that neither the station's engineers nor the show's writers have solved: plot oversights, changed premises, equipment oddities, continuity and production problems, strange but true fun facts, trivia questions, and more!