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Scooby-Doo and the gang need your help to solve a minotaur-sized mystery in this You Choose adventure!
A series of mazes and maze-type puzzles, linked together by a story of Cat and Mouse's daring exploits.
Scooby-Doo and the Mystery Inc. gang investigate a monster hiding in a business tycoon’s maze garden. Will they find the right path or choose a dead end? Should they follow the clues or run and hide? Will Scooby get lost or discover a Scooby Snack? In this interactive story, YOU CHOOSE the path the gang should take. With your help, they'll solve this maze mystery.
Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.
When Scooby-Doo and the gang arrive at Professor Dinkley's archaeological dig in Mexico, they find Velma's uncle missing, and the workers terrified of chupacabras and Aztec gods--and the reader must help them solve the mystery.
Scooby-Doo and the gang need your help to solve the secret of the sasquatch in this You Choose mystery!
With his characteristic talent for finding the connections between writing and the stuff of our lives (most notably in his earlier hit Maps of the Imagination: The Writer as Cartographer), Peter Turchi ventures into new, and even more surprising, territory. In A Muse and a Maze, Turchi draws out the similarities between writing and puzzle-making and its flip side, puzzle-solving. He teases out how mystery lies at the heart of all storytelling. And he uncovers the magic—the creation of credible illusion—that writers share with the likes of Houdini and master magicians. In Turchi’s associative narrative, we learn about the history of puzzles, their obsessive quality, and that Benjamin Franklin was a devotee of an ancient precursor of sudoku called Magic Squares. Applying this rich backdrop to the requirements of writing, Turchi reveals as much about the human psyche as he does about the literary imagination and the creative process. With the goal of giving writers new ways to think about their work and readers new ways to consider the books they encounter, A Muse and a Maze suggests ways in which every piece of writing is a kind of puzzle. The work argues that literary writing is defined, at least in part, by its embrace of mystery; offers tangrams as a model for the presentation of complex characters; compares a writer’s relationship to his or her narrator to magicians and wizards; offers the maze and the labyrinth as alternatives to the more common notion of the narrative line; and concludes with a discussion of how readers and writers, like puzzle solvers, not only tolerate but find pleasure in difficulty. While always balancing erudition with accessibility, Turchi examines the work of writers as various as A. A. Milne, Dashiell Hammett, Truman Capote, Anton Chekhov, Alison Bechdel, F. Scott Fitzgerald, Antonya Nelson, Vladimir Nabokov, Charles D’Ambrosio, Michael Ondaatje, Alice Munro, Thomas Bernhard, and Mark Twain, elaborating and illuminating ways in which their works expand and deliver on the title’s double entendre, A Muse and a Maze. With 100 images that range from movie stills from Citizen Kane and Butch Cassidy and the Sundance Kid to examples of sudokus, crosswords, and other puzzles; from Norman Rockwell’s famous triple self-portrait to artwork by Charles Richie; and from historical arcana to today’s latest magic, A Muse and a Maze offers prose exposition, images, text quotations, and every available form of wisdom, leading the reader step-by-step through passages from stories and novels to demonstrate, with remarkable clarity, how writers evolve their eventual creations.
This lively, interactive book welcomes young children to a maze-filled monster park. Children will gain confidence in problem-solving and pen control as they help the monsters find their way through the mazes. The durable, wipe-clean pages allow children to try out the mazes again and again, and there are fun things to spot on every page. Offers practice in important early learning skills in a humorous, playful way. Part of the hugely successful Usborne Wipe-clean series featuring a collection of endearing but slightly goofy monsters. Comes with a special wipe-clean pen which is very satisfying to write with, and easy to wipe off the shiny pages.
Lots of amazing Pirate mazes, each one completely different from the one before. Many of the mazes contain extra puzzles to solve and challenges to complete en route, and the mazes get gradually more and more difficult throughout the book, pushing children to develop their problem-solving and visual recognition skills.
Hone your spycaraft with this collection of over 40 espionage themed mazes, each one more challenging than the last. Highly visual, fun and brain stretching! All the answers are at the back of the book. Kids can develop their problem-solving and visual recognition, whilst finding out what it takes to become a master of spycraft.