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Sean has been on the run from an Alpha who desires his power and submission all his life. He’s close to death when Alpha Gareth finds him. Gareth’s wolf demands he claim his mate, but Sean will bring danger to the Lydon pack....
The Night Wolf Inn is a sand box experience for 1st Edition RPG Gaming. It is a tavern and a universe unto itself; a place of powerful dweomers, secret doors, lost gods, hidden dimensions and dangerous artifacts. The Inn's mysterious backstory holds the sandbox experience together. The Night Wolf Inn fits snugly into any campaign, occupying only the space of its buildings and lawns. It is also intended to be fully customizable. Includes: Fully detailed maps and locations of the Inn featuring four floors, outdoor property, and extra-dimensional spaces. Partially detailed launch points into over twenty pocket dimensions and parallel worlds. Many new magic items, treasures, artifacts, monsters, demons, gods, NPCs, races, languages, and myths. Beautiful art. Player and DM versions of relevant maps. Player handouts. Quick reference cheat sheets.
The Silver Wolf, Alice Borchardt's acclaimed novel of a shapeshifter's struggle to survive as woman and wolf amid the Dark Ages, announced the arrival of a ferociously gifted writer. Now, with her masterful weaving of adventure, history, and magic, Borchardt delves deeper into the shape-shifter legend, and brings an earlier, more savage time brilliantly to life. The fearsome legions of Julius Caesar have crushed resistance to Roman rule. The power of the druids is broken; the shattered tribes retreating to the dubious safety of the high mountains or fleeing north into lands as inhospitable as those left behind. Watching all the while through yellow eyes afire with curiosity and intelligence is Maeniel, a gray wolf . . . who is also a man. This is not the Maeniel of The Silver Wolf. Not the mature shapeshifter, secure in his dual nature, whose hard-won wisdom is the equal of his preternatural strength and passion. That Maeniel will not exist for another eight hundred years. Now he is a stranger to his human half, his reason chained to instinct. Yet as the ancient civilization of the Gallic tribes is systematically destroyed around him, a new Maeniel is about to be born from the ruins. It begins with a woman. She is Imona: young, proud, beautiful. The sight of her fills Maeniel with unfamiliar feelings and desires, triggering his transformation from wolf to man. In her arms he learns for the first time what it means to love. It is a knowledge that will change him forever. For when Imona vanishes following a Roman massacre, Maeniel begins to learn a very different lesson. Following Imona's trail as wolf and man, Maeniel is himself pursued by a warrior woman sworn to kill him. She is Dryas, a queen without a kingdom. But the two adversaries will prove to have much in common. And the hunt upon which they embark will lead them farther than they can imagine: to the gates of Rome itself. To the gates of their very souls . . . With Night of the Wolf, Alice Borchardt has given us another triumph of soaring imagination and adventure. By turns lyrical, sensuous, and violent, hers is a vision of the past that will stir both heart and mind. Her writing will possess you like a fever . . . and haunt you like a voluptuous dream.
Having accompanied her father to Montana to open a trading post, Marissa McHugh falls in love with the wildness of the land and Night Wolf, the handsome, fearless chief of the local Cree tribe. Original.
With their ill-fated raid on the monastary at Glendalough torn apart by betrayal and defeat, Thorgrim Night Wolf and his handful of survivors from the crew of Sea Hammer find themselves in desperate and tenuous straights. Stranded far from the safety of Vík-ló, surrounded by enemies, and with barely enough men to work the longship's oars, the Norsemen must make their way back through a dangerous and uncertain country. Thorgrim, however, is not interested in mere survival. His one thought, his one desire, is to take revenge on those whose treachery led to the slaughter of so many of his men. Assembling an ad hoc army of unlikely allies, Thorgrim leads his warriors to a final showdown that can end only in his enemies' death or his own.
A New York Times Editors' ChoiceA Capitol Choices Book of 2019A Brain Pickings Best Children's Book of 2018Winter 2017 – 2018 Kids Indie Next Pick!A Fatherly Best Children's Book of 2018Selected for exhibition in the 2018 Society of Illustrators Original Art show "Just found the book we'll gift to every child we know!"—PBS "Stunning, serene and philosophical"—Maria Russo, The New York Times "Hushed and lovely, this is a picture book to calm and inspire."—Meghan Cox Gurdon, The Wall Street Journal Bear and Wolf become unlikely companions one winter's evening when they discover each other out walking in the falling snow; they are young and curious, slipping easily into friendship as they amble along together, seeing new details in the snowy forest. Together they spy an owl overhead, look deep into the frozen face of the lake, and contemplate the fish sleeping below the surface. Then it's time to say goodbye: for Bear to go home and hibernate with the family and for Wolf to run with the pack. Daniel Salmieri's debut as author/illustrator is a beautifully rendered story of friendship and the subtle rhythm of life when we are open to the world and to each other.
Quade Martin is hunting a murderer. A brutal killer who tore nine men limb from limb, leaving their body parts scattered across a field. Quade has been sent to dispatch this creature with expediency. Only...When Quade meets Caden Daniels, he doesn't understand how this skinny vegan could have the strength to commit unspeakable crimes. Caden is crying, for goodness sake. He certainly doesn't seem dangerous.The problem is, they never do.Caden Daniels loves his life. He's got two amazing friends, a flower shop, and everything is coming up roses. Until the night he makes the mistake of being in the wrong place at the wrong time, and is set upon by the biker gang who threaten him. Caden swears he doesn't understand how the men ended up dead, he only knew he had to get away.As bad as that was, Caden finds there are things, like Quade Martine, in the Katadhin mountains that are much, much worse.Quade opens up a world that Caden never knew existed. Lycans, giants, and an unbelievably powerful kid named Ten show Caden what's hidden might be more home than what Caden knew.Especially when the secret of Caden's green thumb is revealed.
Recreates the 1912 sinking of the Titanic as observed by millionaire John Jacob Astor, a beautiful young Lebanese refugee finding first love, "Unsinkable" Molly Brown, Captain Smith, and others including the iceberg itself.
Soon after Victorian messenger Barnaby Grimes is attacked by a huge beast while crossing London's rooftops, he becomes entangled in a mystery involving patent medicine, impoverished patients, and very expensive furs.