Download Free The Myth Of Media Violence Book in PDF and EPUB Free Download. You can read online The Myth Of Media Violence and write the review.

The Myth of Media Violence: A Critical Introduction assesses the current and historical debates over violence in film, television, and video games; extends the conversation beyond simple condemnation or support; and addresses a diverse range of issues and influences. Looks at the chronology of contemporary media violence, and explores reservations over communications medias throughout history. Examines the forces behind the encouraged anxieties about media violence. Uses examples drawn from a range of media, including disaster and horror movies, science fiction, film tie-in toys, crime shows, MTV, news, sports, and children’s television programming, books and video games. Includes a closing chapter about why media violence exists as it does in our culture, and what we can do about it.
Violence sells. The media industries say they are simply businesses responding to market desires, but when they are criticized for contributing to a culture of violence, they claim First Amendment protection. If anything, media violence is more prevalent today than at any other time in the past. Yet, although scientific researchers have produced a strong body of evidence demonstrating that exposure to media violence harms society, that evidence has never been translated into practical and accessible ideas. This book clearly explains why media violence has not only been allowed but encouraged to escalate. The author challenges many of our assumptions about the relationship between media and violence. He argues that these assumptions are the primary barriers preventing us from confronting the issue of violence in films, TV, and video games. While dispelling misperceptions and evoking emotions, each chapter: identifies a myth, its origin, its acceptance by the public, and its growth in popularity; analyzes the faulty nature of the myth and shows how it deflects attention away from the truth; presents dilemmas that challenge readers to reconsider their assumptions; and includes a list of indispensable references. The book provides an in-depth review of how Congress, journalists, and researchers contribute to the problem and raises important questions that place the reader at the heart of the conflict. Consumer activists, teachers, and families will find it an essential resource and invaluable step toward finding solutions to this critical social issue.
While national crime rates have recently fallen, crimes committed by women have risen 200 percent, yet we continue to transform female violence into victimhood by citing PMS, battered wife syndrome, and postpartum depression as sources of women?s actions. When She Was Bad convincingly overturns these perceptions by telling the stories of such women as Karla Faye Tucker, who was recently executed for having killed two people with a pickax; Dorothea Puente, who murdered several elderly tenants in her boarding house; and Aileen Wuornos, a Florida woman who shot seven men. Patricia Pearson marshals a vast amount of research and statistical support from criminologists, anthropologists, psychiatrists, and sociologists, and includes many revealing interviews with dozens of men and women in the criminal justice system who have firsthand experience with violent women. When She Was Bad is a fearless and superbly written call to reframe our ideas about female violence and, by extension, female power.
"Media Literacy is a captivating, engaging, reader-friendly textbook essential for introductory Media Studies courses in communication, sociology, film studies, and English." -SirReadaLot.org In this media-saturated world, it is critical to approach media influences using critical thought and active participation. Media Literacy, Fourth Edition uses an engaging and conversational style to help students gain the skills needed to navigate the rocky terrain of mass messages - which are designed to inform them, to entertain them, and to sell them. This captivating book offers a plan of action for gaining a clearer perspective on the borders between the real world and the simulated media world, helping readers become responsible media consumers.
Television is an integral part of the lives of American families. By the time most children begin the first grade, they will have spent the equivalent of 3 school years in front of the TV set. The Fed. Communications Comm. (FCC) received a congressional request to undertake an inquiry on television violence. This report contains the FCC¿s examination of the problem. Contents: Introduction; The Effects of Viewing Violent Television Programming on Children; Law & Policy Addressing the Distribution of Violent Television Programming; Defining Violent or Excessively or Gratuitously Violent Programming; & Conclusions & Recommendations.
From its origins in academic discourse in the 1970s to our collective imagination today, the concept of “rape culture” has resonated in a variety of spheres, including television, gaming, comic book culture, and college campuses. Beyond Blurred Lines traces ways that sexual violence is collectively processed, mediated, negotiated, and contested by exploring public reactions to high-profile incidents and rape narratives in popular culture. The concept of rape culture was initially embraced in popular media – mass media, social media, and popular culture – and contributed to a social understanding of sexual violence that mirrored feminist concerns about the persistence of rape myths and victim-blaming. However, it was later challenged by skeptics who framed the concept as a moral panic. Nickie D. Phillips documents how the conversation shifted from substantiating claims of a rape culture toward growing scrutiny of the prevalence of sexual assault on college campuses. This, in turn, renewed attention toward false allegations, and away from how college enforcement policies fail victims to how they endanger accused young men. Ultimately, she successfully lends insight into how the debates around rape culture, including microaggressions, gendered harassment and so-called political correctness, inform our collective imaginations and shape our attitudes toward criminal justice and policy responses to sexual violence.
"The wars in Bosnia-Herzegovina and in neighboring Croatia and Kosovo grabbed the attention of the western world not only because of their ferocity and their geographic location, but also because of their timing. This violence erupted at the exact moment when the cold war confrontation was drawing to a close, when westerners were claiming their liberal values as triumphant, in a country that had only a few years earlier been seen as very well placed to join the west. In trying to account for this outburst, most western journalists, academics, and policymakers have resorted to the language of the premodern: tribalism, ethnic hatreds, cultural inadequacy, irrationality; in short, the Balkans as the antithesis of the modern west. Yet one of the most striking aspects of the wars in Yugoslavia is the extent to which the images purveyed in the western press and in much of the academic literature are so at odds with evidence from on the ground."—from The Myth of Ethnic War V. P. Gagnon Jr. believes that the Yugoslav wars of the 1990s were reactionary moves designed to thwart populations that were threatening the existing structures of political and economic power. He begins with facts at odds with the essentialist view of ethnic identity, such as high intermarriage rates and the very high percentage of draft-resisters. These statistics do not comport comfortably with the notion that these wars were the result of ancient blood hatreds or of nationalist leaders using ethnicity to mobilize people into conflict. Yugoslavia in the late 1980s was, in Gagnon's view, on the verge of large-scale sociopolitical and economic change. He shows that political and economic elites in Belgrade and Zagreb first created and then manipulated violent conflict along ethnic lines as a way to short-circuit the dynamics of political change. This strategy of violence was thus a means for these threatened elites to demobilize the population. Gagnon's noteworthy and rather controversial argument provides us with a substantially new way of understanding the politics of ethnicity.
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Aggression in Pornography focusses on the issue of violence in mainstream pornography and examines what we know, what we think we know, and what are some surprising research findings and insights about the place of violence within pornography today. The authors first review the modern pornography industry, theoretical claims about pornography as violence, and the ways in which aggression has been defined and measured in previous research. Next, they review the findings of empirical research on violent content in pornographic materials and the potential effects of such content on audiences . The main part of the book relies on systematically collected empirical data, as the authors analyze the content of hundreds of pornographic videos as well as more than a hundred interviews with men and women who regularly watch pornography. These analyses provide surprising insights regarding the prevalence of and trends in violent content within mainstream pornography, the popularity of violent and non-violent content among viewers, and variations in aggression by race and sexual orientation. As such, Aggression in Pornography will be of interest to students and researchers in sociology, gender and sexuality studies, and media and film studies, as well as to wider audiences who are interested in today’s pornography industry and to policymakers looking to devise empirically driven policies regarding this industry and its potential effects.
Michael Haneke is one of Europe's most successful and controversial film directors. Awarded the Palme d'Or and numerous other international awards, Haneke has contributed to and shaped contemporary auteur cinema and is becoming more and more popular among academics and cinephiles. His mission is as noble as it is provocative: he wants "to rape the audience into independence," to wake them up from the lethargy caused by the entertainment industry. The filmic language he employs in this mission is both highly characteristic and efficient, and yet his methods are open to criticism for their violence toward and manipulation of the audience. The aim of this book is to analyze critically Haneke's aesthetics, his message, as well as his ethical motivation from an interdisciplinary and intercultural perspective. Contributors to the book come from a variety of academic disciplines and cultural backgrounds-European and North American.